Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 2, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
Team Fortress 2
- Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
- Added new promo items
- Fixed sappers attaching incorrectly to teleporters that are still building
- Improved reliability for finding a coach
- Fixed Engineer training shotgun and pistol images being swapped
- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
- Quickplay beta: Added more status information while in the matchmaking queue
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 23, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed dedicated servers not being able to set sv_region
Team Fortress 2
- Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed Unicode characters getting stripped from player names
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 13, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash on exit (after connecting to a server using sv_pure)
Team Fortress 2 Update Released
July 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Pyromania cosmetic items to the Mann Co. store
- All ash-related items have been faded away to dust
- Fixed Strange Escape Plans not counting kills
- Fixed missing strings for the ESL medals
Team Fortress 2 Update Released
July 10, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ESL Season VI and Season VII medals
- Fixed a client/server crash when re-connecting to the item server
- Fixed The Business Casual tie not being blue for the Blue team
- Fixed body groups not hiding correctly on ragdolls
Team Fortress 2 Update Released
July 5, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new options for Pyrovision to the Advanced Options dialog
- Added enable/disable for the HUD border
- Added the ability to make the HUD border static
- Added the ability to turn off the skybox depth of field
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
- Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
- Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
- Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
- Updated the localization files
- Updated the gamehaptics file:
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster
- Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
- Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 2, 2012 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server
Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files
Counter-Strike: Source
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
- Updated the HTML renderer for displaying server MOTD
Team Fortress 2 Update Released
June 28, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman’s Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
June 27, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
- Added new items
- City on Fire item sets
- Pyroland weapons and cosmetics
- Community-contributed cosmetic items for all classes
- Mysterious treasures have been incinerated, but are now craftable
- Added crafting recipe for Pile of Ash
- Scorched Keys are now available in the store for a limited time
- New promo item
- Weapon balancing changes
- Gloves of Running Urgently
- Removed self-damage over time penalty
- Heavy takes mini-crits while active and for 3 seconds after switching away
- Attack damage penalty reduced from -50% to -25%
- Tomislav
- Spin-up speed bonus reduced from +40% to +10%
- Quick-Fix
- Medic mirrors blast jump of their heal target
- Crusader's Crossbow
- Reload speed time reduced by +40%
- Cozy Camper
- Regenerates 1 heath per second
- Reduced movement penalty from -90% to -80%
- Sticky Jumper and Rocket Jumper
- Added 'flying' sound to blast jumps
- The Concheror
- Changed rage building source from "damage done and damage received" to only "damage done"
- Increased the rate at which Rage builds for this item by +25%
- The Equalizer
- Removed player move speed modification and added it to a new item named The Escape Plan
- All owners of the Equalizer will be automatically granted The Escape Plan
- Crit-a-Cola
- Added +25% increased movement speed while active
- Increased duration from 6 to 8 seconds
- Atomic Bonk
- Increased duration from 6 to 8 seconds
- All Flamethrowers
- Increased base damage by +10%.
- Backburner
- Removed +10% damage bonus attribute
- Note: Because of base damage increase, damage remains unchanged
- Degreaser
- Added -10% damage penalty attribute
- Note: Because of base damage increase, damage remains unchanged
- Phlogistinator
- Damage defense while taunting reduced from -90% to -75%
- Item bug fixes
- Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
- Improved visual and audio cues for when the Manmelter is ready to fire
- Fixed Manmelter being able to earn crits via friendly Pyro self-damage
- Fixed Scotch Bonnet's blue team skin not showing
- Fixed Unarmed Combat's taunt not working
- Unarmed Combat's color now matches the team using it
- Fixed the Apparition's Aspect showing a burning texture in DX8

Team Fortress 2 Update Released
June 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Liquor Locker
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players
- Fixed the Spy's cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special
- Fixed the Gentle Manne's Service Medal not being drawn when equipped
- Updated some of the localization files
Team Fortress 2 Update Released
May 31, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added The Surgeon's Side Satchel
- Added new promotional items
- Updated The Stickybomb Jumper
- Players with this weapon equipped cannot carry the intelligence
- Updated The Rocket Jumper
- Attributes now match The Stickybomb Jumper
- Players with this weapon equipped cannot carry the intelligence
- Updated the model and material
- Updated The Enforcer
- +20% damage bonus while undisguised
- -20% firing speed
- No random criticals
- Updated The Last Breath to fix some clipping issues
- Updated the localization files
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
- Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map in the map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes
Team Fortress 2 Update Released
May 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed older replays/demos not correctly displaying certain particle systems