Team Fortress 2 Update Released
October 30, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
- Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
- Fixed grenade projectiles doing more damage than expected
- Fixed players changing team to respawn outside of their cart while playing a minigame
- Fixed players being able to use the Eureka effect while in their bumper car
- Fixed a bug that let Engineers move faster while carrying a building
- Fixed the Spycicle not giving the Spy fire resistance
- Fixed The Manngaroo itemset including the wrong item
- Updated the equip_region for the Vaccinator and Quick-Fix
- Fixed a bug where players would not get a kill credit for turning another player in to a ghost
- Updated player ghosts to always use team color
- Updated the new TargetID system
- Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
- Added Advance Option to control the alpha of TargetID nameplate
- Fixed not showing for disguised enemy Spies
- Fixed showing the health of cloaked Spies
- Fixed not hiding the panel when players are no longer visible
- Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
- Fixed the knife not playing its backstab animation when crits are disabled
- Fixed round-end crits not working when tf_weapon_criticals is set to zero
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when it gets to the final platform
- Center tent pole now vanishes when the final platform is reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200

Team Fortress 2 Update Released
October 29, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VI has arrived!
- Help Merasmus with his carnival!
- Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
- Scream Fortress VI runs until November 12, 2014
- Added new Halloween map Carnival of Carnage
- Merasmus will spread misfortune with server wide curses
- Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
- Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
- Alt-fire to speed boost your bumper car
- Cast spells while driving
- The collision force a bumper car receives increases as the car takes damage
- Force is displayed in the bumper car HUD as a percentage
- Ghosts can come back to life by touching a friendly bumper car
- 50 new Halloween-themed community cosmetics
- 6 new achievements
During Scream Fortress VI
- A Halloween Gift Cauldron is granted to all players who play during the event
- Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
- All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
- Previous Scream Fortress content is available in the Mann Co. Store
General
- Reduced the number of Fireball spells granted to 2
- Updated the tf_spells_enabled ConVar
- Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
- Added rare spells to the general spell list, except Skeletons and Monoculus
- Turning a player into a ghost now grants the attacker a kill credit
- Players can now fly around as a ghost by holding the jump key
- TargetID system
- Now creates a floating health indicator over the target
- Reduced size of nameplate
- Added tf_hud_target_id_alpha ConVar to control the transparency
- Fixed player voice transmissions not transmitting the last second of recording
- Fixed a dedicated server crash when the autoexec.cfg contains a bind command
- Fixed Unicode font performance and rendering issues for Mac clients
- Fixed an exploit that allowed players to remove the ghost condition
Hammer
- Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
Team Fortress 2 Update Released
October 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Halloween Spells to be tradable
- Fixed not being able to apply Halloween Spells to cosmetic items
- Enabled the crafting recipe for the Pile Of Curses
- Fixed players auto-switching to the Spellbook
- Fixed the Spell HUD overlapping with the Killstreak HUD
- Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
Team Fortress 2 Update Released
October 22, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all previous Halloween events
- Fixed The Larval Lid not using the correct Blue team material
Team Fortress 2 Update Released
October 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash related to gamestats
Team Fortress 2 Update Released
October 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
- Fixed sv_pure defaulting to -2 instead of 0
- Fixed font issues for Mac clients
- Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
- Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
- Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
- Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
Team Fortress 2 Update Released
October 15, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Limit controlled by sv_vote_issue_classlimits_max (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)

Team Fortress 2 Update Released
October 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved memory usage for Mac clients
- Fixed an exploit that allowed item nametags to go beyond the 40 character limit
- Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
- tf_teamtalk is now on by default - the dead can talk to the living
- When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
- More weapon models are now loaded on demand to reduce overall memory usage
- Added "Enable/Disable Auto TeamBalance" votes
- Successful votes will enable/disable team player count balancing
- Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
- Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated rd_asteroid
- Increased overtime to 45 seconds
- Added more sound cues when overtime starts
- Dropped reactor cores now blink on the HUD when they are about to return
- Added latest art assets to blue base exterior

Team Fortress 2 Update Released
September 26, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash during changelevel
- Fixed a case where Mann vs. Machine badge levels weren't being displayed correctly
- Added missing sound for rd_asteroid
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug that was causing item descriptions to not display properly
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by using custom HUD files
Team Fortress 2 Update Released
September 25, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014.
- Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack
- Fixed colorization of item level description line for Limited items
- Added tournament medals for BETA LAN 2014
- Added a NEW! label to new items in your backpack until you mouse over them
- Fixed a case where cosmetic items would be orphaned in the world
- Fixed not being able to open the Taunt menu during the bonus time on an Arena map
- Fixed a dedicated server crash related to bot Spies
- Fixed item level not displaying correctly in the Mann vs. Machine lobby
- Updated the auto-balance code to immediately respawn players that are automatically switched, or that voluntarily switch, during a balancing period
- Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated the removeid command to support Steam2 and Steam3 ID formats
- Updated the materials for The Atomic Accolade
- Updated the equip_region for The Special Eyes
- Updated rd_asteroid
- Added a 45 second overtime when a team reaches max points
- Added placeholder pickup ship and robot worker to indicate a team has reached max points
- Added a sound to captured and returned points as they fill the progress bar
- Captured and returned points now fill the progress bar faster
- Progress bar escrow indicator now stays in place as points are added
- Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer.
- Virtual Reality Mode
- Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate

Team Fortress 2 Update Released
September 17, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Alien: Isolation promo items and enabled Full Moon holiday for one week
- Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store
- Limited Quantity Items can be placed on the Steam Community Market
- Removed Audition Reel from crate drop list
- Added Director's Cut Reel to crate drop list
- Added Limited Late Summer Crate to crate drop list
- Fixed the Festive Bat using the lowest LOD for the first person view
- Fixed the Scorch Shot taunt attack not firing a projectile
- Fixed incorrect bumpmap setting for the Frenchman's Beret
- Updated the equip_region for the Mustachioed Mann
- Updated sounds for the Boston Basher
Team Fortress 2 Update Released
September 16, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the vote kick system
Team Fortress 2 Update Released
September 15, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the robot destruction HUD
- Fixed an exploit where players could circumvent successful kick votes
- Demoman can no longer detonate sticky bombs while taunting
- Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
- Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
- Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
- Added Jarate lightwarp preset to the Steam Workshop importer
- Updated the model/materials for the Neckwear Headwear to fix a lighting issue
- Updated pl_cactuscanyon
- Increased amount of time the middle gates remain open before and after a train passes in stage 2
- Adjusted spawn times at end of stage 2
- Updated rd_asteroid
- Removed env_sun from the skybox
- Optimized skybox performance
- Lowered Scout/Sniper damage against robots
- Fixed doubled-up health kits on the bridge
- Added area portals to the base interiors to improve performance
- Continued art-pass process
- Fixed zebra-style art on static props on systems that used lower texture quality
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
