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Scream Fortress Very Scary Halloween Special

October 27, 2011 - TF2 Team

Welcome—IF YOU DARE—to the Third Annual Scream Fortress Very Scary Halloween Special!



Let us be frank with you: Last year's special was pretty darn terrifying, even by our impossibly high standard of scary. To cite just one example: Dracula was taken to the hospital after witnessing just the loading screen of last year's update. That's not Terry Dracula your greengrocer, either. This is the Dracula we’re talking about. And if it scared Dracula, who eats ghosts and craps Frankensteins, we shudder to imagine what it must have done to you.

As an apology, we’re debating taking all of the scares out of this year's Halloween Special. For instance, one playtester thought the Pyro was a little scary, so we’ll probably remove him as a class. Someone else swore he remembered reading something about somebody getting hurt by a gun once. And that sounded scary. So probably no more guns, either. Then Dracula called from the hospital. "Hey guys," he said, "hats are pretty scary." Well, now, that must have been the morphine talking. So we’re adding more hats just to be safe.

Long story short, we guarantee you that nothing's going to scare you this year. There will be no ENORMOUS HAUNTED EYEBALL to terrorize you around an island filled with tons of SECRET LOOT, and a GIANT SKULL! There will be approximately zero percent chance of you getting your trembling hands on a spooky costume FOR EVERY CLASS! And we certainly wouldn't DRAMATIZE THE BACKSTORY of this hypothetical scary update with a FEAR-CHOKED TERROR-COMIC!

No, dear reader, we wouldn't do any of these things. Why? Because we're MUMMIES! Mummies can't make updates, we live in pyramids! What are you, insane? For the answer to that question, keep reading:

YES! YOU ARE!* TWIST ENDING!

* You went insane back in the second paragraph! YOU actually wrote this blog post! The only thing that isn't a figment of your imagination is THIS UPDATE! TWIST FOOTNOTE!

Note: The random gift drops and loot are only enabled on game servers with registered accounts. The easiest way to make sure you are playing on a registered server is to use the "Start Playing" button in the main menu of the game.

Enter… MONOCULUS!

October 27, 2011 - TF2 Team

There are some questions in the TF universe--questions like "Is Pyro a boy or a girl?" or "Who will be the tenth class?"--that get asked so often that they become, in a sense, unanswerable.

Then there are the questions nobody has thought to ask. Questions like, "Every time you explain something supernatural in TF2 you say the Soldier angered a magician. Who is the magician?" Questions like, "If the TF mercs went out trick or treating, what costumes would they wear?"



These are the questions we ask, because unlike those other questions, these ones we have an answer to. Answers like, "His name is Merasmus the Magician, and he's in a Halloween comic!" Answers like, "The TF mercs would wear awesome costumes that you can pick up by collecting scattered gifts in the Halloween update--which will be live very soon!"

Update on the Halloween Update

October 21, 2011 - TF2 Team



Halloween is almost upon us, and for those of you who don't have an irrational fear of Presidents' Day, it's the scariest time of the year. This morning, we were reviewing this year's Third Annual Scream Fortress Halloween Update, and we realized that it is probably too scary. Scratch that - it's definitely too scary. This much concentrated terror would be like throwing you into the deep end of a pool... With no lifeguard on duty! [sound of lightning hitting a bat] But then, oh thank God, here comes a lifeguard. Sayyyy, he looks familiar. OH MY GOD it's Dracula! No wait, it's even worse! It's legendary Hollywood triple threat, Ethan Hawke! Acting! Directing! Writing! But not swimming! Everyone knows he can't swim! What monster would hire Ethan Hawke to be a lifeguard? Does this cursed rec center not have ANY lifeguard hiring oversight committee? IT DOES NOT! AWOOOOOOOOOOOO!

The point is, if we don't let all of TF's new players dip their trembling pinky toes into the shallow end of the blood pool before we unleash next week's scare-credible Third Annual Scream Fortress Halloween Update, they would drown in their body's own terror juices. So, for the next few days, revisit stately Mann Manor. Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse! Brace yourselves to see the new update next week. Of course, we won't be seeing anything... Because WE JUST ATE OUR OWN EYEBALLS! TWIST BLOG POST ENDING!

Surprise Manniversary
Update and Sale

October 13, 2011 - TF2 Team



A couple days ago we mentioned a "major project" we were working on that we promised to keep you updated on in the weeks and months ahead. Well, here's an update: It's done! Suck it, Valve Time.

That's right, folks. The Steam Workshop is live! What is it? An improved submission hub for community-created content that makes it easy for you to upload entries, check on their status and get feedback from us at Valve. Also, the TF community will be able to look at, comment on, and rate all item submissions in a single place.

But that's not all. The in-game Mann Co. Store turned a year old today. In just 365 days, item-creators have made more than $2,000,000 in profit from their creations. In celebration, we're releasing the massive Manniversary Update and Sale! What's included in it? Holy crap, try to think of something that’s not included in it. Check out all the new features, items and improvements.

Almost everything is on sale between now and Monday, October 17th, so limber up your buying finger, and don't forget that any store purchase automatically upgrades a Free account to a Premium.

Happy Manniversary, everybody!

Making of a Skull Hat

October 11, 2011 - Bay Raitt

If you played the "Halloween Manor" event last year, you may recognize this spine-chilling skull hat. What you probably don't recognize is the terrifying secret process I used to create it. Well, brace yourselves for a Halloween-themed learning nightmare, because this step-by-silent-Dracula-step guide is about to reveal all the gory details of hat making.



I thought this already existing noisemaker image would make a good starting point for a Halloween skull hat.



I converted the image into a 3D shape so I could sculpt on it. But after getting it to this rough point, I realized it was too close to the Spy's existing paper masks, so I decided to restart and try it as a helmet instead.



I bent the shape onto a sphere and sculpted quickly using a pressure sensitive pen. We like to try a lot of ideas, so it’s good to work fast and loose, since most of these ideas end up not working out.



Even though the sculpt is a bit messy at this point, it’s good to take it all the way to the game to make sure there isn’t some unforeseen problem.



Using a topology tool, I drew a new polygon mesh* over the top of the sculpt.

*Keeping the polycount low is critical for maintaining a decent framerate once the object is in-game. A high resolution sculpt can be as expensive to render as the entire rest of the game! We try to keep hats under 1,000 polygons, and weapons under 6,500.



Next, I laid the polygon mesh out flat like a bear skin rug so I could texture it. In this case, the textures were created using flat colors with a rendered ambient occlusion pass layered on top.



I compared the low polygon mesh against the sculpt to create a normal map.



I skinned the mesh to the hat joint, and then placed it on each of the different characters to see how it fit.



At this point, I decided it'd look cooler with some horns. I made a few variations and passed them around the team to figure out which one was everyone's favorite.



This was the winner.



I then tested the hat on each of the characters using the in-game itemtest feature.



Everything looked good to go, so I created an icon and put it in the store! Players can now wear the Spine Chilling Skull in-game. If this was a community-made item, the money from item sales would get split between Valve and the item maker!



The TF2 team has just started working on an improved item submission process that will make it easier for community creators to test, share and track the status of their creations. The new system will allow the entire TF community to participate by browsing, rating and giving feedback on all submitted items. It's a major project, but we promise to keep you updated on our progress.