Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

September 17, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Alien: Isolation promo items and enabled Full Moon holiday for one week
  • Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store
    • Limited Quantity Items can be placed on the Steam Community Market
  • Removed Audition Reel from crate drop list
  • Added Director's Cut Reel to crate drop list
  • Added Limited Late Summer Crate to crate drop list
  • Fixed the Festive Bat using the lowest LOD for the first person view
  • Fixed the Scorch Shot taunt attack not firing a projectile
  • Fixed incorrect bumpmap setting for the Frenchman's Beret
  • Updated the equip_region for the Mustachioed Mann
  • Updated sounds for the Boston Basher

Team Fortress 2 Update Released

September 16, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to the vote kick system

Team Fortress 2 Update Released

September 15, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the robot destruction HUD
  • Fixed an exploit where players could circumvent successful kick votes
  • Demoman can no longer detonate sticky bombs while taunting
  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
  • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
  • Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
  • Added Jarate lightwarp preset to the Steam Workshop importer
  • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
  • Updated pl_cactuscanyon
    • Increased amount of time the middle gates remain open before and after a train passes in stage 2
    • Adjusted spawn times at end of stage 2
  • Updated rd_asteroid
    • Removed env_sun from the skybox
    • Optimized skybox performance
    • Lowered Scout/Sniper damage against robots
    • Fixed doubled-up health kits on the bridge
    • Added area portals to the base interiors to improve performance
    • Continued art-pass process
    • Fixed zebra-style art on static props on systems that used lower texture quality
  • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

Team Fortress 2 Update Released

September 10, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop

Team Fortress 2 Update Released

September 10, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit

Team Fortress 2 Update Released

August 27, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Rolled back the previous changes to rd_asteroid

Team Fortress 2 Update Released

August 27, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn

Team Fortress 2 Update Released

August 25, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients

Team Fortress 2 Update Released

August 22, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes

Team Fortress 2 Update Released

August 21, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Linux and Mac clients not being able to launch the game

Team Fortress 2 Update Released

August 21, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs

Team Fortress 2 Update Released

August 13, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added Crate #84 and Crate #85 to the drop list
  • Added a new promo item
  • Fixed a Mann vs. Machine dedicated server crash
  • Fixed materials not refreshing correctly in the Steam Workshop item import tool
  • Fixed a bug where cloaked Spies would be visible to some players
  • Fixed an exploit where Engineers could build level 3 mini-sentries
  • Updated the localization files
  • Updated the backpack page buttons to indicate how many items the pages contain
  • Updated Hammer to add a new Normal Mode for the Sculpt tool
    • "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing

Team Fortress 2 Update Released

August 7, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Dedicated server performance/stability improvements
  • Added a new startup music track from Expiration Date
  • Added missing photos/thumb images for koth_badlands
  • Fixed a client crash related to the snd_restart command for Linux clients
  • Fixed a dedicated server crash related to arrows
  • Fixed the Bolt Boy using the wrong material for the Blu team
  • Improved memory usage for Linux clients
  • Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
  • Updated sv_memlimit to not be marked as a cheat convar
    • Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
  • Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Removed rollback leading to the final capture point in stage 2
    • Reworked fence position on forward spawn building in stage 2
    • Expanded back alley near the final capture point in stage 2
    • Expanded back pathway near the final capture point in stage 1
    • Added small room inside building half way up the zig-zag in stage 1
    • Adjusted health kits and ammo packs
    • Adjusted spawn times in stage 1 and 2
  • Updated rd_asteroid
    • Widened left side spawn exit
    • Players can no longer build inside the staircase near A robots
    • Fixed sticky stair collision when coming out of the water near B robots
    • Changed medium health kit near the C robots to a small health kit
    • Removed "alert" from voice over lines that announce your team has dropped the reactor core
    • Fixed missing patch overlay under small health near center bridge

Team Fortress 2 Update Released

July 30, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed projectiles causing teleporter exits to detonate
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
  • Fixed a bug related to orphaned marked for death particles
  • Updated the target ID to be hidden while taunting
  • Updated the Bolt Boy to have two styles like the Bonk Boy
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy
  • Updated the materials for the Boo Balloon
  • Updated pl_cactuscanyon
    • Added stage 3
    • Limited Red flanking route near cliff to Blu spawn in stage 1
    • Added health and ammo inside underpass by Blu spawn in stage 1
    • Adjusted spawn times in stage 2
    • Adjusted health and ammo packs
  • Updated rd_asteroid
    • Mode changes
      • Updated HUD layout
      • Fixed a bug that would prevent players from picking up the reactor core
      • Teams will now spawn 70% faster if their C robots are dead
    • Map changes
      • Fixed unbalanced ammo kits in Blu base near the vault
      • Added flashing light in the vault that will activate when a player is stealing points
      • Added larger one way glass windows to spawn exit doors
      • Added small ammo pack to top of the stairs at the cave exit
      • Shortened length of pipes in vents that require players to crouch
      • Increased track length for A robots. This is to provide more angles of attack.
      • Extended flat area near left spawn exit for Engineers to build teleporters
      • Lowered the health for the A robots from 500 to 300
      • Fixed a bug where the power supply would not disable the flashing alarms when it was captured

Team Fortress 2 Update Released

July 25, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the CTF HUD
  • Fixed the CTF HUD not updating properly