Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

October 20, 2011 - TF2 Team

Required updates for Team Fortress 2 are now available. The specific changes include:

  • Improvements to client stability related to loading mesh content during gameplay
  • Fixed an engine error that mentioned CL_CallPostDataUpdates
  • Fixed "Not Usable in Crafting" text not appearing under certain conditions on item tooltips in the trading UI

Team Fortress 2 Update Released

October 20, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Fixed a problem with recording POV demos that prevented them from being played back

Team Fortress 2 Update Released

October 18, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Fixed a frequent server crash related to packfiles - Fixed the following items not being able to be used in the Rebuild Headgear recipe: Lo-Fi Longwave, Loyalty Reward, Spiral Sallet, Summer Shades, Scout Flip-Flops, Lucky No. 42, Summer Hat, Killer Exclusive, Ball-Kicking Boots, Merc's Pride Scarf, Manniversary Paper Hat

Team Fortress 2 Update Released

October 17, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2: - The Mannniversary Sale has ended, though Manniversary Packages will continue to drop for a short time - The Mannniversary Paper Hat is no longer craftable - Removed the painterly filter option on Decal Tools - Added loading screen tooltip about the new abuse reporting system - Added a default key binding for filing an abuse report (F7) - Fixed a common in-game client crash - Fixed a client crash when opening the loadout screen - Fixed a client crash related to sniper dots - Fixed a server crash that occurred when running both SourceTV and Replay - Fixed high five taunts applying the wielded weapon's taunt effect - Fixed "Cannot Craft" text not appearing on certain item tooltips - Updated localization files Steam Workshop: - Fixed not being able to retrieve Steam Workshop items if any item had been deleted - Increased Steam Workshop preview image size from 256x256 to 512x512

Team Fortress 2 Update Released

October 14, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Items purchased from the Mann Co. store during the window where store items were craftable have been made craftable. Items purchased from the Mann Co. store moving forward will continue to be uncraftable. - Fixed a common client crash - Updated localization files

Team Fortress 2 Update Released

October 13, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a problem with the Foster's Facade not correctly hiding the pyro's head.
  • Fixed a problem where loadouts would get reset under certain conditions if the item server couldn't be reached.
  • Fixed a common client crash when displaying items.
  • Items purchased from the store are no longer craftable.
  • Updated localization files.

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

October 13, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed an issue with the multi-threaded renderer which could cause a crash on map change
  • Adjusted whitespace to improve formatting in status command output
  • Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
  • Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
  • Made sndplaydelay executable by servers
  • Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
  • Server processing delays have been reduced, especially for servers on modern Linux kernels
  • Entity processing logic has been optimized to significantly reduce CPU usage on full servers
  • Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
  • An exploit with non-printable characters causing lag on Windows servers has been fixed
  • CPU is fully yielded back to the system whenever the server is running faster than the tickrate
  • Dramatic increase in performance for low-level math libraries
Day of Defeat: Source
  • Removed tickrate command line parameter
  • Updated the localization files
Counter-Strike: Source
  • Prevent AWP cycle time exploit using quick switch
  • Fixed bug causing HUD History to display item pickups from nearby players
  • Increased sized of HUD History resource to prevent clipping
  • Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
  • Reduced standing and moving accuracy for pistols
  • Decreased accuracy while moving with sniper rifles
  • Added additional legacy mode (3) to cl_dynamiccrosshair
  • Updated the localization files
Team Fortress 2 Manniversary:
  • Experimenting with a new store interface with a subset of players
  • Added several dozen community items in celebration of the Manniversary
  • Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
  • Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
  • Added new co-operative high five taunt
  • Class select menu now shows the active loadout for each class
  • Characters can now equip two misc-slot items at once
  • Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
  • Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
  • All items purchased in the store can be used for crafting and can be traded after a few days
  • Added a new startup music track from Meet The Medic
  • Integrated with the new Steam Workshop to enable the publication and management of community contributed content
Maps:
  • Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
  • Barnblitz is now available for offline practice
  • Frontier: various geometry fixes
  • Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas
Replay:
  • New camera shake functionality added for replays that are not sufficiently dramatic
  • New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
  • Added support for recording voice chat into replays
Items:
  • Pocket Medic can now be equipped by the Soldier in addition to the Heavy
  • World Traveler's Hat and the Connoisseur's Cap are now paintable
  • Bonk Boy and Foster's Facade are now misc slot items
  • Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
  • The Killer Exclusive is now paintable
  • When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
  • When selecting items from the loadout, weapons with different kill eater ranks will all show up
  • Hat of Undeniable Wealth And Respect animations have been added. Really.
  • LOD models added to several older cosmetic items
Response Rules:
  • Reduced the chance of many response lines occurring
  • Responses related to cart progress no longer play when disguised
  • Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
  • Named base items will no longer trigger responses that were supposed to be for new item variants
  • Added additional Jarate hit responses
  • Demoman:
    • Added achievement award response
    • Removed "I didn't need your help y'know" line if being healed by a Medic
    • Saxxy kills will use the same lines as kills from the frying pan
    • Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
    • Added a taunt for The Ullapool Caber
  • Engineer:
    • Fixed a problem that caused him not to say thanks after exiting a teleporter
    • Saxxy kills will use the same lines as kills from The Golden Wrench
    • Added a previously unused golden wrench kill line
    • Added an occasional response when swinging The Gunslinger
    • Wrangler taunt now performs the pistol taunt animation
  • Heavy:
    • Added a previously unused fist swing line
  • Medic:
    • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
    • Taunting with a Saxxy plays the medigun taunt
    • Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
  • Scout:
    • Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
    • Added a rare response to double jumping after getting a recent kill
  • Sniper:
    • Reduced chattiness when getting many sequential kills
    • Added a missing line to the scoped revenge response
    • Taunting with a Saxxy no longer play lines that reference a knife
  • Soldier:
    • Added a line to the getting übercharged response
    • Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
Bots:
  • TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
  • TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
  • bot improvements:
    • Spy bots are much better about circling around and backstabbing their victims now
    • Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
    • Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
    • Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
    • Spy bots now have a simple notion of when their “cover is blown" now
    • Spy bots lead their target's position as they chase them down for a backstab now
    • Spy bots don't go after victims until setup time has elapsed
    • Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
    • Easy Spy bots don't avoid enemies, or try to get behind before stabbing
    • Normal Spy bots don't avoid enemies
    • Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
  • Medic bot improvements:
    • Medic bots stick much closer to running patients now
    • Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
    • Medic bots hide from Sentryguns now, too
  • Pyro bot improvements:
    • Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point
Other:
  • Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
  • Fixed gold ragdolls playing custom death animations when they should be locked in a pose
  • Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
  • Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
  • Fixed particle effects not showing up on spy disguise items
  • Fixed spies never using genuine, community, or self-made items as disguise weapons
  • Fixed demoman weapons primary/secondary being backwards in the loadout screen
  • Fixed effects on Sticky Jumper grenades
  • Fixed net_graph not updating server framerate when FPS is greater than 1000
  • Fixed game servers not being able to execute the retry command
  • Renamed tf_show_voice_icons to mp_show_voice_icons
  • Updated the localization files

Team Fortress 2 Update Released

September 20, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Updated the Pilotka so it can be crafted, traded, and gift-wrapped
  • Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
  • Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs

Team Fortress 2 Update Released

September 16, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed the Demoman not being able to charge while in the air
  • Fixed items not drawing correctly on disguised Spies

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 15, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items
    • Added the Killer Exclusive
    • Added the Mask of the Shaman to the droplist and made it craftable
    • Added the El Jefe to the droplist and made it craftable
    • Added two new styles for the Large Luchadore
    • Fixed the Industrial Festivizer sometimes turning white
    • Updated the shading on the Crusader's Crossbow
    • Updated the Magnificent Mongolian texture and made it paintable
    • Updated the Carouser's Capotain with an improved appearance
    • Updated the Whiskered Gentlemen with an improved appearance
    • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
    • Updated the Stickybomb Jumper
      • Now uses a unique texture and projectile
      • No longer causes the wielder to take increased damage from other sources

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 6, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
  • Added "startmovie" support for resolutions above 2048x2048
  • Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
  • Fixed a client crash related to rendering replays
Team Fortress 2
  • Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items
  • Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
  • Fixed a server crash related to bots
  • Fixed a client crash related to breakables/gibs
  • Added item sets to the GetSchema WebAPI
  • Updated the Spiral Sallet to be equippable by all classes

Team Fortress 2 Update Released

September 2, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots
  • Added a checkbox to the Backpack dialog that will colorize items based on their quality
  • Fixed a server crash exploit caused by invalid player viewangles
  • Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items

Team Fortress 2 Update Released

August 30, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed snd_restart breaking voice recording
  • Fixed a rare crash creating a listen server
Team Fortress 2
  • Item found notifications now correctly show up in chat
  • Added Tropico 4 promotional content
  • Added BleedPlayer input on player for mappers
  • Updated localization files
  • GetSchema WebAPI changes
    • Added "kill_eater_score_types"
    • Added "account_info" for attrbutes where the value is a Steam account ID
    • Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)

Team Fortress 2 Update Released

August 23, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash during demo playback
  • Fixed a SourceTV crash
  • Dedicated servers can now have both SourceTV and Replay enabled at once
    • "replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
  • Added TF birthday replacement models for health kits and ammo packs
  • Added TF birthday Party Hat and Noisemaker
  • Fixed The Short Circuit attacking friendly projectiles
  • Fixed The Short Circuit being hidden when the Engineer taunts
  • Fixed an infinite crits exploit using The Diamondback
  • Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
  • Fixed supply closets regenerating players while they are taunting
  • Fixed the Select Style UI text overlapping the image of the model
  • Fixed the sunbeams hat effect
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
    • Added crit fire force for The Widowmaker and The Diamondback
    • Refined reload force for Flare Gun/Detonator
  • Bot changes:
    • Fixed crash with Demoman
    • bots trying to detonate stickybombs that had already been destroyed
    • Added tf_bot_kill console command (syntax identical to tf_bot_kick)
    • Bots obey melee only mode a bit better
    • Added func_nav_avoid to allow map creators control over where bots "like" to go
    • Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
    • Bots never taunt if carrying the flag now
    • Aiming logic for Huntsman sniper bots
    • Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
    • Improved Demoman bot sentry gun sticky bombing
    • Bots will no longer try to use health entities assigned to the enemy team
    • Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
    • Medic
    • bots stay a bit closer to their patient now
    • Sniper
    • bots go after very nearby enemies with their melee weapon now
    • Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
    • Sniper
    • bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
    • Spy
    • bots are more aggressive about backstabbing an engineer before sapping his nest now

Team Fortress 2 Update Released

August 18, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file
Team Fortress 2
  • Added the Deus Ex promo items
  • Added a bell when the Sniper Rifle is fully charged
    • Toggled in the Adv. Options dialog
  • Fixed disguised Spies showing their critboost status
  • Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
  • Updated the localization files