For general feedback about the game.Steam Support
Visit the support site for any issues you may be having with the game or Steam.
What's the point of having a cool gun if everyone else has one too? You know who has guns that are all alike? The army. And the army isn't fun at all. They barely trade and paint their weapons, they hardly ever give each other presents when one of them does a really good job, and their weapons don't even have kill-counters or sparkle effects. It's almost a job.
Introducing the Gun Mettle Campaign, new to TF2 and releasing tomorrow, which succeeds in every area where the army fails: Rare guns! Mystery boxes! Skill-based prizes! Buying a $5.99 Campaign Pass lets you test your TF mettle against a series of weekly challenges, and gives you the chance to earn one-of-a-kind weapons to keep or trade with your friends. A portion of the sales from Campaign Passes will go towards our hardworking TF2 community mapmakers. Find out more about the new campaign here, and don't forget to read the comic!
Now, say you're the sort of person who's thinking, "You know what's more exciting to me than the Gun Mettle Campaign? Having six dollars." Don't worry, frugal guy, we've got you covered too! A new Valve map! Three new community maps! Taunts! A new way to equip new weapons in-game for free! Loads of class and weapon changes! Check out the details here. You guys, this is a big update. And it lands tomorrow, so check back.
Are you great at making fun, addictive TF2 maps? Do you have no idea how to make a map, but you like playing on them? Are you only vaguely aware of what maps are and prefer to just walk in a single direction until you find what you're looking for? Introducing the Maps Workshop Beta, a place for all three of you to upload, enjoy or just learn about the existence of maps!
The Maps Workshop Beta is an in-development one-stop hub where mapmakers can instantly upload and get feedback on their maps. Simply head over to the in-game Workshop tool and click on the new Maps button. If you're just in the market to play new maps, you can now browse the Maps Workshop and up-vote and subscribe to maps you like—or just connect to a server running a Workshop map and it will download automatically from the Workshop.
And remember, this is a Beta that we'll be working to improve. The TF2 team is incredibly appreciative of your feedback.
Hey, what's up, everybody? We're adding taunts to the TF2 Workshop!
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself. And now you can make your own! We've been blown away by the quality of item submissions in the Workshop so far, and this feels like the next logical step to letting creative folks in the community help make the game even better. If you're a talented animator, there's now a whole new way to contribute content. And if you're not an animator, you can still look forward to getting a lot more ways to express yourself on the battlefield in 2015.
Now, as we all know, almost everybody in the TF2 community is made up of Bruce Wayne-like philanthropist billionaires, so most of you can tune out for this paragraph. This next part is aimed specifically at the very slim margin of you who don't already have enough money and would like more. That's right! The TF2 team will be regularly selecting top-rated taunts in the Workshop to be sold in the Mann Co. Store.
Be sure to check out the Workshop Taunt FAQ for more information on how to create and upload taunts.
One last thing: To help celebrate the Taunt Workshop launch, we're happy to release three all-new community-made taunts, The Boston Breakdance, Most Wanted and The Killer Solo, now available at the Mann Co. Store!
Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
While we're all standing around waiting for the smooch maelstrom, dear reader, why not take a look under the Smissmas tree?
Let's see, this year we've we've got:
We've also made a change to MvM loot drops. Specifically, in addition to the usual Botkiller drops, there's now a chance to get Australium weapons (including the incredibly rare Golden Frying Pan) to all advanced and expert MvM tours. The tours affected by this loot drop change are Steel Trap, Mecha Engine and Gear Grinder.
And that's it! Merry Smissmas, everyone! See you next y—
Wait. there's something else under the tree! Way in the back, by that power outlet overflowing with plugs! Is it...? Sweet Smissmas, it is! By popular demand...
As part of this year's Smissmas Update, we'd like to Introduce Mannpower Mode, a new beta game mode for TF2! There's enough to tell you about it that we thought it deserved its own post.
We want to stress a very important word in that last sentence: beta. All of the art is temp and all of the game mechanics are in flux. This is an unpolished beta game mode we're releasing specifically so we can get playtest feedback from everybody and improve it moving forward. So dive right in! Your feedback will be heard and incorporated into the development process.
What's Mannpower Mode?
It's an in-beta CTF-like game mode with grappling hooks and nine different types of powerups. (A lot of this will change during this mode's development. We'll be tweaking rules and adding/subtracting powerups as we go.) It's currently playable in modified versions of Ctf_foundry and Ctf_gorge.
Mannpower alters a few game rules. For one, random critical hits have been disabled. Additionally, teams won't be able to capture the enemy flag unless your flag is at your base. (When your flag is away from your base, you can touch it to instantly return it to base.)
What was that part about grappling hooks?
Right, that! There's a grappling hook available to all classes in Mannpower Mode. You can equip it in your action slot and use it by switching to slot 6. Press fire to shoot out a hook. As soon as it hits something, it’ll start to reel you in. Release the fire button when you want to detach.
You mentioned powerups?
Yep, there are currently nine with more on the way. Note that these are works-in-progress, so the specifics of these power-up boosts might (and probably will) change as the mode improves:
Mannpowers exist in the world and can be picked up by all classes. When picked up they add abilities and enhancements to the player carrying it. Mannpowers can be dropped at any time by hitting your "dropitem" key, and will drop automatically when the player carrying it is killed. Note that you can only carry one at a time, and that you can't take powerups into respawn rooms.
How do I participate?
Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
Why is this in beta?
We would like to include the community early in the development process to gather feedback as we try variations in the map layout and game play mechanics.
How can I help the development process?
Play Mannpower Mode! Playing and providing feedback is the biggest way you can help us develop this game mode. Having servers full of users interacting with each other is the quickest way to isolate and fix gameplay problems.
How do I submit feedback?
Are there Mannpower Beta servers? Can we host our own?
Yes and Yes. We're running a set of official Valve Beta servers using quick play matchmaking. Community server owners are welcome to host too.