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Experts assure us that ghosts are just hallucinations brought on by carbon monoxide poisoning. Well, experts, have fun explaining the 13 terrifying hauntings that just simultaneously went live in our fully poison gas-free Halloween maps! For everyone else, prepare to experience the spectral horror of carbon monoxide without any of the headaches or lethargy!
Three new Halloween maps! All classic Scream Fortress Maps! All-new contracts! New taunts! And a Creepy Crawly Case with the chance to get our newest unholy Halloween creation: a taunt Unusualifier!
Plus, for all you unusual effects fans: For the duration of the event, all unusual cosmetics that you unbox from any case or crate will have a Halloween 2016 unusual effect, and the chances of receiving an unusual cosmetic across all cases, even old ones, will be DOUBLED. It's usually single! That's TWICE as many chances! And that's terrifying!
Awooo, folks! It’s almost that time of year again: Halloween. Normally that’d mean we’d be putting the final touches on our annual Halloween event, but this year we’re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign.
But that doesn’t mean Halloween’s cancelled. Next week, as always, every past Scream Fortress event will rise from the dead to terrorize your computers for a limited, horrifying time, including last year’s Merasmissions. We’ll also be shipping some community Halloween maps, all-new custom contracts for those maps, a new Halloween taunt, a new item that gives unusual effects to taunts, and a new cosmetics case!
And it wouldn’t be a Halloween pre-announcement blog post if we didn’t scare most of you TO DEATH. For instance: What if just now you heard the rattling moon-lit sound of a SKELETON? No, nothing? Everybody still alive? Okay, but what if that sound was coming from INSIDE YOUR OWN BODY? Because there’s a SKELETON in there RIGHT NOW? Oh, you already knew that, did you? Well, what if we were to tell you it’s STEVE BUSCEMI’S SKELETON? How did it get INSIDE you? What did he do with YOUR skeleton? Why don’t you ask him, because he’s RIGHT BEHIND YOU! No, look down! Farther! Because he’s just a puddle of flesh with two BULGING EYEBALLS staring up at you! And a SNAGGLE-TOOTH! That’s right, you just BODY-SHAMED STEVE BUSCEMI! Because it was YOU writing this blog post the WHOLE TIME! AWOOOOO!
Happy pre-Halloween, everyone who’s still alive after reading that! (Probably not many of you.)
Team Fortress turns 20 today, and that means we're celebrating! Jump in a game and enjoy hats, cake, beach balls, presents, confetti and more cake! And if that wasn't enough for you, you can annoy your teammates and enemies alike with the screeching sounds of full-on birthday joy. Remember, you can always use a new hitsound.
And as long as you're remembering things, remember that we couldn't have come this far without you! So when you think about it, it's kind of your birthday today too. What we're saying here is August 24th is all of our birthdays. And in a more accurate sense, what we're trying to say is that August 24th is Steve Guttenberg's birthday. Happy birthday, Steve.
The Multiplay Insomnia Gaming Festival is one of the biggest annual gaming tournaments, not to mention one of the highest profile TF2 competitions in the world. This year boasts being the biggest one yet! Featuring GAME Fest for the first time, the show and the expo halls will be open an extra day, running from Friday, August 26th to Monday, August 30th in Birmingham, England at the NEC.
Check out the Team Fortress 2 Open from the 26th to the 28th. Sixty-four teams will go head-to-head in competitive 6s, including American team Froyotech and Australian team Jasmine Tea. Both teams were once again crowdfunded by the the best community in gaming history. Can't make it to Birmingham in time? No problem, the tournament will be streamed on Twitch, so tune in and catch all the action!
Just a quick update while we keep working on the Meet Your Match fixes we posted a few weeks ago. We wanted to call out a few noteworthy things shipping with today's update, as well as keep you up to date on some more substantial fixes that are on the way.
We're currently working on a more comprehensive Elo rating system to improve how Competitive Mode ranks are determined that we'll be shipping in the near future. This update will make the rank system more self-correcting and better distribute players based on performance.
In the meantime, though, we've shipped some rank balancing improvements in today's update that will help distribute ranks more evenly in the short-term. Players with high win-loss ratios will now be "fast-tracked" to higher ranks that better reflect performance (without having to grind through unchallenging matches). Additionally, players in the first tier of ranks (1-6) will now be penalized less for match losses, making it easier to gain low ranks at the outset without getting stuck.
Additionally, with today's update, we are rolling out our first matchmaking bans on problem players you've reported. Problem players will receive a six-month ban from Casual and Competitive matchmaking. We've also made it easier for you to report problem players by adding a new feature that lets you report directly from the scoreboard. (See today's update notes for more information.)
We also wanted to touch on upcoming improvements to the Casual Mode experience. A high priority is providing better flow for continuing play at the end of a match. To that end, we're currently putting the finishing touches on two features that many of you have requested: The option to rematch with the same players on the same map at the end of a match, and the ability to re-queue into a new match from the win screens for both Casual Mode and Competitive Mode.
Finally, we are working on issues with the region system that have been causing poor connections for players in certain areas. The next few updates will be integrating TF more tightly with the global server network already used by games like CS:GO and Dota 2 to provide much more reliable connections and the best-possible latency.