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Team Fortress 2 Update Released

January 7, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the air detonation radius for stickybomb jumps
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
  • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
  • Fixed the Marksman's Mohair hiding the Sniper's hat
  • Fixed the Crit Boost material effect for the Panic Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the kill icon for the Panic Attack
  • Updated the equip_region for The Person in the Iron Mask
  • Updated The Quickiebomb Launcher
    • Fixed stickybombs not destroying enemy stickybombs
    • Fixed stickybombs fizzling faster than they should
  • Mannpower update
    • Fixed not always being able to equip the grappling hook
    • Fixed switching to the grappling hook from a weapon that prevents switching
    • Fixed the grappling hook attaching to players that are dead or no longer exist
    • Updated the Vampire powerup to give health for damage done by Sappers
    • Increased the spawn invuln time from 6 seconds to 8 seconds
    • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
    • Updated ctf_gorge
      • Fixed players being able to get outside of the map
      • Opened access to the flat rooftop by the capture zone area