Team Fortress 2 Update Released
March 6, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts
- Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
- Added "tf_clamp_airducks" convar, set to 1 by default
- Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps
Team Fortress 2 Update Released
March 5, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Gameplay changes
- Added a duck timer that prevents duck spamming while running around on-ground
- In-air, players are only allowed to duck once before they touch ground again
- Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
- Increased backstab check so that Spies can side-stab again
- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
TF2 Fixes
- Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
- Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
- Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
- Restored sawmill_logs.mdl file, fixing some user maps that used it
- Fixed some localization issues with Scout achievement strings
- Removed the "Final" phrasing in the map loading screen
Engine fixes
- Fixed a server crash on startup under Linux
- Fixed a buffer overflow issue related to network string tables
- Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes
CP_Junction
- Fixed an exploit where engineers could build a teleporter exit in an invalid area
- Fixed a few bad overlay assignments and other minor issues
Team Fortress 2 Update Released
February 25, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Gameplay changes
- Removed the damage reduction against non-stunned enemies on the new bat
- Players with full health can now pick up dropped sandviches
Fixes
- Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
- Fixed a crash related to baseball impacts
- Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
- Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed the Axtinguisher
Team Fortress 2 Update Released
February 24, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New features
- Added The Force-A-Nature, The Sandman, and Bonk!
- Added 35 new Scout achievements
- Added crit boosted on/off sound effects
- Added new sounds for upgraded teleporters
- Added new sound for a fully charged medic dying
- Add bonus points section to scores
- Scouts earn a bonus point for killing Medics who are actively healing a target
- Added several new speech concepts, mostly hooked up to new Scout lines
- Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
- Added several new Arena mode announcer speech events.
- Added "First Blood" to Arena mode
- Removed 2x item respawn times in arena
- Changed backstab handling to fix facestabs
- Spies disguised as enemy team can now see player IDs for enemies
New maps
- Added community maps: cp_egypt, arena_watchtower, and cp_junction
- Updated cp_fastlane with Arttu's new version
Mapmaker requests
- Added new input for forward speed modifier to FuncTrainTrain
- Added TeleportToPathTrack input to func_tracktrain
Bugfixes
- Fixed a bug where players would sometimes gib from non-gib damage kills
- Fixed stat screen showing an entry for a class called "map."
- Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag
Orange Box Engine Update Released
February 20, 2009 - Valve
Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal
- Fixed incompatibilities with MODs
Team Fortress 2 Update Released
February 18, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Orange Box Engine Update Released
February 17, 2009 - Valve
Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
- Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
- Reverted the change that capped rate at 30000
Team Fortress 2 and Day of Defeat: Source Update Released
February 16, 2009 - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- Moved the unlockable system over to the new item backend:
- Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
- Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
- Protected several more commands from client exploitation
Team Fortress 2 Update Released
February 2, 2009 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New client features
- Added Viewmodel FOV slider to advanced multiplayer options
- Added a hide viewmodel option to advanced multiplayer options
- Added custom crosshair support
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
- Added class limit support to tournament mode
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10
- Damage range required for bonus changed from 0-1600 to 0-800
- Reduced random damage spread applied to all player damage from +-25% to +-10%
- Slight reduction (improvement) of the minigun's spread
- Increased flare direct hit damage from 20 to 30
- Rewrote Natascha's slowdown code to be more consistent
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
- Increased soldier primary ammo count from 16 to 20
Bugfixes
- Fixed crash when running in tools mode
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
- Fixed Medic UberCharge percentage in minimal-HUD mode
Team Fortress 2/Day of Defeat: Source Update Released
January 28, 2009 - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the "prepare to respawn..." countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
- Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points with duplicate index values
- Fixed several materials warnings in the console
- Fixed "Cart.Explode" sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat
Server Browser
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List
Team Fortress 2/Day of Defeat: Source Update Released
January 12, 2009 - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Additions
- Added a Quick List view to the serverbrowser
Team Fortress 2 Update Released
December 15, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies
- Changed the achievement tracker to only be available in Team Fortress 2
- Added new teleporter sounds for upgrade levels 2 and 3
- Fixed engineers being able to upgrade the bomb cart's dispenser found in Payload levels
- Fixed bomb cart's dispenser being solid to players and projectiles
Team Fortress 2 Update Released
December 11, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed

Team Fortress 2 Update Released
October 22, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Removed consistency check for some particle systems that players like to customize
Team Fortress 2 Update Released
October 21, 2008 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added rate limit for several client commands to prevent server spamming
- Added consistency checking for particle systems
- Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
- Updated loading/disconnect dialogs so they're easier to read
- Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
- Updated Granary to remove the setup time and gates