Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

August 20, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

August 17, 2010 - Valve

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2)

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.
  • Community Requests:
    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
      • Fixed several exploits.
      • Fixed collisions on crenellation and domes.
      • Fixed minor visual glitches.
      • Adjusted HDR settings.
      • Removed dust clouds.
  • Added console variable cl_hudhint_sound.
Team Fortress 2
  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 21, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser

    • Fixed the server browser not saving filter settings properly
    Team Fortress 2
    • Fixed a speed exploit related to benchmarks
    • Fixed Parasite hat not being posed correctly on class loadout panels
    • Fixed a level change crash

    Team Fortress 2 Updates Released

    July 19, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
    • Fixed a client crash when opening the backpack while running in a language other than English.
    • Fixed not being able to pick-up buildings in Arena mode.
    • Fixed an exploit that allowed team kills with Wrangled sentries.
    • Fixed a bug where teleporters could be given more than their normal amount of health.
    • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
    • TF Bot Changes
      • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
      • Fixed Engineer bot infinite build-destroy behavior loop regression
      • Fixed Medic bots losing their charge if they touch a resupply cabinet
      • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
      • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
      • Bots no longer consider sapped sentries a dangerous threat
      • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
      • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
      • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

    Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

    July 15, 2010 - Valve

    Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Tuned thread initialization to improve performance on CPUs with more than four cores
    Counter-Strike: Source
    • Fixed leftover shadows when ragdoll physics are disabled
    • Added stats gathering to track client and server performance
    • Added instrumentation to help debug network issues
    • Disabled some unsupported threading convars

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 13, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects
    Team Fortress 2
    • Updated CP_Coldfront
      • Added map to the default mapcycle and motd files.
      • Fixed a server crash issue related to increased maxplayer servers.
      • Fixed a couple Engineer building exploits.
    • Updated the localization files.
    • Improved the performance of the critboost particle effect.
    • Fixed a server crash related to carrying buildings at round start.
    • Fixed players picking up buildings before a round has started.
    • Fixed an exploit where Engineers could create level 3 mini-sentries.

    Team Fortress 2 Updates Released

    July 9, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
    • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
    • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
    • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
    • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
    • The amount of revenge crits a player can have at one time is now capped at 35.
    • The Wrangler no longer shows the shotgun's ammo count.
    • Engineers can no longer pick up buildings while stunned or in loser state.
    • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
    • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
    • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
    • Fixed a crash in the control point progress bar.
    • Fixed a server crash in the player death code, related to building carrying.
    • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
    • Achievement fixes:
      • The "Rio Grind" achievement limit is now correctly set to 50.
      • Fixed a typo in Six-String Stinger achievement name.
      • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
      • Fixed getting the Six-String Stinger achievement without playing the guitar.
      • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
    • Missed notes from yesterday's release:
      • New response rules and sounds added for some classes

    Team Fortress 2 Updates Released

    July 8, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed missing class descriptions on the class menu blackboard.
    • Fixed a server crash related to carrying buildings.
    • Fixed a HUD element issue in DX8.

    Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released

    July 8, 2010 - Valve

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed client crash related flashlight usage.
    • Fixed several issues related to alt-tabbing (invisible players, etc).
    Team Fortress 2
    • Added The Frontier Justice.
    • Added The Wrangler.
    • Added The Gunslinger.
    • Added The Southern Hospitality.
    • Added 35 Engineer achievements.
    • Engineers can now pickup & move their buildings.
    • Added Engineer main menu music.
    • Added 4 new maps:
      • Thunder Mountain, a 3 stage Payload map.
      • Hightower, a Payload Race map.
      • Upward, a Payload map.
      • ColdFront, a community built Capture Point map.
    • Item tuning:
      • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
      • The Gunboats now reduce self-damage by 60% (was 75%)
      • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
    • Added better feedback sound for Pyros on when their flamethrower is doing damage.
    • Fixed blood effect on bleeding player.
    • Added a glow effect to Payload carts.
    • Added Romanian language support.

    Counter-Strike: Source and Team Fortress 2 Update Released

    July 6, 2010 - Valve

    Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Counter-Strike: Source

    • Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.
    Team Fortress 2
    • Fixed a Mac client crash that occurs when joining a server

    Team Fortress 2 Update Released

    July 1, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser

    • Server browser now starts centered onscreen when it opens up.
    • Filter panel now starts expanded, instead of hidden.
    • Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
    • Added a "max player count" filter setting.
    • Renamed quick list checkbox from "Show Map List" to "Simplified List".
      • Mouseover the checkbox now explains the simplified list in the status bar.
    • Quicklist now shows the number of other servers running each map.
    • Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.
    Team Fortress 2
    • Added missing earbud particles for DX8 players.
    • Added new ConVar mp_windifference_min to be used with mp_windifference.
    • Added Engineer to the list of classes that can equip Max's Pistol.
    • Rebuilt sound cache files that were out of date.
    • Source TV:
      • Fixed unlockable items not being visible.
      • Stopped "player is carrying X" messages looping forever.
      • Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
    • Changed in-game button colors to be less eyepoppingly bright.
    • Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)
    Engine
    • Fixed some graphical issues when alt-tabbing during a game.
    • Fixed bullet penetration problems with Linux dedicated server.
    • Removed an exploit that allowed people to change their names to something other than their Steam profile name

    Team Fortress 2 Update Released

    June 16, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed crash in SourceTV relay
    Team Fortress 2
    • Fixed blood splashes not appearing on bullet hits
    • Fixed Achievement dialog text being cut off for certain resolutions
    • TFBot Changes
      • Medics now respond when nearby humans call for Medic
      • If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge

    Team Fortress 2 Update Released

    June 14, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed client crash when rendering model panels
    • Fixed client crash when rendering text strings
    • Fixed client crash in the main menu
    • Fixed server crash related to bots and health kits

    Team Fortress 2 Update Released

    June 11, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

    • Fixed a crash related to model caches.
    • Fixed a crash related to empty proxy files.
    • Fixed a rare crash involving corrupted voice-comm playback.
    Team Fortress 2
    • Fixed some issues with the community submitted tips.
    • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
    • Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
    • Fixed a potential crash in the HUD during startup.
    • Fixed a level change crash related to Bot navigation meshes.
    • Disabled quickswitch UI in training to reduce confusion.
    • The Demoman's battleaxe now sounds like a sword.
    Missed a note from yesterday:
    • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

    Team Fortress 2 Update Released

    June 10, 2010 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

    • Fixed training servers showing up in the server browser for other users
    • Fixed a crash related to level changes while playing a game with bots
    • Fixed a potential crash on startup
    • Remove debug "crash" command on dedicated servers