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Team Fortress Comics #1!

August 27, 2013 - TF2 Team

Hey, everybody! We wrote a comic! It’s full-sized, it stars the whole cast of the TF2niverse, and at least one person dies in it! It’s the first issue of an ongoing six-part series, set to come out bi-monthly, and you can read it here.




This is the first time we’re releasing a comic that isn’t tied to an impending update. Why are we doing this? Because sometimes reading is its own reward. Not most of the time, obviously. But we think you’ll agree this comic series deserves to join the menu at the Olive Garden, Fitzscott Gerald’s The Great Greatsby, and the beginning part of a jet-ski manual that tells you how to start the jet-ski as one of the three or four things humanity has produced that’s actually worth reading.


You are about to embark a word-packed adventure. And what better way to send you off than with this famous quote about the joys and perils of reading?





Happy Not-At-All-Late 17th Birthday!

August 27, 2013 - TF2 Team

It's a special day today, folks—and that's because just four thousand minutes ago on this day, Team Fortress turned 17 years old! (We were going to give you a list of other things that turned 17 this year, but it turns out when you google "17 year old celebrities" at work, someone from HR comes by and tells you the police want to talk to you.)




Anyway, to celebrate our right-on-time, certainly-wasn't-on-August-24th birthday, we're pushing out an update! Just like last year, we're handing out Birthday Party Hats, which you can equip all year round, and Birthday Noise Makers, which can only be used over the next couple of days.


In non-birthday-related update news, we've also added something mysterious called Chemistry Sets for you curious chemists out there, and Romevision sharing, so anybody playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can opt in. All that plus the usual bug fixes and map updates.


All we ask in return is that we all pretend it's August 24th. Because that definitely is the date that today is.


RomeBots: History Comes Alive!

August 20, 2013 - TF2 Team

You don't need to read a history book to know that Rome was a thriving empire bent on conquest, or a rich fantasy world populated by minotaurs, cyclopses and hobbits. Either way, you don't need a fancy history degree to know it was probably one of those.




You also don't need to go to four years of BS history school to get an all-class laurel wreath. You just need to pre-purchase Total War: Rome II. Once you get the wreath, try equipping it in a game of Mann vs. Machine to watch history come alive with an authentic Rome-Bot Invasion. You don't have to be a fat know-nothing history professor to figure out that we painstakingly researched every single aspect of these Ancient Roman robots for 100% historical accuracy, from going to the library only to find it closed to remembering stuff about that trip we took to Italy once, which is probably close to Rome.


So pre-purchase Total War: Rome II today to get your laurel, and sock it to those history majors who think they know more about Ancient Rome history than you just because you dropped out of their stupid history college after one semester and they got a smelly diploma.


An Active Solution to an Idle Threat

July 17, 2013 - TF2 Team

Your time is valuable, and the fact that you choose to spend it on Team Fortress 2 is awesome. When we introduced the Item Drop System back in 2009, one of our goals was to reward you for spending your time with us.




We recently made a change that helps ensure players are playing TF2, not just leaving their computers on in order to get item drops. As of last week, players can no longer receive item drops unless they are actively playing the game.


As with any update, this change is meant to keep the game as fair, fun, and rewarding to as many players as possible. We will continue to examine how the Item Drop System is used, and make any adjustments as needed to benefit the players.


Questions and Answers:


  • What is the definition of “actively playing” Team Fortress 2?

    • From an item drop perspective, a player is considered to be actively playing if they meet all of the following criteria:

      • Is connected to a VAC secured server.
      • Is responding to in-game drop notifications while not utilizing external programs to do so.
      • Is running only one instance of the game.
      • Is not in textmode.
    • A player who meets all of those criteria is earning time towards random item drops (subject to the weekly cap).
  • Will I be VAC banned for not actively playing the game, also known as ‘idling’?

    • No, you will not be banned for just idling. You may be banned if you use external programs to circumvent idle detection. See VAC FAQ.
  • Will I lose my drops if I'm idling? Will it affect my weekly drop cap?

    • No, drops are not lost and the drop cap remains unaffected. Players will simply have their item drops paused. Item drops will return when normal play is resumed.
  • Why are you changing how the Item Drop System works?

    • This change is designed to make the TF2 experience equally rewarding for all players. The previous system had flaws that allowed players to collect rewards without actively playing TF2.
  • I don’t idle. How does this impact me?

    • The new system ensures you won’t become disadvantaged for playing TF2 the way you always have.

Move That Update Up!

July 10, 2013 - TF2 Team

Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.


There we go, update shipped.