Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

October 12, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass √úbercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches

Team Fortress 2 Update Released

October 11, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Team Fortress 2 Update Released

October 11, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Team Fortress 2 Update Released

October 7, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher
    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants
  • Updated koth_sawmill_event
    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Team Fortress 2 Update Released

October 6, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon
    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities
  • Updated koth_sawmill_event
    • Fixed players sometimes spawning inside each other
  • Updated plr_hacksaw_event
    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible

Team Fortress 2 Update Released

October 5, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XIV has arrived!

  • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
  • Added the Ghoulish Gains Case
    • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Scaredy-cat!
    • Taunt: Texas Twirl 'Em
    • Taunt: The Travel Agent
    • Taunt: Drunk Mann's Cannon
    • Taunt: Shanty Shipmate
  • Added 25 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIV War Paint Case
    • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIV runs through November 7th, 2022
General
  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed walkable ledge near mid
    • Fixed match summary screen for competitive mode
    • Created some space between spawn points and door trigger in first forward spawn
    • Minor visual fixes

Team Fortress 2 Update Released

September 28, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the +quickswitch bug fix while we evaluate

Team Fortress 2 Update Released

September 26, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed being unable to equip certain valid cosmetic combinations

Team Fortress 2 Update Released

September 26, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some stability issues
  • Fixed being able to equip conflicting cosmetic items using +quickswitch
  • Fixed precached particles not being deleted across map changes
  • Fixed some hats with drop_type "drop" not being dropped in the world
  • Fixed headshot animations sometimes playing at map origin
  • Fixed missing polygon on Pyro's finger
  • Fixed clipped text in the Mann vs. Machine loot list screen
  • Fixed missing BLU skin for The Sydney Sleeper
  • Fixed some attribute descriptions being cut off in the Item Pickup dialog
  • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
  • Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
  • Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
  • Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
  • Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
  • Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
  • Updated the tf_logic_cp_timer entity so it can also be used for team RED
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated the Hazard Headgear
    • Fixed using the wrong lightwarp
    • Updated the backpack image to match the item
  • Updated the Fizzy Pharmacist
    • Moved the soda bottle to the other side of the Medic to fix clipping problems
    • Fixed the second style not hiding the bottle
  • Updated pl_upward
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
  • Updated cp_snakewater_final1
    • Minor visual, clipping/blockbullet, and detailing fixes
    • Fixed alignment issues
    • Fixed some mirroring issues
    • Updated mid slightly to make it more mirrored
    • Increased wall heights on mid to allow more jumps
    • Updated last spawn room to reduce the randomness of spawnpoints
    • Slightly increased cap time on last to account for longer travel time to the point
    • Speculative changes to fix some "wallbug" issues
    • Added Competitive mode stage

Team Fortress 2 Update Released

August 11, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Spy being able to disguise after picking-up the intelligence
  • Fixed some missing Announcer voice lines during the Competitive post-match summary
  • Fixed some view model draw animations not using the snap command
  • Fixed the Mann vs. Machine mission selection dialog sometimes drawing under the category controls
  • Updated the Cold Cosmos Unusual effect to fix a parenting issue
  • Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual effects
    • Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
    • Fixed the effects being almost invisible in bright areas
  • Updated the Kazan Karategi to fix clipping issues with the Pyro's arms
  • Updated the Tropical Camo to fix the rigging and the normal map
  • Updated the Boston Brain Bucket and Pest's Pads
    • Added Blank style that was originally missed
    • Fixed style names not aligning with the styles
  • Updated the Bandit's Boots to fix a clipping issue with LOD1
  • Updated The Chaser to fix some clipping issues and correct the backpack icon
  • Updated item schema and localization files with community fixes
  • Updated/Added some tournament medals

Team Fortress 2 Update Released

July 29, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Summer 2022 Cosmetic Case
    • Contains 25 new community-contributed items
    • Adds 11 new community-created Unusual effects (29 variants total)
  • Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich)
  • Fixed an occasional lag spike when showing the kill cam for some players
  • Fixed a regression where spotlights and spawns could not be parented
  • Fixed a regression with incorrect prop lighting on some maps such as Barnblitz
  • Fixed incorrect team colors for the default style of The Caped Crusader when using the itemtest command
  • Fixed missing materials for some Strange Filters in the Mann Co. Store
  • Updated/Added some tournament medals
  • Updated the localization files

Team Fortress 2 Update Released

July 8, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed payload cart not rolling back
  • Fixed soundscape regression
  • Fixed being dropped from the server when refunding upgrades in Mann vs. Machine
  • Fixed jiggle bones on the inspect screen
  • Added some tournament medals

Team Fortress 2 Update Released

July 7, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Several fixes to address exploits and stability issues
  • Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
  • Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
  • Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
  • Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
  • Fixed some players seeing [unknown] for their player name
  • Fixed broken transparency on cosmetics
  • Fixed lag compensation when melee-ing teammates
  • Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
  • Fixed jiggle bones rendering in the loadout and item previews
  • Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
  • Fixed ConVar buttons flickering after being clicked to toggle the value
  • Fixed The Shortstop shove showing as self-inflicted damage
  • Fixed Mini-Sentry guns not triggering damage alerts in the HUD
  • Fixed net_disconnect_reason affecting disconnect messages on the client
  • Fixed Medi Gun charges expiring too early if a server forces add_uber_time
  • Fixed network edicts being used for server-side-only entities
  • Updated mat_picmip to allow values below -1
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated Mann vs. Machine
    • Fixed not being able to kick Spectators
    • Fixed bots not displaying the correct names
    • Fixed the loading screen backgrounds on Valve servers
    • Fixed √úbercharge charge rate and duration upgrade not working for the Vaccinator
  • Updated Arena mode
    • Fixed players being able to late-join the game
    • Fixed players on team Unassigned being able to kill other players

Team Fortress 2 Update Released

June 23, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the client disconnect reason not always displaying
  • Fixed sv_vote_holder_may_vote_no ConVar to work with the recent vote changes
  • Fixed Spy feign deaths not showing the correct class portraits
  • Fixed the backpack materials for the Rewired Rampage Perilous Peridots and Quarrelous Quartz community medals

Team Fortress 2 Update Released

June 21, 2022 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to clearing the in-game text chat
  • Fixed an exploit where players could use sv_cheats on secure servers
  • Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
  • Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
  • Fixed an exploit with the Ap-Sap where players could spam noises
  • Fixed an exploit where dispensers could heal through glass on some maps
  • Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
  • Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
  • Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team
  • Fixed projectiles sometimes colliding with teammates too early/late
  • Fixed being able to change names during a matchmaking game
  • Fixed some HUD images being blurry when using low texture settings
  • Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
  • Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
  • Re-enabled ability for servers to send disconnect reasons to clients
    • Added ConVar net_disconnect_reason to use the disconnect reason sent from the client
  • Removed Headgear option from the Mann Co. Catalog dropdown list
  • Updated vote system
    • Both teams can have a kick vote running at the same time
    • Can have a global vote running at the same time as a kick vote
    • Fixed sometimes not being able to vote on maps at the end of the round
  • Updated the El Fiestibrero to fix a problem with the model
  • Updated/Added some tournament medals
  • Updated the localization files