Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

January 27, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added 3 new hats that can be worn by any class
    • Towering Pillar of Hats"
    • Noble Amassment of Hats"
    • Modest Pile of Hat"
  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they're stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team's respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck
Community requests
  • Added new options for the Invade CTF game mode flag. Default is 1
    • 0 : No neutral time
    • 1 : Flag goes neutral in 30 seconds (current behavior)
    • 2 : Flag goes neutral in 1/2 the return time
    Added scoring choice for the Invade CTF game mode. Default is 0
    • 0 : Increment score (current behavior)
    • 1 : Increment capture count
    Added new inputs to item_teamflag
    • ForceDrop : Force the flag to be dropped if it's being carried by a player
    • ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
    • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
  • Added new output to item_teamflag
    • OnTouchSameTeam : Sent when the flag is touched by a player on the same team

Team Fortress 2 Update Released

January 13, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Additions

  • Various improvements to Spy disguise and feign death
    • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
    • Spies now play the appropriate death cry on feign death based on the corpse that appears
    • Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
    • Feigning death due to explosive damage now has a chance to gib, like a normal death
    • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
    • The weapons dropped by feign death corpses now have appropriate physics and collision for their type
    • Combat text for damage done to Spies that feign death will now show the un-modified damage amount
    • Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
    • Fixed a couple of physics issues on ragdolls created by feign death
  • Added convars to further customize the "play a hit sound whenever you injure an enemy" option
    • tf_dingaling_volume". Sets the volume of the hit sound
    • tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done
    • tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done
    • tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
  • Added Medic Ubersaw kill taunt
  • Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
  • Updated various localization strings
Changes
  • Removed the clamps on the "viewmodel_fov" convar
  • Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback
  • Force-a-Nature will now correctly knock back players on the ground
  • Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
  • Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
  • Increased the rate of the Soldier's Rage generation by 40%
  • Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
  • Reduced the explosive damage resistance on the Chargin' Targe to 50%
Fixes
  • Fixed the Scout's legs twisting out of shape during a double jump
  • Fixed player models popping up and then down when they duck during a jump
  • Fixed Sniper rifle not penetrating friendlies
  • Fixed Bonk! Atomic Punch phase effect
  • Fixed rockets not being removed if they explode in func_nogrenades zones
  • Fixed the Sandman being able to bat balls through doors
  • Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
  • Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
  • Minor fixes to the crafting UI
    • Changed the item layout in the crafting panel to better fit the backpack panel
      • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself
Updated Novint Falcon settings (no effect on non-Falcon players)
  • Recoil/Reload force added for the Direct Hit rocket launcher
  • Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
  • More defined flesh hit force added for the Equalizer pick axe
  • More defined flesh hit/world hit force added for the Eyelander sword
  • Added swing forces for Eyelander sword
  • Added appropriate trumpet forces for Blu Buff Banner
  • Added appropriate trumpet forces for Red Buff Banner
  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now
  • Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)

Team Fortress 2 Update Released

January 7, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
  • Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
  • Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description

Team Fortress 2 Update Released

January 6, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser (for TF2 and DoD:S)

  • Added a client-side server blacklist
    • Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
    • Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)
Balance changes
  • Reduced the health penalty on The Sandman
  • The Force-A-Nature knockback on target now
    • Only applies to hits that deal more than 30 damage and are in close range
    • Factors in the firer's angle of attack when determining the knockback direction
    • Has less of an effect on grounded targets
  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack
    • Has a quieter de-cloak sound
Changes / Fixes
  • Fixed a performance & stability issue with AMD processors
  • Improved the stability of the game server -> item backend connection
  • Fixed a rare server crash related to dispensers
  • Added min/max values to viewmodel_fov convar to match the settings in the slider
  • Reduced the number of moons in ctf_doublecross, sadly
  • Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
  • Fixed a crash related to sv_pure and the wireframe_dx6 shader
  • Players can no longer shoot while stunned
  • Fixed a bug that caused movement speed reductions to not work on stunned players
  • Soldier Rage bar no longer resets when touching a resupply cabinet
Achievement fixes
  • Fixed the "Second Eye" Demoman achievement
  • Fixed a bug in the "Play Doctor" Medic achievement
  • Changed the requirements for the "Medals of Honor" Soldier achievement
  • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
  • Fixed an issue that affected several achievements requiring the use of the Equalizer
Community requests
  • Added "skip_next_map" server ConCommand to skip the next map in the map cycle
  • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
  • Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
  • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
Changes to the TF Bots
  • In KOTH mode, Bots are now
    • More likely to roam around and hunt enemies if there is lots of time left
    • Become more likely to push for the point as time runs down, or their teammates start to capture it
  • Medic bots now
    • Opportunistically "overheal" nearby friends when they can
    • Prioritize healing of injured nearby friends more
    • Don't focus on Heavies quite so exclusively
    • Don't spam their Medigun continuously at round start
    • Won't choose cover far below their heal target so much (koth_nucleus)
    • Fight back with their syringe-gun appropriately
  • Various improvements to combat behaviors
  • General bot improvements
    • They no longer stand still on the point when capturing or defending it
    • They choose more varied routes now
    • They choose better defensive spots around captured points
    • They fall back to another weapon when they entirely run out of ammo
    • They adjust their FOV when using zoomed in sniper scope
    • They treat in-range Sentries as the most dangerous threat
    • They fire their weapons is more realistic bursts
    • Engineers use their shotgun properly
  • Added a "virtual mousepad" concept to rework how bots track enemy players
    • They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
    • After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
    • Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
    • Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
  • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
  • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
  • Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
  • Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
  • Added more bot names as suggested by the TF community

Team Fortress 2 Update Released

December 22, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed inconsistent Rage generation with the Buff Banner
  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Fixed the TFBots not reacting correctly to stun effects
  • Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
  • Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
  • Fixed the player keeping their rage setting when the Buff Banner isn't equipped
  • Fixed resupply cabinet not clearing the rage and the buff status effect
  • Fixed the Buff Banner not working when +reload has been forced in console
  • Fixed the motion blur on charging Demomen not always drawing
  • Fixed the Direct Hit mini-critting enemies submerged in water
  • Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0
  • Capped the amount of overhealing from taking heads to the player's max buffed health
  • Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
  • Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
  • Updated the Baseball and Jarate HUD indicators to stay on screen when full
Crafting improvements
  • Spy's camera beard can now be smelted into scrap metal
  • Recipes can no longer produce items matching any of the items used in the crafting
  • Added some new recipes
Achievement fixes
  • Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
  • Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point
  • Fixed several Scout achievements that were broken by the new type of bat stun
  • Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly
  • Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
  • Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists

Team Fortress 2 Update Released

December 18, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a client crash related to arrows
  • Fixed a server crash related to items
  • Fixed a server crash caused by the Demo taunt kill
  • Fixed a server crash caused by using the Equalizer
  • Fixed client ragdoll commands resulting in ragdolls standing around
  • Restored the missing point_teleport entity
  • Fixed stats and achievements being tracked while using sv_cheats
  • Fixed Spies being able to build dispensers
  • Fixed clients not fixing up inventory items in bad backpack positions
  • Added a new chat message when players craft an item
  • Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly
  • Updated the description of the "Bravehurt" achievement
  • Fixed Blutsauger attributes
  • Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)
  • Fixed the Spy's unlockables watches using the wrong consume/recharge rates

Team Fortress 2 Update Released

December 17, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 New Content

  • Added new control point map Gorge
  • Added new capture the flag map Double Cross
  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Added more backstab animations
Soldier
  • Added 35 new Soldier achievements
  • Added 4 new Soldier items
  • Added new Soldier Domination lines
Demoman
  • Added 35 new Demoman achievements
  • Added 3 new Demoman items
  • Added new Demoman Domination lines
Spy
  • Now pretends to be carrying the weapons & wearables of the target he's disguised as
  • Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro's chicken hat
  • Added 2 new game startup songs
Community Mapmaker requests
  • Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
  • Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

Team Fortress 2 Update Released

December 10, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: It's WAR! http://www.teamfortress.com/war/

Team Fortress 2 Update Released

December 7, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
  • Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)
Team Fortress 2
  • Fixed custom particle systems inside maps causing particles to break in successive maps
  • Fixed a rare vphysics crash
  • Fixed background highlight for KOTH timers not being aligned properly in minmode
  • Fixed the Heavy's fists being hidden while taunting
  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed banned clients being able to spamming a server with the "joined" chat text
  • Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
  • Fixed Spies being able to disguise while performing a taunt
  • Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
  • Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
  • Fixed exec'ing the .cfg file for a class change before the player has actually changed class

Team Fortress 2 Update Released

November 2, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added Bill's Hat for players who pre-purchase Left 4 Dead 2
  • Fixed client-side perf problem after changing levels on Koth_Harvest_Event

Team Fortress 2 Update Released

October 29, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added a new community map: Koth_Harvest
  • Added a Halloween edition called Koth_Harvest_Event
    • Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
  • Updated the CTF, Arena, and KOTH versions of Sawmill
    • Fixed Engineer exploit
  • Added check to prevent clients from sending empty or all whitespace names to the server
  • Fixed "item_found" announcements coloring the player names if the player has :: in their name
  • QuickSwitch improvements
    • Added key input so you can cycle through it using the slot input keys
    • Added all loadout slots (not just primary, secondary, and melee)
    • Removed duplicate entries (should only see 1 flaregun, etc.)
    • Fixed a few small layout & empty slot bugs
    Community requests
    • Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
    • Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities

    Team Fortress 2 Update Released

    October 14, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
    • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
    • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    • Updated the class menu to show the local player's current class
    • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
    • Updated "player_hurt" game event to include "damageamount" and "crit" values
    • Fixed a rare crash in particle system
    • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
    • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
    • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
    • Prevented servers from using steam:// commands in their MOTD text
    • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
    • Fixed friendly-fire/spectator exploit using projectiles
    • Fixed disguised spies not getting ammo from enemy dispensers
    • Fixed thrown sandvich traveling through players before being activated
    • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
    • Fixed fire overlay drawing on hats in DX80
    • Fixed an exploit that allowed servers to corrupt client's item database
    • Fixed full packet updates showing cloaked Spies for an instant
    • Fixed a prediction error resulting in mis-predictions of crits
    Community requests
    • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
    • Added server ConVar "bot_crouch" to make bots crouch
    • Added model override for item_teamflag entity
    • Added ability to turn off particle trail for players carrying the item_teamflag entity
    • Updated team_train_watcher to support 8 cp/track links (was previously 4)

    Team Fortress 2 Update Released

    September 15, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Engine

    • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
    Additions / Changes
    • Backpack improvement
      • Added support for 100 slots in the backpack
      • Backpack can now be sorted by type
      • Multi-selection in the backpack is now done by holding down the Ctrl key
    • Alt-fire on the Sandvich now drops sandviches
      • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
      • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
      • Eating a sandvich using the taunt method now heals a Heavy to full health
      • Dropped sandviches heal 50% of the collector's health
    • Medic regen changes
      • Base regen amount increased from 1/sec to 3/sec
      • Regen amount increase since time of last damage decreased from 3x to 2x
      • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
    • Blutsauger
      • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
      • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
    • Added "mp_windifference" server ConVar (default to 0)
      • When set to X, matches will be considered won if a team gets X points ahead of the other team
    • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
    • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
    • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
      • If set (default), it'll show non-standard items being carried by the player you're spectating
    • Tournament mode changes
      • New item whitelist allowing tournaments to control what items can be used by players
      • Added "item_whitelist_example.txt"
      • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
    • Added Tournament mode Spectator HUD
      • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
      • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
      • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
    • Changed idle player check to include spectators & players who haven't chosen a team
    Bug Fixes
    • Fixed explosive radius detection using an axially aligned box instead of a sphere
      • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
      • Grenades/Pipes radius change: 132->159
      • Rocket radius change: 121->146
      • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
    • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
    • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
    • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
    • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
    • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
    • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
    • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
    • Fixed wearables not destroying their attached particles when they're removed
    • Fixed several player & viewmodel simulation issues that occurred when the game was paused
    • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
    Community Requests
    • Added the entindex() of the object being built to the "player_builtobject" game event
    • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
    • Added IgnitePlayer input to TFPlayer

    Team Fortress 2 Update Released

    September 2, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
    • Fixed inventory bug that caused some item pickups not to be shown
    • Added support for client explanations of backend inventory manipulation

    Team Fortress 2 Update Released

    August 31, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
    • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
    • Fixed being able to burn players/buildings that are in the water while standing outside the water
    • Fixed teleporting Spies getting stuck in enemy players standing on the exit
    • Fixed server log not listing telefrag kills as weapon "telefrag"
    • Fixed the Pyro's airblast pushing Spectators in free-look mode
    • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
    • Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
    • Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
    • Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
    • Fixed CTF HUD not centering the flag panel if there is only one active flag
    Community requests
    • Added the ability to set a parent for the item_teamflag entity
    • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
    • Added intro movie .mp3 files to the sound/misc folder