Team Fortress 2 Update Released
August 1, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
- Updated cp_fulgur
- Added an extra dropdown path between B and C
- Fixed particle manifest naming
- Updated cp_fortezza
- Managed sniper sightlines on last
- Added new cover object to first point
- Improved clipping in areas
- Updated koth_demolition
- Fixed a prop on the RED helipad building being inside a wall
- Fixed two props missing particle effect on the helipad buildings
- Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
- Fixed nav mesh (thanks Katsu for editing it)
- Added missing spectator cameras around the map
- Added the "evil deer" on the boat hanging above the sea, do not touch it
- Raised the water kill trigger slightly
- Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
- Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
Notes missed from the previous update:
- Fixed the Taunt: Bear Hug not always playing the correct animations
Team Fortress 2 Update Released
July 30, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing Engineer audio for the Taunt: The Final Score
- Fixed an issue with props and team colors when taunting with Australium weapons
- Updated the Le Morne Uniforme to fix some clipping problems
- Updated the Kapitan's Kaftan to hide the Heavy's bullets
- Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
- Updated the Esprit De Corps to improve the rigging
- Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
- Updated/Added some tournament medals
- Updated the Fat Friar
- Improved rig
- Adjusted mesh to compensate for lack of bullets bodygroup
- Removed misplaced ambient occlusion and light generators from the texture
- Removed normal map artifacts
- Updated backpack icon to represent above changes
- Updated pl_citadel
- Adjusted payload collision
- Reduced radius of payload spawn exit explosion
- Updated various decorative particles to not render on low graphics settings
- Updated pl_odyssey
- Added 60 seconds to the round timer when the final control point is activated
- Fixed some projectiles colliding with the bounding box of func_brush entities
- Visual fixes and adjustments
- Updated koth_blowout
- Added Experimental Cage around the maps central Blowout Preventer
- This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
- Improved Optimization
- Fixed kill trigger delay in finale sequence
- Fixed some Unintended Sightlines
- Improved Detailing and Visual Clarity in some areas
- Updated koth_boardwalk
- Fixed being able to smuggle enemy Spies into spawn
- Reduced ambient soundscape music
- Added new voice lines for the Barker
- Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
- Fixed visible nodraw under the shoreline boardwalk
- Updated cp_cargo
- Added bullet block to prevent Red from being able to shoot into blue spawn
- Added bullet block to the last point wires
- Fixed the setupgoal text
- Extended the fence next to red spawn slightly
- Updated cp_fortezza
- Added more cover to Last
- Added defensive hold for Engineer's holding valley between A and B
- Rebalanced pickups in some areas
- Lighting improvements
- Reduced file size of the map
- Updated koth_demolition
- Replaced pillars under the crane using the red texture with ones using the yellow texture
- Fixed the HDR to allow so lights aren't super bright
- Replaced the helicopters with ones not using the Yeti Park logo
- Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
- Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
- Updated the luxel scale in multiple places of the map
- Replaced old blockbullets with new blockbullets for better footsteps sfx
- Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
- Added a mini ammo on the furnace rooms
- Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
- Improved the clipping on the spawn platforms to not allow stickies to stick mid air
- Added a wooden sign pointing to the shortcut and long path
- Added new signs that toggle depending on the state of the shortcut to help players navigate the map
- Reworked the art pass inside the helipad platform
- Added a new catwalk behind the furnace buildings to give players more routes on the map
- Adjusted the stairs inside the office building
- Clipped the open window inside the office building so demos can lob pipes through it
- Moved a prop on BLU spawn to prevent it from clipping inside a floor light
- Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

Team Fortress 2 Update Released
July 26, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Reverted the change to the Taunt: Texan Trickshot
- Updated koth_boardwalk
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries
- Fixed a set of missing handrails
- Improved ambient lighting
- Fixed missing shoreline visible from the far end of the pier
Team Fortress 2 Update Released
July 25, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2)
- Fixed missing sounds for Taunt: The Final Score
- Fixed sound effect being clipped for the Taunt: Bear Hug
- Reduced the taunt attack range for the Taunt: Texan Trickshot
- Updated the Esprit De Corps to fix a clipping issue on the shoulder
- Updated the Short Fuse to fix an issue with the normal map
- Updated the in-game item importer to support the new 'bullets' bodygroup
- Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80
- Updated the Iconic Outline and Subtle Silhouette Unusual effects
- Added path to fallback material for refract texture to prevent rendering issues for dx80 users
- Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model
- Updated pl_aquarius
- Fixed skybox
- Updated soundscapes
- Updated cp_conifer
- Fixed missing poster texture
- Fixed outdated loading screen pictures
- Updated cp_fulgur
- Fixed clipping in the exterior area
- Replaced one of the outdated spytech assets with newer version
- Updated pl_citadel
- VScript stability improvements

Team Fortress 2 Update Released
July 24, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2025!
- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
- Added the Summer 2025 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Final Score
- Taunt: Bear Hug
- Taunt: Texan Trickshot
- Taunt: Flying Colors
- Added 14 new community-created Unusual effects
- 7 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2025
General
- Fixed the Frontline Field Recorder not using its normal map
- Fixed The Texas Half-Pants not fully using rimlight
- Fixed the Das Hazmattenhatten's materials not using its normal map
- Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
- Fixed some outdated in-game tips
- Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
- Updated materials for The Candy Cane to fix consistency issues
- Updated lightwarptexture setting for the blood version of the Half-Zatoichi
- Updated the Strasbourg Scholar to improve clipping
- Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
- Updated/Added some tournament medals
- Updated cp_fortezza
- Reworked routes between Point A and Last
- Improved lighting and visuals across the map
- Clipping fixes
- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
- Balance changes
- Consecutive Wall Climbs no longer cut your preexisting speed
- Mini-Sentries now deal 80% damage (up from 50%)
- Crit-boosted Miniguns now deal 70% damage (up from 60%)
- Reduced the Mighty Slam's damage at point-blank range
- Rebalanced Hale's damage against buildings
- Level 1 buildings are destroyed with a single punch
- Level 2 and 3 buildings now require two punches
- The Wrangler Shield adds an additional punch to the required count
- Ability-based damage to buildings is unchanged
- Bugfixes
- Fixed a crash caused by the string pool overflowing over time
- Fixed Hale's attacks applying knockback in the wrong direction
- Fixed dead players being flagged as AFK and kicked for idling during long rounds
- Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
- Fixed Hale being able to punch immediately as the Sweeping Charge ends.
- Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
- Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
- Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
- Fixed a rare bug at the start of a round where Hale couldn't move
- Fixed being able to Wall Climb off of projectiles

Team Fortress 2 Update Released
May 13, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some players not being able to start Friends Only servers
Team Fortress 2 Update Released
May 13, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Re-enabled all players to be able to use voice commands and party chat
- Added more detailed options for server visibility and privacy when creating a server
- The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
- Using map command by default will no longer create a join-able game
- Fixed a crash on exit under Linux
Team Fortress 2 Update Released
May 12, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed HUD scope animation exploit (GitHub fix from mastercoms)
- Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
- Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
- Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
- Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
- Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
- Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
- Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
- Relaxed in-game chat restrictions for certain accounts
Team Fortress 2 Update Released
May 1, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing string for the PNG filter when using the Decal Tool
- Added missing newline to the 'Unable to initialize sound capture' console message
- Added IsNextBot() method (GitHub fix from Bitl)
- Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
- Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
- Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
- Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
- Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
- Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
- Fixed backpack page buttons putting the 'New' label behind the button
- Fixed character info panel not being positioned correctly
- Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
- Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
- Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
- Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
- Fixed commentary text not displaying
- Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
- Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
- Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
- Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
- Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
- Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
- Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
- Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
- Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
- Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
- Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
- Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
- Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
- Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
- Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
- Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
- Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
- Increased PLAYER_FLAG_BITS to 32
- Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
- Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
- Updated the ConTracker 'Back' button to accommodate longer localization strings
- Updated plr_hacksaw_event
- Fixed erroneous and asymmetric clipping across the map
- Fixed pumpkin bomb quota being too low

Team Fortress 2 Update Released
February 18, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
- Fixed not being able to join community servers via Steam invites or game info
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
- Fixed player voice commands being abruptly ended when the player enters shallow water
- Fixed incorrect number on the Geneva Contravention achievement icon
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
- Fixed some classes missing the BLU team material for That '70s Chapeau
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
- Fixed the MOTD dialog not working for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Updated koth_overcast_final to improve optimization
- Updated ctf_applejack
- Added block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
- Removed the missing texture in BLU spawn
- Gave a chicken a friend, because friendship is magic
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium
- Adjusted health pickups throughout the map
- Changed kill volume on cap A double doors to be more consistent with visuals
- Improved bot support (Thanks Star Bright)
- Detail pass
- Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- Fixed the cart not capping the first point on extremely rare occasions
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- [Stage 3]
- Improved optimization
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the last point
- Added an additional path to the window overlooking the open choke of the last point
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

Team Fortress 2 Update Released
December 24, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands
- Fixed broken materials for The Westcoat's "Ugly" style
- Added smoke effect to The Checkered Past
- Update the Buck's Brim's "Bad" style
- Fixed broken materials
- Added smoke effect
- Updated cp_fortezza
- Detail improvements
- Improved clipping
- Updated koth_cachoeira
- Fixed players being able to get stuck in certain displacements
- Various clipping improvements throughout the map
- Various miscellaneous fixes (Thanks Midnite!)
- Improved bot navigation (Thanks Katsu!)
Team Fortress 2 Update Released
December 19, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Brain Cane to fix problems with the texture and phong value
- Updated The Battle Music
- Added missing Hat style
- Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
- Improved and strengthen the Noise Cancellation
- Updated the materials to fix it not being shiny
- Updated the backpack icon to reflect the materials change
- Updated cp_gravelpit_snowy
- Fixed potential incompatibility with external VScript files (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave
- Fixed perch spots
- Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- Restored Hale's resistance to knockback back to 75%
- Reduced bonus flame damage against Hale from 50% to 25%
- Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
- Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
- Removed area-of-effect of Hale's normal punches (thanks Wendy)
- Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
- Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
- Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
- Fixed Hale being able to stomp while underwater (thanks Bradasparky)
- Fixed Sweeping Charge not working against underwater opponents
- Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
- Fixed Hale's faulty ground detection (thanks Bradasparky)
- Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
- Fixed the voice lines refusing to play sometimes
- Updated pl_patagonia
- Stage 1
- Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
- Fixed sometimes hearing outside soundscapes inside blue spawn
- Fixed being able to build in a very high rooftop after point A
- Fixed being able to build in blue spawn
- Cart elevator is no longer the glitchiest thing in the universe
- Fixed cart not rolling back after completing the elevator descent sequence
- Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
- Stage 2
- Removed rollback from the train container ramp in last point (Thanks b4nny)
- Gave blue more high ground for last point
- Added an additional dropdown for blue for last point
- Fixed being able to be teleported into red spawn as blue after capping point A
- Removed long hill rollback before point C
- Fixed bots getting stuck on the closed train doors after cap B
- Fixed being able to leave stickies inside blue last spawn
- Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
- Fixed a pop-in issue relating to areaportals below point B
- Fixed being able to enter the last blue spawn as red
- Birdie (Thanks Explocivo808)
- Stage 3
- Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
- Mirrored the window sniper spot in last point choke
- Fixed being able to build behind a displacement rock wall in last point
- Removed troll teleport spot in last point ending ramp
- All Stages
- Slightly lowered sun brightness and slightly raised skylight brightness
- Improved skybox transitions
- The cart no longer tries to defy the law of physics
- Ninjaneers have more freedom to be ninjas
- The bots have learned how to play the map
- Gave the cart another coronación de gloria

Team Fortress 2 Update Released
December 17, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Dapper Noel to fix an issue with the mesh
- Updated vsh_maul
- Fixed broken areaportals
- Changed some props in the upper area that could be mistaken for a large ammo pack
Team Fortress 2 Update Released
December 16, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing No Gloves style for the Consigliere's Coverup
- Added missing Versus Saxton Hale kill icons
- Added some tournament medals
- Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
- Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
- Updated Aurora Skies Unusual effect to fix a timing issue
- Updated the Necroprancer to fix an issue with the materials
- Updated the Dusk Duster to fix an issue with the materials
- Updated the Dapper Noel
- Remade normal map to be compatible with OpenGL
- Re-baked Diffuse & updated backpack icon to reflect above changes
- Removed misplaced ambient occlusion
- Fixed problematic face flexes
- Fixed an issue where Engineer's beard was protruding from his goggles
- Fixed an issue with the jigglebones being disabled
- Rigged Sniper's hat to be compatible with his melee taunt
- Updated Scrooge McDoc
- Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
- Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
- Updated the backpack icon
- Updated koth_overcast_final
- Fixed an issue with the models/materials
- Added back snow coverings (now using displacements) to some props that were missing them
- Fixed misaligned textures in various places
- Fixed weird lighting bug on a wall in blue spawn
- Fixed 'Hotel' sign not displaying properly
- Added back indicators under some health and ammo kits that were missing them
- Updated cp_fortezza
- Removed sniper window leading into last
- Fixed Engineer being able to build in some doors
- Fixed some props being solid
- Slight art pass update
- Updated vsh_maul
- Players can no longer hide from Saxton in the dark
- Fixed props inside other props
- Fixed z-fighting brushes
- Fixed missing particle effects for the water feature
- Fixed orientation of water feature particles
- Minor lighting changes around the cinema
- Adjusted LOD change distances for Cinema sign
- Updated VSH logic
- Grounded levitating props
- Aligned misaligned textures
- Fixed mis-textured walls
- Clipped upper metal beams
- Fixed clip brushes sticking out from walls that could be walked on
- Players will now be pushed off of the fire bell
- Adjusted cinema sign shadow
- Used spell check on Saxton's Package sign
- Updated how music is activated and deactivated
- Fixed clipping on the hanging big ornaments

Team Fortress 2 Update Released
December 11, 2024 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2024!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
- Added the Winter 2024 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Fore-Head Slice
- Taunt: Peace!
- Taunt: Curtain Call
- Added 18 new community-created Unusual effects
- 9 new effects for Unusual hats
- 9 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2025
General
- Fixed a client crash when previewing imported items in the Workshop dialog
- Fixed showing an error model when equipping the Scottish Resistance
- Fixed The Executioner not hiding the Scout's dog tags
- Updated the Mountebank's Masque to fix a problem with the materials
- Updated/Added some tournament medals
- Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
- General
- Added the gamemode intro movie (made by Lacry, thanks)
- Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
- Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
- Added Hale's kill icons
- Visual improvements to Hale's Ability HUD (thanks Funicular)
- Added a visual cue signaling an upcoming Saxton Punch!
- Minor visual improvements to Saxton Hale and his particle effects
- Fixed the boss bar sometimes starting invisible
- Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
- Fixed a rare bug when Hale's Ability HUD textures become missing
- Balance Changes - Saxton Hale
- Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
- Weightdown ability is disabled during Jump Fatigue
- Increased Hale's health by ~100HP per opponent
- Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
- Hale's resistance to knockback reduced from 75% to 35%
- Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
- Balance Changes - Mercenaries
- Explosives and fire now deal 50% more damage against Hale
- The 40% minigun damage penalty now applies to full crits only
- Broken Demoman shields now retain the charge ability
- Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
- Greatly decreased sticky trap damage reduction
- Removed Scottish Resistance's 20% damage penalty
- Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
- Updated vsh_tinyrock (additional changes)
- Improved performance
- Fixed odd clipping at one of the spawns
- Updated vsh_distillery (additional changes)
- Updated vsh_nucleus (additional changes)
- Fixed setup time ending five seconds too early
- Improved detailing in some areas
- Improved clipping on staircases
- Increased control point capture time to 15 seconds
- Removed collision on some lights
- Changed damage model and damage amount of the toxic waste pit and puddles
- Updated vsh_skirmish (additional changes)
- Fixed setup time ending five seconds too early
- Fixed an issue where Engineers could build in the crocodile pit
- Fixed not being able to wall climb certain trees in the main arena
- Fixed some lighting issues on stalactites and other props
- Parts of Hale's intro sequence no longer play while waiting for players
- Improved optimization and detailing in some areas
- Improved clipping on spiral stairs (Thanks Aar!)
- Updated security system
- Updated cp_brew
- The shortcut from RED spawn to the "A" point now has a nobuild trigger
- Added floor indicator for the health kit in the "A" point wooden shack
- Adjusted "A" point wooden shack to allow more breathing room
- Fixed getting stuck on the "A" gate's frame
- Fixed teletrap near "A" point ditch route
- Fixed being able to place buildings inside an out-of-bounds room outside "A" point
- Fixed some stuck spots near "B" point
- Fixed being able to shoot through a crack in the BLU forward spawn
- Fixed floating props in the diner
- Fixed one way door not forcing itself closed
- Cleaned up some collisions and clipping across the map
- Improved lighting on all of the archways
- Updated koth_krampus
- Fixed missing trees in skybox
- Improved look of waterfall texture near full health-kit
- Fixed minor visual errors
- Minor NPC clipping changes
- Fed krampus some oats
- Updated pl_emerge
- Switched on the cart light
- Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
- Fixed some doors showing incorrect textures
- Fixed the final capture point displaying an incorrect string
- Fixed the map occasionally playing incorrect ambient sounds
- Minor visual and performance tweaks
- Updated cp_carrier
- The Carrier now has full crits rather than mini-crits
- The Carrier now uses the robot voice lines
- Improved hearability of the Carrier's voice lines and footsteps
- Fixed visual bugs with the boss bar
- Fixed the Carrier sometimes becoming invisible while taunting
- Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
- Fixed occasional phasing through the elevator platform at BLU spawn
- Decreased size of the frog
