Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

December 21, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added "Benign infiltration" to the Mann Vs. Machine mission-cycle file for servers
  • Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode
  • Fixed a regression with mini-crit damage calculation
  • Fixed a client crash in the Medi Gun charge meter when using a custom HUD
  • Fixed Festive Huntsman arrows and Rescue Ranger bolts using incorrect hit boxes
  • Fixed Tough Stuff Muffs not using the correct model for the Engineer
  • Fixed a clipping problem with the Hunger Force
  • Fixed Strange Festive Sandviches leveling up multiple times in a single use
  • Fixed a lighting issue in mvm_bigrock
  • Updated the backpack icon for the Festive Ambassador

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 20, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated some Big Picture features
  • Additional improvements for client stability
Team Fortress 2
  • Australian Christmas has begun!
    • Added community-contributed winter event items
    • Added three new community weapons
      • The Vaccinator
      • The Loose Cannon
      • The Rescue Ranger
    • Added Naughty and Nice winter keys to the Mann Co. Store
  • Mann Vs. Machine
    • Added a new tour of duty with unique loot:
      • Operation Mecha Engine, with 3 new advanced skill missions
      • New map mvm_bigrock
      • New Engineer Botkiller items
    • Added new Engineer robot
  • Added new Strange Filter items to the Mann Co. Store to support community map makers
  • Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
  • Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
  • Added +attack3 command (defaults to middle-mouse button)
  • Added Adult Swim items to the Mann Co. Store
  • Fixed an exploit that allowed players to be permanently invulnerable
  • Fixed the Pyro’s airblast not working correctly when facing downhill
  • Made Force-A-Nature pushback more consistent
  • Updated pl_barnblitz
    • Fixed various map exploits
  • Updated sd_doomsday
    • Fixed various map exploits
  • Updated the localization files

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 12, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a hang on start-up with non-scalable bitmap fonts
  • Fixed crash on start-up when joysticks are attached
Team Fortress 2
  • Added a prompt to turn on controller mode when using Big Picture
  • Increased console font size for the Linux version
  • Fixed some problems caused by disabling controller mode
  • Fixed missing HUD sounds for Engineer building status panel
  • Fixed the Spy version of the tf_zombie entity not using the correct skin
  • Fixed international keyboard chat and console input for the Linux version

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 7, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a client crash related to DirectX8
Team Fortress 2
  • Fixed a client crash related to the main menu

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 4, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed some players not being able to launch the game due to a problem with Mss32.dll
  • Fixed a regression in circular progress bars

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

December 4, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated to support Big Picture mode

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

November 29, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a problem with some materials not being displayed correctly
  • Fixed weapon pickup sounds not being played for some weapons
Team Fortress 2
  • Added The Tuxxy
  • Added a new promo item
  • Fixed some HUD clipping issues when using cl_hud_minmode
  • Fixed Mann vs. Machine popfiles not properly resetting on changelevel
  • Fixed seeing an error model when watching replays with missing models
  • Fixed missing materials in the control point HUD on attack/defend maps
  • Fixed a problem that would cause Halloween spell effects to appear on some items
  • Updated the Mann Co. Store
    • Cosmetic items purchased in the store moving forward can be used in crafting
    • Class starter bundles now contain a Name Tag instead of a class-specific hat

Team Fortress 2 Update Released

November 21, 2012 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new item to the store "Upgrade to Premium Gift"
  • Increased the maximum size of backpacks from 1000 to 2000

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

November 20, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a client crash in the sound emitter
Team Fortress 2
  • Fixed a dedicated server hang in bot pathfinding
  • Fixed the tf_zombie entity crashing some servers

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

November 16, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed an audio problem for Mac users
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty
Team Fortress 2
  • Added new promo items
  • Fixed a crash in the class loadout panel for Mac users
  • Fixed a dedicated server memory leak when running Mann vs. Machine mode
  • Fixed tf_forced_holiday not properly forcing the holiday mode
  • Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
  • Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
  • Fixed column header labels being clipped in the scoreboard
  • Fixed a dedicated server performance issue related to bots
  • Fixed an incorrect texture for the Jumper's Jeepcap
  • Fixed team colors for the Voodoo JuJu (Slight Return)
  • Updated the localization files
  • Updated cp_gullywash_final1
    • Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
    • Fixed Red Capture Point 2 to prevent capping through a wall behind the point

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

November 2, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabing on Mac in fullscreen
  • Fixed not running on Mac OSX 10.5.8
Team Fortress 2
  • MERASMUS! has leveled up at WizardCon!
    • "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    • Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    • Increased Soldier and Demoman damage against Merasmus while he is in hiding
  • Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
  • Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
  • Fixed the Grand Duchess items not being groupped as an item set
  • Fixed a bug that allowed spells to be applied to base items
  • Added zombie character images and a new Halloween background for the main menu
  • Beta version of new item import tool, available in game in the Steam Workshop submission process
  • Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
  • Updated the health bar for Merasmus and Monoculus
  • Added more credits to Caliginous Caper, Wave 666

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

October 27, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a regression in the Mac's minimum system check
Team Fortress 2
  • Added new audio lines for Merasmus to use when he attacks
  • Fixed a Linux dedicated server crash related to Mann vs. Machine mode

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

October 26, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Performance and stability improvements
Team Fortress 2
  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine
    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

October 17, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed the "disconnect" command regression from the previous update
  • Fixed tools like vbsp working with new model format
  • Fixed a con_logfile ConVar exploit
Team Fortress 2
  • Fixed a common "FindModel" crash for replays
  • Fixed the Crafty Hair not using styles for the yellow and brown hair
  • Improved the "Restore" UI for customizing items in backpack
  • Fixed floating arrows on carried objects
  • Mann vs. Machine
    • Added a penalty system to deter players from repeatedly abandoning Mann Up games
    • Corrected the respawn time for the Mannslaughter mission
    • Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

October 9, 2012 - TF2 Team

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed HTTP downloads on Mac not sending an HTTP referer
Team Fortress 2
  • Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
  • Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
  • Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts
  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
  • Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
  • Removed outdated tip about the Spy's Enforcer
  • Updated the localization files
  • Vote system
    • Allow kicking of connected players that haven't joined a team in Mann vs. Machine
    • Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
  • Mann vs. Machine
    • Added two new tours of duty, each with new unique loot:
      • Operation Oil Spill, with 6 new intermediate skill missions
      • Operation Gear Grinder, with 3 new expert skill missions
    • If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
    • After victory on a Mann Up server, the players will be put into a lobby together.
    • Improved matchmaking searching status screen
  • Mann vs. Machine balance changes:
    • Explosive Headshots
      • damage is now 150 regardless of upgrade level
      • damage is done in one tick instead of the previous six
      • added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
      • radius still scales with upgrade level (unchanged)
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap