Team Fortress 2 Update Released
December 15, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to ragdolls
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated rd_asteroid
- Began interior art-pass process
- Reduced respawn times for both teams by 1 second
Team Fortress 2 Update Released
December 12, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the Cold Snap Coat to the End of the Line Community Crate
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the material system
- Fixed the backpack panel not highlighting the currently selected page number
- Fixed Halloween footstep spells being displayed for disguised Spies
- Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt
- Updated the materials for The Peacenik's Ponytail and added a new style
- Updated The Li'l Dutchman to fix a jiggle bone issue
- Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
Team Fortress 2 Update Released
December 10, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the main menu
- Fixed the Engineer PDA being stored as the last weapon used
- Fixed the Objective leaderboard not updating for Objective ducks
- Updated the equip_region and bodygroup settings for some of the new cosmetic items
Team Fortress 2 Update Released
December 9, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece
Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
- Redesigned the backpack panel
- Clicking on an item creates a context menu that lists the valid actions for that item
- The context menu replaces the buttons that were used for interacting with items
Team Fortress 2 Update Released
December 8, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the main menu
- Fixed a server crash related to ducks being created when players are killed
- Updated the equip_region setting for some of the new cosmetic items
Team Fortress 2 Update Released
December 8, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- End of the Line Community Update has arrived!
- Check out the community-created movie and web page (http://www.teamfortress.com/endoftheline/)
- The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and Friends leaderboards
- Added End of the Line Community Crate Key
- Added 21 cosmetic items featured from End of the Line
- Added Pyro Taunt - Pool Party
- Added multi-class melee weapon – The Crossing Guard
- Added Duck Journal and Duck Tokens for the End of the Line event
- Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt
- Updated the crosshair to not draw while taunting
Team Fortress 2 Update Released
December 3, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the TF Tomb Contest 2014 winners
- Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
- Added a new promo item, Brimstone
- Updated the localization files
Team Fortress 2 Update Released
December 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 Update Released
November 26, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to achievements
- Fixed a client crash related to Spy animations
- Fixed a client crash related to the Spectator HUD
- Fixed changes to video settings not being saved between sessions
- Fixed not being able to block control points from being captured
- Fixed not respawning instantly after changing loadout in a respawn room
- Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal
- Fixed the Necro Smasher not falling into the world properly when dropped
- Fixed Killstreak sheen effects for the Necro Smasher
- Fixed The Lone Star not using the correct Blue team material
- Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt
- Added the Gamers Assembly tournament medals
- Added the TF2mixup 2014 medal
Team Fortress 2 Update Released
November 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Additional improvements for client stability
- Added a check to prevent building in trigger_hurt areas
- Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
- Fixed not hearing localized audio while connected to a server using sv_pure
- Updated pl_upward
- Added stairs to forward Blue spawn underground
- Updated the trigger hurt in the outer cliff area to cover the bottom of the map
Team Fortress 2 Update Released
November 13, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
- Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
- Fixed a bug that allowed weapons to be equipped in invalid loadout slots
Note missed from the previous update:
- Fixed a rendering problem for Linux clients using AMD drivers
Team Fortress 2 Update Released
November 10, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new promo item, The Nabler
- Fixed a client crash caused by using custom HUD files
- Updated the equip_region for Gone Commando and The Mann of the House
- Updated the Freedom Staff so Halloween Spells can be applied to it
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 Update Released
November 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point
Team Fortress 2 Update Released
November 5, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
Team Fortress 2 Update Released
November 4, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the 'Tomb Raider' tag to the item import tool
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
