Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

June 16, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Fixed crash in SourceTV relay
Team Fortress 2
  • Fixed blood splashes not appearing on bullet hits
  • Fixed Achievement dialog text being cut off for certain resolutions
  • TFBot Changes
    • Medics now respond when nearby humans call for Medic
    • If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge

Team Fortress 2 Update Released

June 14, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed client crash when rendering model panels
  • Fixed client crash when rendering text strings
  • Fixed client crash in the main menu
  • Fixed server crash related to bots and health kits

Team Fortress 2 Update Released

June 11, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Fixed a crash related to model caches.
  • Fixed a crash related to empty proxy files.
  • Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
  • Fixed some issues with the community submitted tips.
  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
  • Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Fixed a level change crash related to Bot navigation meshes.
  • Disabled quickswitch UI in training to reduce confusion.
  • The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

Team Fortress 2 Update Released

June 10, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed training servers showing up in the server browser for other users
  • Fixed a crash related to level changes while playing a game with bots
  • Fixed a potential crash on startup
  • Remove debug "crash" command on dedicated servers

Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released

June 10, 2010 - Valve

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Made several changes that improve stability for clients running low on addressable memory.
  • Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2
  • Added Mac support.
  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
  • Added Training, with support for General gameplay & Soldier class training for now.
  • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
  • The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
  • Added community submitted gameplay tips
  • Community Requests:
    • Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
    • Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
    • Added "ExtinguishPlayer" input to tf_player for map makers.
Counter-Strike: Source Beta
  • Fixed "wade" water sound not playing correctly on maps like Chateau.
  • Updated the scoreboard:
    • Fixed to scale correctly in 5:4 resolution.
    • Fixed so it can be closed during intermission
    • Reduced font size to accommodate seeing 16 players per side.
  • Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
  • Fixed issue with round end panel blocking the view of the game.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
  • Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
  • Fixed mapcycle.txt skipping over several entries in the list.
  • Fixed console warnings about missing materials.
  • Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
  • Fixed issue that made the FINISHER achievement impossible to get.
  • Fixed ai_test_los crashing the server.
  • Fixed the chat window so it no longer renders over scoreboard.
  • Fixed MVPs not being cleared when sv_nomvp is set to 1.
  • Marked mat_showlowresimage as a cheat command.
  • Updated several strings to be gender neutral.
  • The large radar is now disabled when freeze cam is active.
  • Achievements dialog changes:
    • Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
    • The Achievements dialog is now closed if you have it open and switch to a lower resolution.
  • Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
  • Added a priority order for displaying win conditions when multiple win conditions are set.
    • If timelimit exists and is not 0, then show timelimit.
    • If timelimit does not exist, show maxrounds if not 0.
    • If both timelimit and maxrounds are 0, show winlimit.
    • If timelimit, maxrounds, and winlimit are all 0, show nothing.

Team Fortress 2 Update Released

May 28, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed the community submitted deathnotice icons for the community submitted weapons

Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released

May 27, 2010 - Valve

Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: GameUI

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Server Browser
  • Fixed a crash caused by leaving the server browser open while playing.
Engine
  • Added client/server version check on client connect.
  • Fixed a crash caused by hitting ctrl-alt-del while playing.
Counter-Strike: Source Beta
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Added avatar images to the scoreboards.
  • Added stats report to scoreboard to show whether a server has stats enabled or not.
  • Fixed achievement tab so it now updates at the time you earn an achievement.
  • Fixed bug causing achievements to be listed as earned in July 2009.
  • Fixed issue where you couldn’t chat during intermission.
  • Fixed player stutter while moving in water.
  • Fixed player stutter when running into other players.
  • Fixed issue that caused footsteps to play when walking.
  • Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
  • Fixed grenade velocity problems.
  • Updated a few audio effects.
  • Updated scoreboard
    • Changed layout to make it more readable.
    • Changed scoreboard opacity to make the action behind it more readable.
    • Supports Unicode and lowercase letters.
    • Grayed out the names of dead players.
Team Fortress 2
  • Added community submitted deathnotice icons for the community submitted weapons.
  • Changed the deathnotice text color to use black instead of white when the local player is involved.
  • Fixed domination/revenge messages not using team colors for the player names.
  • Fixed an issue where sequences with an activity weight of 0 never get selected.
  • Updated Koth_Nucleus:
    • Changed side spawn exits to prevent sniping from inside the spawn door.
    • Fixed graphical glitch on platform floor.
    • Fixed blue-colored models in RED area.
  • Updated Tc_Hydro:
    • Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
    • Fixed various nobuild and playerclip issues reported by the community.
    • Removed logic that reduced spawn times based on roundtime.

Team Fortress 2 Update Released

May 21, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Moved the "Whiskered Gentleman" to the Misc loadout slot

Team Fortress 2 Update Released

May 20, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added new community weapons and hats
  • Updated CP_Gorge
    • Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
    • More clip work and model collision work based on community feedback.
    • Fixed BLU forward spawn door appearing through roof.
  • Updated PLR_Pipeline
    • Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    • Fixed rare cases where stage would break when cart had no nearby capper(s).
    • Fixed carts not always moving to their starting locations correctly.
    • Fixed respawn times in Stage 3 not being set to the proper values.
    • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
  • Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Team Fortress 2 and Counter-Strike: Source Beta Update Released

May 19, 2010 - Valve

Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Improved crash reporting system to enable more detailed crash reports
  • Fixed a client crash caused by a buffer overflow while processing temp entities
Counter-Strike: Source Beta
  • Fixed not being able to add bots to the game using the Create Server dialog
  • Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
  • Fixed several rubberbanding/stuttering issues with objects and players
  • Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
  • Fixed bloom problems
  • Fixed a server crash caused by malformed client autobuy string
  • Fixed developer console output being on by default
  • Fixed "Report Bug" in the main menu not working
  • Fixed the missing icon for the desktop shortcut
  • Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
  • Fixed the clock image in the spectator HUD being clipped
Team Fortress 2
  • Fixed a case where the Spy could start taunting and cloak at the same time
  • Flamethrower changes
    • Increased base damage 10%
    • Afterburn duration increased (from 6 to 10)
    • Flares that hit a burning player at mid-to-long range will crit
    • Reduced Backburner damage bonus from 20% to 15%

Team Fortress 2 Update Released

May 12, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Linux Dedicated Server

  • Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
  • Fixed the startmovie command not using the codec dialog.
Team Fortress 2
  • Fixed dropped weapons and ammo kits not being affected by explosions.
  • Adding missing "+lookup" and "+lookdown" keybind options.
  • Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.

Team Fortress 2 Update Released

May 10, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a missing localization string
  • Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses

Team Fortress 2 Update Released

May 7, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed players seeing cloaked Spies when they should be fully cloaked
  • Updated the Homewrecker
    • It now damages enemy sappers on friendly buildings
  • Fixed items not displaying correctly while playing back a demo
  • Badge hire dates now display the time in GMT

Team Fortress 2 Update Released

May 5, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Mann Co. badges updated
    • Added new "Primeval Warrior" employee badge
    • Moved badges start date to the official TF2 release date of October 10th, 2007
    • Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
    • Adjusted existing badges based on the new start date
  • Fixed player avatars being squashed in the Arena win panel
  • Fixed a client crash caused by players calling for a Medic
  • Fixed a server crash caused by receiving invalid data in player commands
  • Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
  • Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
  • Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
  • Prevented custom models from showing domination particles in PropHunt

Team Fortress 2 Update Released

April 30, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting