Team Fortress 2 Update Released
June 16, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed crash in SourceTV relay
Team Fortress 2
- Fixed blood splashes not appearing on bullet hits
- Fixed Achievement dialog text being cut off for certain resolutions
- TFBot Changes
- Medics now respond when nearby humans call for Medic
- If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge
Team Fortress 2 Update Released
June 14, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed client crash when rendering model panels
- Fixed client crash when rendering text strings
- Fixed client crash in the main menu
- Fixed server crash related to bots and health kits
Team Fortress 2 Update Released
June 11, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
Team Fortress 2 Update Released
June 10, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed training servers showing up in the server browser for other users
- Fixed a crash related to level changes while playing a game with bots
- Fixed a potential crash on startup
- Remove debug "crash" command on dedicated servers
Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
June 10, 2010 - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2
- Added Mac support.
- Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
- The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
- Added community submitted gameplay tips
- Community Requests:
- Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
- Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
- Added "ExtinguishPlayer" input to tf_player for map makers.
Counter-Strike: Source Beta
- Fixed "wade" water sound not playing correctly on maps like Chateau.
- Updated the scoreboard:
- Fixed to scale correctly in 5:4 resolution.
- Fixed so it can be closed during intermission
- Reduced font size to accommodate seeing 16 players per side.
- Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
- Fixed issue with round end panel blocking the view of the game.
- Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
- Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
- Fixed mapcycle.txt skipping over several entries in the list.
- Fixed console warnings about missing materials.
- Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
- Fixed issue that made the FINISHER achievement impossible to get.
- Fixed ai_test_los crashing the server.
- Fixed the chat window so it no longer renders over scoreboard.
- Fixed MVPs not being cleared when sv_nomvp is set to 1.
- Marked mat_showlowresimage as a cheat command.
- Updated several strings to be gender neutral.
- The large radar is now disabled when freeze cam is active.
- Achievements dialog changes:
- Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
- The Achievements dialog is now closed if you have it open and switch to a lower resolution.
- Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
- Added a priority order for displaying win conditions when multiple win conditions are set.
- If timelimit exists and is not 0, then show timelimit.
- If timelimit does not exist, show maxrounds if not 0.
- If both timelimit and maxrounds are 0, show winlimit.
- If timelimit, maxrounds, and winlimit are all 0, show nothing.

Team Fortress 2 Update Released
May 28, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed the community submitted deathnotice icons for the community submitted weapons
Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
May 27, 2010 - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
GameUI
- Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Server Browser
- Fixed a crash caused by leaving the server browser open while playing.
Engine
- Added client/server version check on client connect.
- Fixed a crash caused by hitting ctrl-alt-del while playing.
Counter-Strike: Source Beta
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Added avatar images to the scoreboards.
- Added stats report to scoreboard to show whether a server has stats enabled or not.
- Fixed achievement tab so it now updates at the time you earn an achievement.
- Fixed bug causing achievements to be listed as earned in July 2009.
- Fixed issue where you couldn’t chat during intermission.
- Fixed player stutter while moving in water.
- Fixed player stutter when running into other players.
- Fixed issue that caused footsteps to play when walking.
- Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
- Fixed grenade velocity problems.
- Updated a few audio effects.
- Updated scoreboard
- Changed layout to make it more readable.
- Changed scoreboard opacity to make the action behind it more readable.
- Supports Unicode and lowercase letters.
- Grayed out the names of dead players.
Team Fortress 2
- Added community submitted deathnotice icons for the community submitted weapons.
- Changed the deathnotice text color to use black instead of white when the local player is involved.
- Fixed domination/revenge messages not using team colors for the player names.
- Fixed an issue where sequences with an activity weight of 0 never get selected.
- Updated Koth_Nucleus:
- Changed side spawn exits to prevent sniping from inside the spawn door.
- Fixed graphical glitch on platform floor.
- Fixed blue-colored models in RED area.
- Updated Tc_Hydro:
- Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
- Fixed various nobuild and playerclip issues reported by the community.
- Removed logic that reduced spawn times based on roundtime.
Team Fortress 2 Update Released
May 21, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Moved the "Whiskered Gentleman" to the Misc loadout slot
Team Fortress 2 Update Released
May 20, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added new community weapons and hats
- Updated CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
- Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teamsâ platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
- Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)

Team Fortress 2 and Counter-Strike: Source Beta Update Released
May 19, 2010 - Valve
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities
Counter-Strike: Source Beta
- Fixed not being able to add bots to the game using the Create Server dialog
- Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
- Fixed several rubberbanding/stuttering issues with objects and players
- Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
- Fixed bloom problems
- Fixed a server crash caused by malformed client autobuy string
- Fixed developer console output being on by default
- Fixed "Report Bug" in the main menu not working
- Fixed the missing icon for the desktop shortcut
- Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
- Fixed the clock image in the spectator HUD being clipped
Team Fortress 2
- Fixed a case where the Spy could start taunting and cloak at the same time
- Flamethrower changes
- Increased base damage 10%
- Afterburn duration increased (from 6 to 10)
- Flares that hit a burning player at mid-to-long range will crit
- Reduced Backburner damage bonus from 20% to 15%
Team Fortress 2 Update Released
May 12, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Linux Dedicated Server
- Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.
Engine
- Fixed the startmovie command not using the codec dialog.
Team Fortress 2
- Fixed dropped weapons and ammo kits not being affected by explosions.
- Adding missing "+lookup" and "+lookdown" keybind options.
- Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.
Team Fortress 2 Update Released
May 10, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a missing localization string
- Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses
Team Fortress 2 Update Released
May 7, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed players seeing cloaked Spies when they should be fully cloaked
- Updated the Homewrecker
- It now damages enemy sappers on friendly buildings
- Fixed items not displaying correctly while playing back a demo
- Badge hire dates now display the time in GMT
Team Fortress 2 Update Released
May 5, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Mann Co. badges updated
- Added new "Primeval Warrior" employee badge
- Moved badges start date to the official TF2 release date of October 10th, 2007
- Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
- Adjusted existing badges based on the new start date
- Fixed player avatars being squashed in the Arena win panel
- Fixed a client crash caused by players calling for a Medic
- Fixed a server crash caused by receiving invalid data in player commands
- Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
- Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
- Prevented custom models from showing domination particles in PropHunt
Team Fortress 2 Update Released
April 30, 2010 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added further PropHunt mode support
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting