Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 23, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
- Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command "player_ready_toggle" for players to ready-up in MvM mode
- Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
- Sound will play even if the game is minimized
- Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
- Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
- Community requests
- Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
- The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively

Team Fortress 2 Update Released
August 21, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed tf_mm_strict to work as documented
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 17, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam’s Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on

Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 15, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch
- Brought in line with shared engine changes
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to compensate
Team Fortress 2 Update Released
August 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the .nav file for Kong King
- Fixed the missing Kong King map stamp image in the Mann Co. Store
Team Fortress 2 Update Released
August 10, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added new map Koth_King
- Added the Ready Steady Pan tournament medals
- Added new promo items
- Fixed a Medigun exploit that could leave players indefinitely invulnerable
- Fixed sentry gun sometimes placing wrong, being rotated into the ground and pointing upward
- Renamed "The Huo Long Heatmaker" to "The Huo-Long Heater"
- Updated the localization files
- Updated the Neon Annihilator
- Materials now animate
- Damage penalty only applies to players (not buildings)
- Can damage sappers
Team Fortress 2 Update Released
August 3, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
- Fixed The Huo Long Heatmaker not consuming additional ammo while firing
- Fixed building health compounding after being downgraded
- Fixed direction arrow showing on teleporter exits
- Cleaver is now available in Medieval mode
- Fixed missing Lollichop taunt sound
- Fixed item conflicts with The Champ Stamp
- Fixed item conflicts with The Triad Trinket
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
August 2, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
Team Fortress 2
- Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
- Added new promo items
- Fixed sappers attaching incorrectly to teleporters that are still building
- Improved reliability for finding a coach
- Fixed Engineer training shotgun and pistol images being swapped
- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
- Quickplay beta: Added more status information while in the matchmaking queue
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 23, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed dedicated servers not being able to set sv_region
Team Fortress 2
- Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed Unicode characters getting stripped from player names
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 20, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
July 13, 2012 - TF2 Team
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash on exit (after connecting to a server using sv_pure)
Team Fortress 2 Update Released
July 11, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added Pyromania cosmetic items to the Mann Co. store
- All ash-related items have been faded away to dust
- Fixed Strange Escape Plans not counting kills
- Fixed missing strings for the ESL medals
Team Fortress 2 Update Released
July 10, 2012 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added the ESL Season VI and Season VII medals
- Fixed a client/server crash when re-connecting to the item server
- Fixed The Business Casual tie not being blue for the Blue team
- Fixed body groups not hiding correctly on ragdolls