Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

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For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 15, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items
    • Added the Killer Exclusive
    • Added the Mask of the Shaman to the droplist and made it craftable
    • Added the El Jefe to the droplist and made it craftable
    • Added two new styles for the Large Luchadore
    • Fixed the Industrial Festivizer sometimes turning white
    • Updated the shading on the Crusader's Crossbow
    • Updated the Magnificent Mongolian texture and made it paintable
    • Updated the Carouser's Capotain with an improved appearance
    • Updated the Whiskered Gentlemen with an improved appearance
    • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
    • Updated the Stickybomb Jumper
      • Now uses a unique texture and projectile
      • No longer causes the wielder to take increased damage from other sources

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 6, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
  • Added "startmovie" support for resolutions above 2048x2048
  • Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
  • Fixed a client crash related to rendering replays
Team Fortress 2
  • Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items
  • Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
  • Fixed a server crash related to bots
  • Fixed a client crash related to breakables/gibs
  • Added item sets to the GetSchema WebAPI
  • Updated the Spiral Sallet to be equippable by all classes

Team Fortress 2 Update Released

September 2, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots
  • Added a checkbox to the Backpack dialog that will colorize items based on their quality
  • Fixed a server crash exploit caused by invalid player viewangles
  • Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items

Team Fortress 2 Update Released

August 30, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed snd_restart breaking voice recording
  • Fixed a rare crash creating a listen server
Team Fortress 2
  • Item found notifications now correctly show up in chat
  • Added Tropico 4 promotional content
  • Added BleedPlayer input on player for mappers
  • Updated localization files
  • GetSchema WebAPI changes
    • Added "kill_eater_score_types"
    • Added "account_info" for attrbutes where the value is a Steam account ID
    • Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)

Team Fortress 2 Update Released

August 23, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash during demo playback
  • Fixed a SourceTV crash
  • Dedicated servers can now have both SourceTV and Replay enabled at once
    • "replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
  • Added TF birthday replacement models for health kits and ammo packs
  • Added TF birthday Party Hat and Noisemaker
  • Fixed The Short Circuit attacking friendly projectiles
  • Fixed The Short Circuit being hidden when the Engineer taunts
  • Fixed an infinite crits exploit using The Diamondback
  • Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
  • Fixed supply closets regenerating players while they are taunting
  • Fixed the Select Style UI text overlapping the image of the model
  • Fixed the sunbeams hat effect
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
    • Added crit fire force for The Widowmaker and The Diamondback
    • Refined reload force for Flare Gun/Detonator
  • Bot changes:
    • Fixed crash with Demoman
    • bots trying to detonate stickybombs that had already been destroyed
    • Added tf_bot_kill console command (syntax identical to tf_bot_kick)
    • Bots obey melee only mode a bit better
    • Added func_nav_avoid to allow map creators control over where bots "like" to go
    • Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
    • Bots never taunt if carrying the flag now
    • Aiming logic for Huntsman sniper bots
    • Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
    • Improved Demoman bot sentry gun sticky bombing
    • Bots will no longer try to use health entities assigned to the enemy team
    • Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
    • Medic
    • bots stay a bit closer to their patient now
    • Sniper
    • bots go after very nearby enemies with their melee weapon now
    • Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
    • Sniper
    • bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
    • Spy
    • bots are more aggressive about backstabbing an engineer before sapping his nest now

Team Fortress 2 Update Released

August 18, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file
Team Fortress 2
  • Added the Deus Ex promo items
  • Added a bell when the Sniper Rifle is fully charged
    • Toggled in the Adv. Options dialog
  • Fixed disguised Spies showing their critboost status
  • Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
  • Updated the localization files

Team Fortress 2 Update Released

August 9, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Renamed The Tamrielic Relic to The Dragonborn Helmet
  • Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found
  • Updated the gamehaptics file
    • Added draw/recoil/reload/crit forces for The Original
  • Updated the localization files

Team Fortress 2 Update Released

August 3, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a check to prevent kicking Replay and SourceTV clients from servers
Team Fortress 2
  • Added new items for upcoming promotions
  • Fixed a case where health overheal wasn't being applied when multiple healers were involved
  • Fixed the new Gravelpit backgrounds using the wrong filename
  • Updated the Mask of the Shaman
  • Updated the localization files

Team Fortress 2 Update Released

August 2, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fix a crash bug during changelevel when the Steam client is unable to init
  • Reduced the frequency of diagnostic messages for out-of-range positions and velocities
Team Fortress 2
  • Added the Red Orchestra 2 promo items
  • Fix a crash bug related to the Righteous Bison
  • Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
  • Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
  • Updated the main menu backgrounds to include Granary and Upward

Team Fortress 2 Update Released

July 29, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added From Dust promotional content.
  • Fixed a problem with the application of team-colored paints.
  • Fixed Mac-only replay editor crash.
  • “Meet the Medic” startup music added.
  • Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Team Fortress 2 Update Released

July 28, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash

Team Fortress 2 Update Released

July 27, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a Mac client crash triggered after selecting a team
  • Fixed a couple of replay issues
  • Updated the localization files

Team Fortress 2 Update Released

July 26, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
  • Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
  • Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
  • Fix memory leak when updating the item schema
  • Fix an occasional crash on game exit
  • Replay updates
    • Client
      • Added basic/rough render queue for internal use to increase replay output for relaunch trailer
      • Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
      • Unneeded block files are now cleaned up automatically on startup
    • Server
      • Fixed fileserver cleanup
      • Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
      • Added a fileserver IP lookup test to replay publish test
      • Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
    • Replay temp directories automatically cleared on startup on both client and server
    • Memory management improvements
    - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 22, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a bug in SourceTV that would sometimes corrupt demo data
Team Fortress 2
  • Cow Mangler changes
    • Fixed the charged shot sometimes doing more damage than intended.
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

July 22, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the localization files
Team Fortress 2
  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
    • Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
    • Added charge shot force for the Cow Mangler 5000
    • Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
    - Updated the localization files