Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

May 7, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed players seeing cloaked Spies when they should be fully cloaked
  • Updated the Homewrecker
    • It now damages enemy sappers on friendly buildings
  • Fixed items not displaying correctly while playing back a demo
  • Badge hire dates now display the time in GMT

Team Fortress 2 Update Released

May 5, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt

Team Fortress 2 Update Released

April 30, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting

Team Fortress 2 Update Released

April 29, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed several issues with the Source SDK
  • Added new items to commemorate our 119th (or so) update
  • Scout's "Retire the Runner" achievement updated to be
    • "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added a 20% damage bonus to The Backburner.
  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs

Team Fortress 2 Update Released

April 28, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola
Dedicated Server
  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots
Engine
  • Marked the "snd_show" convar as a cheat
Gameplay Changes
  • Pyro changes
    • Flamethrower direct damage reduced 20%.
    • Burn duration reduced (10 -> 6 seconds).
    • Airblast re-fire delay reduced by 25%.
    • Airblast ammo usage reduced by 20%.
    • All reflected rockets/grenades/arrows now mini-crit.
    • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  • Heavy changes
    • Minigun spin-up/down time reduced by 25%
    • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • The Chargin' Target changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.
  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.
  • Bot changes
    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.
  • The Sandman change
    • Added a slight speed reduction to stunned players.
  • Community requests
    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
      • log_verbose_enable default: 0
      • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
Bug Fixes
  • Fixed an case where The Gunboats didn’t apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you’re low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own sentry no longer increments the sentry's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.

Team Fortress 2 Update Released

April 15, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added Sam & Max items
  • Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
  • Reduced the damage bonus the Equalizer receives as the player loses health
    • The speed boost was not changed
  • Community Request
    • Added a flag to info_particle_system to mark particle systems as "weather" effects

Team Fortress 2 Update Released

March 19, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Updated the new community-built hats so they can be crafted
  • Updated the Camera Beard and Medic Mask so they can be crafted as hats

Team Fortress 2 Update Released

March 18, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

Team Fortress 2 Update Released

February 24, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Fixed servers with bots reporting incorrect player numbers
Team Fortress 2
  • Fixed pipebombs not colliding correctly with players

Team Fortress 2 Update Released

February 23, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Fixed servers being inappropriately delisted from the master server
Team Fortress 2
  • Updated CTF_Doublecross
  • Improved clipping to prevent players from getting to unintended places
  • Updated CTF_2Fort
  • Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
  • Moved the Blue team Sniper wall down to match the Red team Sniper wall
  • Updated Russian localization strings
  • Fixed the Pyro not being able to deflect enemy flares
  • Fixed pipebombs not being removed if they explode in a func_nogrenades zone

Team Fortress 2 and Day of Defeat: Source Update Released

February 12, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 and Day of Defeat: Source

  • Fixed a case of client-side hitching caused by writing a file to the hard drive too frequently

Team Fortress 2 Update Released

February 8, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed Polish Team Fortress 2 fonts not being displayed correctly in the Main Menu

Team Fortress 2 Update Released

February 4, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a client crash during the localization of item names
  • Fixed a client crash caused by selecting Random in the class menu and then clicking on "Edit Loadout"

Team Fortress 2 Update Released

February 3, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance

Team Fortress 2 Update Released

January 28, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a crash during startup for the Linux dedicated server
  • Fixed the hats below being included in the crafting of class-specific hats using class tokens
    • Towering Pillar of Hats"
    • Noble Amassment of Hats"
    • Modest Pile of Hat"