Team Fortress 2 Update Released
July 9, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
- Updated pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
Team Fortress 2 Update Released
July 8, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the "US - East" region when selected
- Fixed a bug where players that are taunting would not be playing the correct animation
- Fixed Australium weapons using the incorrect arm skin for the Blue team
- Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
- Fixed The Stealth Steeler not using the correct team materials
- Fixed some festive weapons using the lowest LOD for the first person view
- Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable
- Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
- Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)

Team Fortress 2 Update Released
June 26, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Fixed a client crash related to the B.A.S.E. Jumper
- Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
- Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
- Fixed a few crates not displaying which Unusual Series they can potentially output
- Fixed a client crash caused by applying a tool to an empty backpack slot
- Removed the shot effect for The Classic in DirectX 8
- Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
- Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
- Updated the localization files
Team Fortress 2 Update Released
June 23, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files
Team Fortress 2 Update Released
June 20, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
- Fixed Lugermorph animations
Team Fortress 2 Update Released
June 19, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new startup music track from Expiration Date
- Added a crafting recipe for The Back Scatter
- Fixed a client crash caused by Strange Fists
- Fixed players using the partner taunts to enter enemy spawn rooms
- Fixed a regression with the Disco Beat Down unusual effect
- Fixed The Classic automatically zooming in after going through a teleporter while charging
- Updated The Tide Turner to also refill the charge meter from impact kills
Team Fortress 2 Update Released
June 18, 2014 - TF2 Team
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"
- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added OzFortress Season 11 tournament medals
- Weapon changes and updates
- With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files
- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the item_teamflag entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart’s finale explosion

Team Fortress 2 Update Released
June 12, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the HUD weapon selection menu
Team Fortress 2 Update Released
June 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash caused by failing to properly parse the item schema
- Fixed not being able to equip The Director's Vision taunt in the Action slot
- Fixed not being able to taunt with the Spy's disguise kit
- Fixed the Engineer's build menu staying open after changing class
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
- Updated the description of The High Five! Taunt to better describe the new toggle behavior
- Updated the materials for The Eureka Effect HUD to support mat_picmip
Team Fortress 2 Update Released
June 11, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed item descriptions for Strange scores not appearing to update
- Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
- Fixed an exploit where teleporters could build up a large amount of health
- Fixed a bug where premium accounts would temporarily appear to revert to free status
- Fixed deflected rocket explosion sounds playing repeatedly
- Fixed deflected Black Box rockets not giving health to the Pyro
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
- Fixed several cosmetic items not cloaking properly for the Spy
- Added the AsiaFortress Cup Season 7 medals
- Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
- Updated the localization files
- Updated the Eureka Effect
- Can now pickup buildings
- Repair and upgrade rates have been decreased
- Can teleport to your spawn room or your Teleporter Exit

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 19, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed a case where some clients/servers would crash during map load
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
May 15, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2
- Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 29, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
April 25, 2014 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
Team Fortress 2 Update Released
April 24, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Mann Up servers are now available in Australia