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Steam SupportVisit the support site for any issues you may be having with the game or Steam.
If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.
If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we stole learned from Jurassic Park.
(10th anniversary community mosaic image courtesy of TF2 subreddit)
On October 9th, 2007, Team Fortress 2 was released to the world. Also some other games shipped too, in a game collection called The Orange Box, but between you and us, we were never really happy with how it was marketed:
And now, ten years, 624 updates, 100+ maps, 60 billion kills, 20 trillion in damage done, 6 billion items created, 2 billion headshots, and lots and lots of hats (so many hats) later, Team Fortress 2 celebrates a solid decade in gaming! Of course, there's really nobody else to thank for that but you, the loyal player. Thanks for letting us share this ride with you! We have one of the best communities any game could ask for, and we've loved growing the game with all of you into the weird, wonderful thing it is today!
What's next, you ask? We're putting the finishing touches on a mammoth new update, and it'll be shipping in the very near future, we promise. How near? Well, very. Imminent. Not this week imminent, but you know. Really soon.
Also, we should mention that Shapeways is launching a Valve Design Contest to reward the best designs with epic prizes from Valve and Shapeways. The grand prize winner will receive a Team Fortress 2 Grey Medic statue and $500 in Shapeways printing credit, so if you're good at 3D design and like prizes, head on over and check it out!
Here's to another decade!
Team Fortress turns twenty-one years old today, which is a pretty big milestone. We can now legally drink, join the army, gamble at casinos, get a driver's license, obtain a concealed weapons permit, and go to the bathroom in pretty much any state you want to name. But all that's small stupid potatoes compared to a little loophole we uncovered: When you're 21, you can adopt a baby in Colorado, Delaware, and Oklahoma.
Say hello to Team Crabwalk Rocketjump Fortress from Colorado! She's pretty small, so we had to get her a couple of books to sit on to reach the keyboard. So far all she does is poop, cry and code, which is making the other TF2 team members jealous, because up until now that's mostly been their job. Welcome to the free market, boyos.
Multiplay’s Insomnia Gaming Festival is traditionally one of the most prominent events in the TF2 esport calendar. i61 is no exception with the Team Fortress 2 Open featuring extraordinary players fighting for a share of the largest prize pool in TF2 this year.
Coverage of Insomnia 61 at the NEC in Birmingham, England spans August 25th - 28th. Three solid days of action cumulate in the two best teams of the event stepping up to the main stage to fight for the right to take home a big cardboard cheque.
If you can’t attend in person, you can watch all the action live on Twitch at Essentials.TF offering an exceptional and worldly lineup of shoutcasters and analysts.
We've been working on ways to improve our case system and want to share some changes that are coming with the Pyro update. Our two primary goals are to simplify the case-opening process, so it's easy to determine the specific content (unusuals, bonus drops, etc.) that come out of cases, and to add more value to the player each time a case is opened. Crates will not be affected by these changes.
We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible. If you have feedback about the case changes or anything else you'd like to share with the TF2 team, send it to us using the Contact Form on the right taskbar (under "Contact Us").
Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks!