Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

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Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

January 6, 2010 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Server Browser (for TF2 and DoD:S)

  • Added a client-side server blacklist
    • Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
    • Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)
Balance changes
  • Reduced the health penalty on The Sandman
  • The Force-A-Nature knockback on target now
    • Only applies to hits that deal more than 30 damage and are in close range
    • Factors in the firer's angle of attack when determining the knockback direction
    • Has less of an effect on grounded targets
  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack
    • Has a quieter de-cloak sound
Changes / Fixes
  • Fixed a performance & stability issue with AMD processors
  • Improved the stability of the game server -> item backend connection
  • Fixed a rare server crash related to dispensers
  • Added min/max values to viewmodel_fov convar to match the settings in the slider
  • Reduced the number of moons in ctf_doublecross, sadly
  • Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
  • Fixed a crash related to sv_pure and the wireframe_dx6 shader
  • Players can no longer shoot while stunned
  • Fixed a bug that caused movement speed reductions to not work on stunned players
  • Soldier Rage bar no longer resets when touching a resupply cabinet
Achievement fixes
  • Fixed the "Second Eye" Demoman achievement
  • Fixed a bug in the "Play Doctor" Medic achievement
  • Changed the requirements for the "Medals of Honor" Soldier achievement
  • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
  • Fixed an issue that affected several achievements requiring the use of the Equalizer
Community requests
  • Added "skip_next_map" server ConCommand to skip the next map in the map cycle
  • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
  • Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
  • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
Changes to the TF Bots
  • In KOTH mode, Bots are now
    • More likely to roam around and hunt enemies if there is lots of time left
    • Become more likely to push for the point as time runs down, or their teammates start to capture it
  • Medic bots now
    • Opportunistically "overheal" nearby friends when they can
    • Prioritize healing of injured nearby friends more
    • Don't focus on Heavies quite so exclusively
    • Don't spam their Medigun continuously at round start
    • Won't choose cover far below their heal target so much (koth_nucleus)
    • Fight back with their syringe-gun appropriately
  • Various improvements to combat behaviors
  • General bot improvements
    • They no longer stand still on the point when capturing or defending it
    • They choose more varied routes now
    • They choose better defensive spots around captured points
    • They fall back to another weapon when they entirely run out of ammo
    • They adjust their FOV when using zoomed in sniper scope
    • They treat in-range Sentries as the most dangerous threat
    • They fire their weapons is more realistic bursts
    • Engineers use their shotgun properly
  • Added a "virtual mousepad" concept to rework how bots track enemy players
    • They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
    • After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
    • Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
    • Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
  • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
  • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
  • Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
  • Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
  • Added more bot names as suggested by the TF community

Team Fortress 2 Update Released

December 22, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed inconsistent Rage generation with the Buff Banner
  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Fixed the TFBots not reacting correctly to stun effects
  • Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
  • Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
  • Fixed the player keeping their rage setting when the Buff Banner isn't equipped
  • Fixed resupply cabinet not clearing the rage and the buff status effect
  • Fixed the Buff Banner not working when +reload has been forced in console
  • Fixed the motion blur on charging Demomen not always drawing
  • Fixed the Direct Hit mini-critting enemies submerged in water
  • Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0
  • Capped the amount of overhealing from taking heads to the player's max buffed health
  • Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
  • Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
  • Updated the Baseball and Jarate HUD indicators to stay on screen when full
Crafting improvements
  • Spy's camera beard can now be smelted into scrap metal
  • Recipes can no longer produce items matching any of the items used in the crafting
  • Added some new recipes
Achievement fixes
  • Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
  • Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point
  • Fixed several Scout achievements that were broken by the new type of bat stun
  • Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly
  • Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
  • Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists

Team Fortress 2 Update Released

December 18, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a client crash related to arrows
  • Fixed a server crash related to items
  • Fixed a server crash caused by the Demo taunt kill
  • Fixed a server crash caused by using the Equalizer
  • Fixed client ragdoll commands resulting in ragdolls standing around
  • Restored the missing point_teleport entity
  • Fixed stats and achievements being tracked while using sv_cheats
  • Fixed Spies being able to build dispensers
  • Fixed clients not fixing up inventory items in bad backpack positions
  • Added a new chat message when players craft an item
  • Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly
  • Updated the description of the "Bravehurt" achievement
  • Fixed Blutsauger attributes
  • Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)
  • Fixed the Spy's unlockables watches using the wrong consume/recharge rates

Team Fortress 2 Update Released

December 17, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 New Content

  • Added new control point map Gorge
  • Added new capture the flag map Double Cross
  • Added item crafting
  • Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
  • Added headshot death animations
  • Added more backstab animations
Soldier
  • Added 35 new Soldier achievements
  • Added 4 new Soldier items
  • Added new Soldier Domination lines
Demoman
  • Added 35 new Demoman achievements
  • Added 3 new Demoman items
  • Added new Demoman Domination lines
Spy
  • Now pretends to be carrying the weapons & wearables of the target he's disguised as
  • Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
  • Added new options to the Multiplayer->Advanced dialog:
    • Combat text, which displays damage amounts you do to enemies.
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto.
    • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Fixed being able to affect friendly pipes with airblast (they would unstick)
  • Added recharge sound to abilities with a recharge bar
  • Fixed attachable wearables not staying on ragdolls
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
  • Added jiggle bones for Pyro's chicken hat
  • Added 2 new game startup songs
Community Mapmaker requests
  • Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
  • Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

Team Fortress 2 Update Released

December 10, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: It's WAR! http://www.teamfortress.com/war/

Team Fortress 2 Update Released

December 7, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine

  • Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
  • Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)
Team Fortress 2
  • Fixed custom particle systems inside maps causing particles to break in successive maps
  • Fixed a rare vphysics crash
  • Fixed background highlight for KOTH timers not being aligned properly in minmode
  • Fixed the Heavy's fists being hidden while taunting
  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed banned clients being able to spamming a server with the "joined" chat text
  • Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
  • Fixed Spies being able to disguise while performing a taunt
  • Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
  • Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
  • Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
  • Fixed exec'ing the .cfg file for a class change before the player has actually changed class

Team Fortress 2 Update Released

November 2, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added Bill's Hat for players who pre-purchase Left 4 Dead 2
  • Fixed client-side perf problem after changing levels on Koth_Harvest_Event

Team Fortress 2 Update Released

October 29, 2009 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added a new community map: Koth_Harvest
  • Added a Halloween edition called Koth_Harvest_Event
    • Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
  • Updated the CTF, Arena, and KOTH versions of Sawmill
    • Fixed Engineer exploit
  • Added check to prevent clients from sending empty or all whitespace names to the server
  • Fixed "item_found" announcements coloring the player names if the player has :: in their name
  • QuickSwitch improvements
    • Added key input so you can cycle through it using the slot input keys
    • Added all loadout slots (not just primary, secondary, and melee)
    • Removed duplicate entries (should only see 1 flaregun, etc.)
    • Fixed a few small layout & empty slot bugs
    Community requests
    • Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
    • Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities

    Team Fortress 2 Update Released

    October 14, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
    • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
    • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    • Updated the class menu to show the local player's current class
    • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
    • Updated "player_hurt" game event to include "damageamount" and "crit" values
    • Fixed a rare crash in particle system
    • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
    • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
    • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
    • Prevented servers from using steam:// commands in their MOTD text
    • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
    • Fixed friendly-fire/spectator exploit using projectiles
    • Fixed disguised spies not getting ammo from enemy dispensers
    • Fixed thrown sandvich traveling through players before being activated
    • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
    • Fixed fire overlay drawing on hats in DX80
    • Fixed an exploit that allowed servers to corrupt client's item database
    • Fixed full packet updates showing cloaked Spies for an instant
    • Fixed a prediction error resulting in mis-predictions of crits
    Community requests
    • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
    • Added server ConVar "bot_crouch" to make bots crouch
    • Added model override for item_teamflag entity
    • Added ability to turn off particle trail for players carrying the item_teamflag entity
    • Updated team_train_watcher to support 8 cp/track links (was previously 4)

    Team Fortress 2 Update Released

    September 15, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Engine

    • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
    Additions / Changes
    • Backpack improvement
      • Added support for 100 slots in the backpack
      • Backpack can now be sorted by type
      • Multi-selection in the backpack is now done by holding down the Ctrl key
    • Alt-fire on the Sandvich now drops sandviches
      • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
      • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
      • Eating a sandvich using the taunt method now heals a Heavy to full health
      • Dropped sandviches heal 50% of the collector's health
    • Medic regen changes
      • Base regen amount increased from 1/sec to 3/sec
      • Regen amount increase since time of last damage decreased from 3x to 2x
      • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
    • Blutsauger
      • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
      • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
    • Added "mp_windifference" server ConVar (default to 0)
      • When set to X, matches will be considered won if a team gets X points ahead of the other team
    • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
    • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
    • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
      • If set (default), it'll show non-standard items being carried by the player you're spectating
    • Tournament mode changes
      • New item whitelist allowing tournaments to control what items can be used by players
      • Added "item_whitelist_example.txt"
      • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
    • Added Tournament mode Spectator HUD
      • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
      • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
      • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
    • Changed idle player check to include spectators & players who haven't chosen a team
    Bug Fixes
    • Fixed explosive radius detection using an axially aligned box instead of a sphere
      • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
      • Grenades/Pipes radius change: 132->159
      • Rocket radius change: 121->146
      • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
    • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
    • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
    • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
    • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
    • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
    • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
    • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
    • Fixed wearables not destroying their attached particles when they're removed
    • Fixed several player & viewmodel simulation issues that occurred when the game was paused
    • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
    Community Requests
    • Added the entindex() of the object being built to the "player_builtobject" game event
    • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
    • Added IgnitePlayer input to TFPlayer

    Team Fortress 2 Update Released

    September 2, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
    • Fixed inventory bug that caused some item pickups not to be shown
    • Added support for client explanations of backend inventory manipulation

    Team Fortress 2 Update Released

    August 31, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
    • Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
    • Fixed being able to burn players/buildings that are in the water while standing outside the water
    • Fixed teleporting Spies getting stuck in enemy players standing on the exit
    • Fixed server log not listing telefrag kills as weapon "telefrag"
    • Fixed the Pyro's airblast pushing Spectators in free-look mode
    • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
    • Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
    • Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
    • Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
    • Fixed CTF HUD not centering the flag panel if there is only one active flag
    Community requests
    • Added the ability to set a parent for the item_teamflag entity
    • Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
    • Added intro movie .mp3 files to the sound/misc folder

    Team Fortress 2/Day of Defeat: Source Update Released

    August 21, 2009 - Valve

    Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine

    • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
    • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
    • Fixed a server crash caused by spoofing a client disconnect message
    • Fixed a server crash caused by sending malformed reliable subchannel data
    • Fixed a server crash related to unbounded settings on some convars
    Team Fortress 2
    • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
      • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
      • The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
    • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
      • Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
    • Fixed radius damage not tracing out of enemies when the explosion occurs within them
      • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
    • Added missing snowpuff particles for DX8 players (honest)
    • Restored LOD for the Demoman player model
    • Fixed being able to alt-fire with the fists while stunned as a Heavy
    • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
    • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
    • Fixed sv_pure not reloading the map's custom particle file
      • Custom particle effects contained within maps must now be placed in the \particles directory
    • Fixed another case where items weren't being validated properly in class loadout slots
    Community requests
    • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
    • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
    • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
    • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
    • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

    Team Fortress 2/Day of Defeat: Source Update Released

    August 17, 2009 - Valve

    Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Day of Defeat: Source

    • Fixed an engine crash
    Team Fortress 2
    • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
      • "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
    • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
    • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
    • Added missing snowpuff particles for DX8 players
    • Fixed rocket jumping
    • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
    • Fixed Scouts going into reference pose in double jumps
    • Fixed the Ubersaw not displaying team colors
    • Fixed Spies disguised as RED Scouts not cloaking properly
    • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

    Team Fortress 2 Update Released

    August 14, 2009 - Valve

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2

    • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
    • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
    • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
      • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
    • Fixed tournament stopwatch not displaying the time in the HUD
    • Fixed a bug with cloak meter regen and drain rates
    • Fixed Spies not being able to go invis while reloading
    • Fixed pipebombs sticking to saw blades
    • Fixed weapons not being hidden properly during loser state anims
    • Fixed a case where radius damage didn't reduce damage to self
      • Fixes Demomen taking too much damage from their pipebombs
    • Fixed a case where items would never show up in the backpack, even though they were available to equip
    • Fixed a case where items weren't being validated properly in class loadout slots
    Community requests
    • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
    • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture