Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
- Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
- Fixed players standing in sky over the beginning of stage 1
- Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
- Players are now prevented from building in spawn rooms
- Updated ctf_2fort
- Fixed players standing on conduits in flag rooms
- Fixed players standing in sky over Red battlements
- Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
- Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid room
- Fixed misc prop collision
- Fixed collision on signs in mid room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
- Fixed bot navigation errors
- Prevented players from building in spawn room doors
- Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
- Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
- Fixed players standing in sky above Blu spawn in stage 3
- Fixed player clipping exploit above the Blu exit in stage 3

Team Fortress 2 Update Released
April 4, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 Update Released
April 1, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Improved the Backpack UI
- Added page buttons for all pages
- Removed prev/next buttons
- Updated the drag/drop behavior to interact with the page buttons
- Strange quality items can now be placed on the Steam Community Market
- Added a "Show Untradable Items" checkbox to the recipe UI.
- Added the smoke effect to The Soldier's Stogie
- Added the InfoShow 2014 community event medal
- Added Crate #82 and Crate #83 to the drop list
- Crate drop rates have been significantly lowered
- Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
- Virtual Reality mode
- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
- Updated The Gunboats so they can be used in Medieval mode
- Updated the Wrangler so Strange parts can be applied to it
- Strange parts only increment if a Wrangler-controlled Sentry does the scoring
- Updated Chemistry Sets
- Started dropping Series 3 Chemistry Sets with an expiration date
- Retroactively added Series tags to older Chemistry Sets
- Fixed a client crash related to killstreak effects
- Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
- Fixed hats not dropping into the world when players are killed
- Fixed the Jarate effect not being displayed on some cosmetic items
- Fixed framerate affecting player turn rate while using the Demoman's shield charge
- Fixed flashlight shadows projected on players for Linux and Mac clients
- Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
- Fixed The Doe-Boy using incorrect team materials
- Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
- Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
- Fixed the Huntsman charge bar being misaligned

Team Fortress 2 Update Released
March 5, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2

Team Fortress 2 Update Released
February 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:
- Fixed trade invites not working in-game
Team Fortress 2 Update Released
February 19, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
- Use Steam to verify local cache to fix corrupt files
- Use the custom folder to customize the game
- Item server stability:
- Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
- Improved performance fetching persona names for item descriptions (gifted by, etc.)
- Improved performance generating Steam Community Market data for item tooltips
Team Fortress 2 Update Released
February 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an infinite ÜberCharge exploit related to loadout presets
- Fixed a case where players that are the target of a vote kick would not be banned from the server
- Fixed a Quickplay crash for Linux clients
- Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
- Fixed taunts not previewing in the character loadout screen after being equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
- Fixed some missing knobs on the level 2 dispenser
- Fixed being able to jarate invulnerable targets with the Sydney Sleeper
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns
- Updated several cosmetic items that were missing an item_type description
- Updated several cosmetic items to count as assisters in Pyrovision
- Updated the Medi-Mask to use equip_region beard instead of face
- Quickplay: Added option to search for "nodmgspread" servers
- Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the Backpack not drawing paint splotches for items that have been painted
- Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
- Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
- Fixed the MvM upgrade menu closing when a Strange item has its counter increment
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
- Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
- Natascha
- Added Positive Attribute +50% extra ammo
- The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
- The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
- Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
- Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
- Improved loading of item information panels to prevent hitches when cycling through backpack pages
- Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam Community Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded to the player
- Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
- Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
- Updated the equip_region for The Extra Layer
- Updated the Blue team material for the Ambassador to be less red
- Updated ctf_2fort
- Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Team Fortress 2 Update Released
January 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Add quickplay option to only connect to official Valve servers
- Prevent game servers from redirecting players to alternate servers when players connect through quickplay
- Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
- Fixed the loading screen not rendering correctly for Mac clients
- Fixed Asian fonts not rendering correctly for Linux clients
- Fixed a client crash related to Killstreak effects
- Fixed a client crash caused by trying to load an invalid URL in the MOTD
- Fixed a server crash related to screen fades
- Fixed color correction being based off the wrong player's origin in multiplayer games
- Fixed the Heavy's fists not showing the Killstreak effects
- Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Fixed HUD elements not drawing correctly after beginning to record a demo
- Fixed the Short Circuit particles not always being removed on player death
- Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
- Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
- Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
- Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
- Updated The Map Maker's Medallion so name/description tags can be applied to it
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
- Added UGC Highlander Season 11 and 6vs6 Season 13 medals
- Updated the localization files
- Updated pl_upward
- Fixed being able to construct buildings in the skybox
- Updated Mann vs. Machine
- Fixed the bots not being able to equip multiple cosmetic items
- Fixed Scout bots not playing the correct animation when stunned with the Sandman
- Fixed not being able to reset the countdown timer if a player disconnects while Ready
- Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
- Updated mvm_rottenburg
- Improved collision near barricade to reduce players getting stuck
- Fixed credits not always being collected when they fall into the barricade
- Updated mvm_mannhattan
- Fixed being able to construct buildings inside the respawn room
- Fixed a material problem near the hatch

Team Fortress 2 Update Released
January 9, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ability to change an item's style in the class loadout menu
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
- Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
- Fixed Killstreak counts being limited to 128 kills
- Fixed projectiles not drawing correctly in old .dem files
- Fixed not being able to gift wrap the Festive Sapper
- Fixed the Mann vs. Machine scoreboard not always displaying values correctly
- Fixed an exploit in Mann vs. Machine related to purchasing upgrades
- Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
- Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
- Fixed Medigun healing beams staying on when the Medic dies while healing someone
- Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
- Updated Strange Wranglers to track wrangled sentry kills
- Updated the Heart of Gold so name tags and description tags can be applied to it
- Updated the localization files
- Updated the Short Circuit
- Damage lowered
- Consumes 15 metal per projectile destroyed
- Can no longer fire underwater
- Fixed a bug with orphaned particles

Team Fortress 2 Update Released
December 20, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2013!
- All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added community-contributed winter event items
- Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
- Added Naughty and Nice winter keys to the Mann Co. Store
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
- Battalion's Backup
- Added +20 max HP passive for the wearer
- Concheror
- Added +2 health per second passive for the wearer
- Crit-a-Cola
- Reduced consumption penalty from +25% extra damage to +10%
- Diamondback
- Now also gains a critical attack on successful backstab kills
- Flying Guillotine
- Alt-Attack now also throws the Guillotine when active
- Short Circuit
- Attack sped up greatly
- Ammunition cost has been lowered to 5 metal per attack
- Players and Buildings are only targeted if in range and in front of attacking player
- Improved visual effects
- Soda Popper
- Hype no longer grants mini-crits
- Added Hypemode which grants up to 5 extra air jumps when active
- Hypemode is triggered by Alt-Attack when hype is full
- The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
- Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
Cosmetics
- "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
- Unusual effect positioning can now be adjusted for all Cosmetic-slot items
- Unusual Circling Effects have been given a new origin
- Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
- Fixed the Wiki Cap clipping with the Demoman's head
Mann vs. Machine
- Fixed being able to inspect Blue-team bots
- Fixed the mission victory screen not always showing the correct information for each player
- Fixed some clipping issues with the stats in the scoreboard
General
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed killstreaks attained via healing not being considered for round-end win panel
- Fixed the killstreak hud indicator position in minmode
- Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
- Fixed strange scores on cosmetic items sometimes failing to increment
- Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
- Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
- Improved bot navigation in cp_gorge
- Improved bot navigation in pl_upward
- Updated several materials to fix issues caused by mat_picmip
- Updated the backpack to filter to automatically filter for valid items when using a tool
Team Fortress 2 Update Released
December 18, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new promo items
- Updated the localization files
Team Fortress 2 Update Released
December 6, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Crate #75, Crate #76, and Crate #77 to the drop list
- Removed Crate #57, Crate #59 and Crate #71 from the drop list
- Added new Strange parts that can be applied to Strange cosmetic items
- Fixed a client crash related to the Mann vs. Machine mission victory panel
- Fixed players being able to level-up some Strange items when playing on servers with only bots
- Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
- Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
- Fixed killstreak notices being stuck on the screen when the map is changing levels
- Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
- Updated several backpack images to fix issues caused by mat_picmip
- Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
- Updated pl_upward
- Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
- Improved bot navigation
- Updated cp_gorge
- Updated Mann vs. Machine
- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
- Fixed Romevision hats conflicting with gatebot hats in Mannhattan
- Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
- Updated mvm_rottenburg
- Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
- Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
- Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
- Updated mvm_mannhattan
- Rebalanced Empire Escalation
- Fixed credits not always being collected when they fall into the grinder
- Fixed a bug that allowed the gates to be captured out of order
- Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

Team Fortress 2 Update Released
November 26, 2013 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing backpack material for the Australium Force-a-Nature
- Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
- Fixed the Killstreak sheen effect not working on the Mantreads
- Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
- Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
- Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output