Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

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Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

May 10, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Removed the ability to delete the craft count attribute from items
  • Made the "Hottie's Hoodie" craftable
  • Replay
    • Fixed a server lockup during data cleanup
    • Fixed a viewmodel fov bug during rendering
    • Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

May 9, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash in the material system
Team Fortress 2
  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
  • Removed unused convar, replay_cleanup_time.
  • Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

May 6, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
  • Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit
Counter-Strike: Source
  • Fixed a server crash caused by players committing suicide
Team Fortress 2
  • Fixed a bug that caused Mac replay renders to be blurry
  • Fixed a client crashed caused by using custom main menu resource files
  • Fixed a bug when crafting class tokens
  • Fixed a paint bug on the Aperture Labs Hard Hatz
  • Updated the localization files

Team Fortress 2 Update Released

May 5, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed an OpenGL crash for Mac players
  • Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
  • Fixed client crash caused by invalid mesh
  • Updated shared interfaces to support the new Replay feature in TF2
Counter-Strike: Source
  • Updated the localization files
Team Fortress 2
  • Added the Replay feature: http://www.teamfortress.com/replayupdate
    • Known issue with Mac replay rendering being blurry will be fixed in the next update
  • Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards
  • Added 8 new Replay achievements
  • Added 10 new hats
  • Added The Director's Vision, an item that provides you with a new taunt
  • Fixed a problem with certain equippable items rendering incorrectly on the loadout screen
  • Fixed a problem causing the Mann Co. store previews to render incorrectly
  • Crafted items will now remember/display who crafted them
  • Added a reward for the early crafters of new items
  • Added a new style to the Aperture Labs Hard Hat
  • Added a new style to the Blighted Beak
  • Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances
  • Fixed the briefcase not being drawn on players when it's being carried in CTF maps
  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8
  • Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8
  • Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
  • For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API

Team Fortress 2 Update Released

April 28, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added content for upcoming promotions

Team Fortress 2 Update Released

April 20, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a crash on startup for Mac clients
  • Fixed class names/descriptions not showing up on the class menu
  • Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
  • Fixed the character loadout panel not animating at the correct rate
  • Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
  • Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
  • Added more instructions to the Engineer training regarding metal resources
  • Added new styles to the Troublemaker's Tossle Cap

Team Fortress 2 Update Released

April 18, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a server crash that could occur if TFBots were used across map changes
  • Fixed a client crash caused by weapons with attached models
  • Fixed a material system crash
  • Fixed a client crash with dynamic model loading
  • Fixed a few backpack images not drawing correctly
  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
  • Fixed the "itemtest" command
  • Fixed players not being able to access their backpack loadout
  • Updated the localization files

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

April 15, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a startup crash for some users who were unable to load client.dll
  • Fixed a "status" command regression in the dedicated server console
Team Fortress 2
  • Added a missing material for the Scotsman's Stove Pipe
  • Fixed a server crash caused by the server triggering a nextlevel vote
  • Fixed the kicking of coaches for being idle as soon as they stop coaching
  • Fixed a coaching exploit

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

April 14, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a packet injection exploit in the client/server streams
  • Fixed UDP logging exploit
    • Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended
Team Fortress 2
  • Added new map Koth_Badlands
  • Updated CP_Well
    • Spawn room by second cap for each time is now a one-way door
  • Updated Training
    • Added 3 new training courses for the Demoman, Engineer, and Spy
    • Added the Ready for Duty achievement for completing all of the training courses
  • Added a new system to associate dedicated servers with Steam accounts
    • Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
    • Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
    • Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
  • Added a new system for coaching players
  • Added a new vote system
    • Server convars to control the vote system
      • sv_allow_votes : Allow voting?
      • sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
      • sv_vote_allow_specators : Allow spectators to vote?
      • sv_vote_issue_changelevel_allowed : Allow votes to change levels?
      • sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
      • sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
      • sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
      • sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
      • sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
      • sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
      • sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
  • dynamic model loading to improve performance
  • Combat Text changes
    • Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    • Added bonus points to the items displayed using Combat Text
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Updated voice to use the Steam voice codec to improve quality
    • Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
  • Fixed not being able to see the correct colors for painted hats when running with DX8
  • Fixed not being able to see the | character in custom names and descriptions
  • Fixed a couple cases where custom sprays would not import correctly
  • Duel changes
    • The duel dialog has been extended to include class-specific duels in addition to the default duels
    • Duel badges now only show the number of wins a player has
  • Added Payload maps to Offline Practice
  • Fixed taunt kills made with a Katana not counting towards honorbound kills
  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
  • Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
  • Improved the Medic overheal effect so it's more noticeable
  • Fixed func_build entities to respect the team value and prevent the associated team from building in the area
  • Items changes:
    • Added new "Sort by Rarity" option for sorting backpack items
    • Improved the backpack sorting algorithms
    • Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
    • Added paint preview to the preview section when shopping for hats
    • Updated the Googly Gazer to be paintable
    • Added new paint styles to the Pyromancer's Mask
    • Items in the action slot won't be swapped until returning to a supply cabinet
    • Replaced the no-crit attribute with -25% damage on the following:
      • The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
      • The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
    • Dalokohs Bar
      • Removed item cool down meter and ammo count when using the Dalokohs Bar
    • Fists of Steel
      • Increase deploy times 20%
      • Ranged damage reduced 40% (down from 60%)
    • Loch-n-Load
      • Damage increased by 10%
    • Equalizer
      • Tuned high-end damage range so it's no longer possible to one-shot certain classes
      • Suppress the medic call effect while active
    • Battalion’s Backup
      • Reduced rage generation rate by 50%
    • Concheror
      • Damage-to-health conversion increased to 35% (from 20%)
    • Mad Milk
      • Heal 60% of damage done (down from 75%)
    • Sun-on-a-Stick
      • Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    • Fan O’ War
      • Marking someone for death now lasts 15 seconds (from 10 seconds)
    • Flaregun
      • Flares always crit burning targets, regardless of range
    • Backburner
      • Removed the restriction on airblast
      • Ammo cost increased 150% (4 blasts at full ammo)
      • Damage bonus reduced to 10% (from 15%)
    • Sydney Sleeper:
      • Charge rate increased 25%
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    • Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
    • Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    • TFBots will no longer hide from sapped or carried sentryguns
    • Engineer bots are better at moving their sentry gun nest as the scenario changes
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    • Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    • TFBots will no longer try to use a teleporter entrance they can't actually reach
    • Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Read more about the update here: http://www.teamfortress.com/hatless

Team Fortress 2 Update Released

April 7, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Ended the Japan charity drive
  • Added 9 new hats and 1 new bear

Team Fortress 2 Update Released

April 5, 2011 - Valve

Team Fortress 2 - [ restricted ]

Team Fortress 2 Update Released

March 23, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

Team Fortress 2 Update Released

March 21, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet
  • Updated the Blighted Beak with creator submitted fixes
    • Fixed a clipping problem
    • Made it paintable
  • Updated the Hero's Hachimaki to be tradeable

Team Fortress 2 Update Released

March 15, 2011 - Valve

Team Fortress 2

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed the Concheror animations not always playing correctly for players on the Blue team.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
  • Updated The Shogun Pack items to be tradeable.
  • Crafting changes
    • All recipes are now known to all players.
    • Reduced the cost of most recipes.
    • Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality.

Team Fortress 2 Update Released

March 11, 2011 - Valve

Team Fortress 2

  • Fixed players not being able to fire their weapons immediately after spawning.
  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • Fixed the new Shogun hats not being grayed out when paint is being used.
  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
  • Updated Cp_Yukon
    • Fixed a hole in the map.