GENERAL
  • New feature : Weapon exchange and pick up. Dropped Weapons by killed players can no longer be picked up for ammo. Killed players will also drop a medium ammo pack. Players that can normally equip the dropped weapon (proper class) can look at the item and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will then be dropped on the exchange.
  • Random Damage Spread is off by default (ConVar tf_damage_disablespread is set to 1)
  • Auto reload is on by default (ConVar cl_autoreload 1). Existing users will still use their currently set value. This setting can be changed under Advance Options or through the developer console.
Class and Weapon Changes
Panic Attack
  • Base Fire rate increased (from 15% to 30%)
  • Base reload speed increased (from 33% to 50%)
  • Added increased Switch To speed by 50%
SPY
  • Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
  • Changing to a new disguise while already under a disguise takes 0.5s instead of the normal disguise time of 2s
  • In the disguise menu pressing 'reload' will also toggle the disguise team.
  • While invisible, Spy receives 20% less damage from all damage sources
  • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
  • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (ie shooting a Sentry the Spy sapped with a Revolver is now more effective)
Spy-cicle
  • Changed Fire Immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
  • Removed silent killer attribute
  • Spy-cicle recharge timer can now be reduced by picking up ammo kits
Enforcer
  • Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
  • Added 3 second speed gain on kill
Kunai
  • Health penalty reduced from -65 to -55 (70 Health total)
  • Minimum Health gain of 75 on kill
  • Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
  • Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo kits for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up
Dead Ringer
  • Triggering Feign Death instantly removes 50% cloak meter
  • Changed increased drain rate to a decreased drain rate
  • Overall duration of invisible is still same at 7 seconds when accounting for initial spend of 50 cloak for triggering cloak meter
  • Decreased cloak regen rate from +80% to +50%
  • When Feign Death is triggered, the Spy receives a 3 second speed boost
  • Initial attack that triggers feign death is reduced by 50%
  • Increased armor on triggering feign death (65% to 20% over 3 seconds)
  • No shimmer for 3 seconds
  • After 3 seconds, spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
  • Cannot pick up ammo for cloak meter while invisible
ENGINEER
  • Boosted Building construction speeds have been changed. Overall Buildings will be built faster if they are being boosted by engineer wrench hits.
  • Construction boosts from multiple sources is now additive instead of multiplicative. Calculations are based around 1x base building speed.
  • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
  • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
  • Building pick up speed penalty reduced from 25% to 10%
  • On Wrench change, Buildings no longer self destruct unless the building type is changed (ie Sentry explodes when switch from Wrench to Gunslinger)
  • Building repair costs increased from 20metal to 33metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
  • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
Gunslinger / Minisentry
  • Mini Sentries can now be repaired
  • Mini Sentries can now be wrench construction boosted
  • Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build faster then previously.
  • Mini-Sentries start at 50% health on construction instead of 100%
  • Metal gibs from destroyed mini-sentries do not grant any metal
Pomson 6000
  • Uber and Cloak drain decreases over distance from target. Decreases start at 512HammerUnits (Hu) from target and reach 0 drain at 1536Hu
Wrangler
  • Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Jag
  • With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
  • Added +15% swing speed.
  • Added 20% repair penalty. Repairs will give up to 80 health instead 100 per swing.
The Short Circuit
  • Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
  • Cannot pick up buildings when the short circuit is deployed
Eureka Effect
  • Previous penalties have been removed and replaced with the following
  • Construction hit speed boost decreased by 50%
  • 50% less metal from pickups and dispensers
SCOUT Baby Face's Blaster
  • Boost reduced on taking damage.
  • Increased amount of boost lost on air jump
Short Stop
  • Uses Primary Ammo instead of secondary
  • Now has 50% close range damage bonus that all Scatterguns have
  • Healing and Knockback passives are only active when weapon is deployed
Pretty Boys Pocket Pistol
  • Passive effects on the Pocket Pistol are only in effect when the weapon is deployed
  • Removed +15 max health passive
  • Added up to +3health per hit
  • Changed damage vulnerbility from +50% fire to +20% all sources while active
SOLDIER Airstrike
  • Removed Clipsize Penalty
  • Reduced radius penalty from -15% to -10%
  • Reduced Damage penalty from -25% to -15%
Equalizer / Escape Plan
  • Changed no healing penalty to 90% less healing from Medics while active
Blackbox
  • Changed +15 health on hit to +20 health on hit per attack
  • Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
  • IE doing 45 damage nets +10 health on hit as base damage is 90. Hitting multiple enemies increases the total damage done but dealing more then 90 damage gives a max of +20 health.
Liberty Launcher
  • Added Increased clip by 25%
Battalions Backup
  • Fixed a issue that caused rocket jumps to be decreased when it was active.
DEMOMAN Tide Turner
  • Self damage will no longer decrease charge when charging
  • Fall damage will no longer decrease charge when charging
  • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
Bootlegger / Ali Baba's Wee Booties
  • Added +10% movement speed bonus
  • Changed 25 charge on charge kill to 25 charge on melee kill
Claidhomieh
  • Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
  • Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
  • Removed damage penalty on self-detonate
  • Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
  • Added Increased damage based on charge amount when the bomb is fired
Ullapool Caber
  • Reduced explosion base damage from 100 to 75
  • Reduced damage ramp up bonus for close range attacks. Is now the same as other explosive weapons.
PYRO Flaregun
  • Added text to describe 100% critical hits on burning targets
Scorch Shot
  • Reduced damage penalty from -50% to -35%
  • Hitting a burning target invokes extra damage to them
  • Increased the blast radius from flares from 92Hu to 110Hu
  • Hits and explosions always minicrit burning targets
  • Added penalty of -50% self damage force
Detonator
  • Added text to describe 100% mini crits on burning targets
  • Slightly increased blast jump height when doing a detonator jump
  • Increased blast radius from 92Hu to 110Hu
  • Detonated explosions now also minicrit burning targets
  • Added damage penalty of -25%
  • Increased self-damage penalty from +25% to +50%
MEDIC Vaccinator
  • Fixed a bug that gave Vaccinator patients full crit immunity.
  • Vaccinator base resist does not grant any crit resistance.
  • Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
  • Vaccinator Uber deploys give the patient a 2.5second bubble of high damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
  • Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
  • Properly resisting the correct damage type on a patient now grants the medic a little bit of uber based on the damage amount resisted in addition to restoring a little bit of HP to the medic. This does not apply to Uber resist bubbles.
  • Added Penalty of 66% decreased uber build rate while healing a overhealed patient
Solomn Vow
  • Added 10% attack speed penalty
SNIPER Sydney Sleeper.
  • Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargin.
  • No longer lose heads on miss
  • Collecting a head requires a headshot kill and not just a headshot
  • Each head boosts charge rate by 25% up to 200%
  • Charge rate penalty changed from -20% to -50%.
  • Two headshot kills to be back at base speed up to 7 kills for 200% charge rate
Bushwacka.
  • Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
HEAVY
  • Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry Resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
Natascha
  • Added 20% Damage resistance while spun up
  • Stun amount now has distance fall off after 512hu decrease to zero at 1536Hu
Brass Beast
  • 20% Damage resistance while spun up
Tomislav
  • Added 20% more Accurate (less spread)
Family Business
  • Added +15% Increased Attack Speed
Warriors Spirit
  • Added 10 health on hit
Eviction Notice
  • Added 3 Second Speedboost on hit
Dalokoh's Bar
  • Added 15second cool down on use.
  • Can Overheal up to 400hp
  • Can be thrown (alt-fire) as a small medkit for other players to use
Lunchbox items
  • Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit.