Team Fortress 2 Update Released
				October 29, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added a new community map: Koth_Harvest
 - Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
 
 - Updated the CTF, Arena, and KOTH versions of Sawmill
 - Added check to prevent clients from sending empty or all whitespace names to the server
 - Fixed "item_found" announcements coloring the player names if the player has :: in their name
 - QuickSwitch improvements
- Added key input so you can cycle through it using the slot input keys
 - Added all loadout slots (not just primary, secondary, and melee)
 - Removed duplicate entries (should only see 1 flaregun, etc.)
 - Fixed a few small layout & empty slot bugs
 
Community requests
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
 - Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
 
				
				 
				
				Team Fortress 2 Update Released
				October 14, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
 - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
 - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
 - Updated the class menu to show the local player's current class
 - Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
 - Updated "player_hurt" game event to include "damageamount" and "crit" values
 - Fixed a rare crash in particle system
 - Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
 - Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
 - Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
 - Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
 - Prevented servers from using steam:// commands in their MOTD text
 - Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
 - Fixed friendly-fire/spectator exploit using projectiles
 - Fixed disguised spies not getting ammo from enemy dispensers
 - Fixed thrown sandvich traveling through players before being activated
 - Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
 - Fixed fire overlay drawing on hats in DX80
 - Fixed an exploit that allowed servers to corrupt client's item database
 - Fixed full packet updates showing cloaked Spies for an instant
 - Fixed a prediction error resulting in mis-predictions of crits
 
Community requests
- Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
 - Added server ConVar "bot_crouch" to make bots crouch
 - Added model override for item_teamflag entity
 - Added ability to turn off particle trail for players carrying the item_teamflag entity
 - Updated team_train_watcher to support 8 cp/track links (was previously 4)
 
				
				 
				
				Team Fortress 2 Update Released
				September 15, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
 
Additions / Changes
- Backpack improvement
- Added support for 100 slots in the backpack
 - Backpack can now be sorted by type
 - Multi-selection in the backpack is now done by holding down the Ctrl key
 
 - Alt-fire on the Sandvich now drops sandviches
- A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
 - A Heavy can regain his sandvich by collecting a healthkit while already being at full health
 - Eating a sandvich using the taunt method now heals a Heavy to full health
 - Dropped sandviches heal 50% of the collector's health
 
 - Medic regen changes
- Base regen amount increased from 1/sec to 3/sec
 - Regen amount increase since time of last damage decreased from 3x to 2x
 - End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
 
 - Blutsauger
- Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
 - Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
 
 - Added "mp_windifference" server ConVar (default to 0)
- When set to X, matches will be considered won if a team gets X points ahead of the other team
 
 - Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
 - Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
 - Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
- If set (default), it'll show non-standard items being carried by the player you're spectating
 
 - Tournament mode changes
- New item whitelist allowing tournaments to control what items can be used by players
 
- Added "item_whitelist_example.txt"
 - Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
 
 - Added Tournament mode Spectator HUD
- Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
 - Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
 
- Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
 
 - Changed idle player check to include spectators & players who haven't chosen a team
 
Bug Fixes
- Fixed explosive radius detection using an axially aligned box instead of a sphere
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
 - Grenades/Pipes radius change: 132->159 
 - Rocket radius change: 121->146
 - End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
 
 - Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
 - Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
 - Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
 - Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
 - Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
 - Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
 - Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
 - Fixed wearables not destroying their attached particles when they're removed
 - Fixed several player & viewmodel simulation issues that occurred when the game was paused
 - Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
 
Community Requests
- Added the entindex() of the object being built to the "player_builtobject" game event
 - Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
 - Added IgnitePlayer input to TFPlayer
 
				
				 
				
				Team Fortress 2 Update Released
				September 2, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
 - Fixed inventory bug that caused some item pickups not to be shown
 - Added support for client explanations of backend inventory manipulation
 
				
				 
				
				Team Fortress 2 Update Released
				August 31, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
 - Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
 - Fixed being able to burn players/buildings that are in the water while standing outside the water
 - Fixed teleporting Spies getting stuck in enemy players standing on the exit
 - Fixed server log not listing telefrag kills as weapon "telefrag"
 - Fixed the Pyro's airblast pushing Spectators in free-look mode
 - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
 - Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
 - Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
 - Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
 - Fixed CTF HUD not centering the flag panel if there is only one active flag
 
Community requests
- Added the ability to set a parent for the item_teamflag entity
 - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
 - Added intro movie .mp3 files to the sound/misc folder
 
				
				 
				
				Team Fortress 2/Day of Defeat: Source Update Released
				August 21, 2009 - Valve
				
				Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect message
 - Fixed a server crash caused by sending malformed reliable subchannel data
 - Fixed a server crash related to unbounded settings on some convars
 
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
 - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
 
 - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file thatâs shown instead of the HTML MOTD to clients who've turned on this option
 
 - Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
 
 - Added missing snowpuff particles for DX8 players (honest)
 - Restored LOD for the Demoman player model
 - Fixed being able to alt-fire with the fists while stunned as a Heavy
 - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
 - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
 - Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
 
 - Fixed another case where items weren't being validated properly in class loadout slots
 
Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
 - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
 - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
 - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
 - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
 
				
				 
				
				Team Fortress 2/Day of Defeat: Source Update Released
				August 17, 2009 - Valve
				
				Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2
- Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
 
 - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
 - Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
 - Added missing snowpuff particles for DX8 players
 - Fixed rocket jumping
 - Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
 - Fixed Scouts going into reference pose in double jumps
 - Fixed the Ubersaw not displaying team colors
 - Fixed Spies disguised as RED Scouts not cloaking properly
 - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
 
				
				 
				
 
				Team Fortress 2 Update Released
				August 14, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
 - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
 - Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
 
 - Fixed tournament stopwatch not displaying the time in the HUD
 - Fixed a bug with cloak meter regen and drain rates
 - Fixed Spies not being able to go invis while reloading
 - Fixed pipebombs sticking to saw blades
 - Fixed weapons not being hidden properly during loser state anims
 - Fixed a case where radius damage didn't reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
 
 - Fixed a case where items would never show up in the backpack, even though they were available to equip
 - Fixed a case where items weren't being validated properly in class loadout slots
 
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
 - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
 
				
				 
				
				Team Fortress 2 Update Released
				August 13, 2009 - Valve
				
				
 - Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Content
- Added King Of The Hill game mode
 - Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
 - Added lots of new hats
 
Additions / Changes
- Added "Auto Reload" option to the multiplayer advanced options
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
 
 - Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
 - Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
 - Significantly reduced the amount of network traffic being sent
 - Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
 - Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
 
 - Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
 - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
 - Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
 - Added an "Inspect" key that allows you to look at items being carried by your team mates
 - Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend
 - Added multi-select, allowing you to delete multiple items at once
 - Added a new key to the key binding page that opens your inventory directly to your backpack
 - Fixed mouseover panel being incorrectly position when the backpack first appears
 
 - Cloaked Spies standing in valid backstab positions no longer raise their knife
 - Added current map name and gametype to the bottom right of scoreboard
 - Added class icons to tips on the loadout and loading screens
 - Improved visuals around flags when they're being carried by a player
 - Improved critboosted visuals, making it much clearer when an enemy has critboost
 - Updated the loading panel to show the game type under the map name during level transition
 - In-game chat dialog now supports full Unicode characters
 - Added BLU main menu background
 - Added response caching for some server queries to help reduce the CPU load from DOS attacks
 - Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
 
Map Changes
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds
 - Fixed carts not continuing to the second round if they're capped at the same time in the first round
 - Fixed being able to shoot pipebombs over the starting gates in the first round
 - Fixed being able to open the doors in the first round before the setup time was finished
 - Fixed players getting stuck in some doors
 - Fixed players being able to get onto rooftops and out of the map boundaries
 - Fixed other minor bugs and exploits
 
 - Added community map Arena_Offblast
 - Added community map Cp_Yukon
 - Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible
 - Fixed exploit with building teleporters outside of the map
 
 - Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback
 
 
Item Reworks
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
 - Enemies cannot be juggled by the FaN's effect
 - The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
 - Knockback is now scaled by damage done
 
 - The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
 - Stunned players now take 75% of all incoming damage instead of 50%
 - Ubercharged players can no longer be stunned
 - Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
 - The minimum distance to stun a target has been reduced
 - The negative attribute has changed from "no double jump" to "-25 max health"
 
 
Fixes
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
 - Fixed an exploit that allowed players to work around sv_pure
 - Particle files are now protected by sv_pure
 - Fixed critboost effect getting stuck on when you die while critboosted
 - Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
 - Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
 - Fixed an exploit where you could reload The Huntsman faster than intended
 - Fixed Heavy "civilian" exploit
 - Fixed a set of exploits using the DXSupport config files
 - Fixed r_screenfademinsize and r_screenfademaxsize exploits
 - Fixed sentries firing at a fully cloaked Spy if they're still the closest target
 
Community requests
- Added a HUD element for hybrid CTF & CP maps
- Supports 1 or 2 flags, and any number of CPs
 - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
 
 - Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
- Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
 
 - Added new "medic_death" event for server logs
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
 - ubercharge (1/0) is whether they died with a full charge
 
 
 - Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
 
				
				 
				
				Team Fortress 2 Update Released
				July 14, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam
 
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
 
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
 - Fixed the Cloak and Dagger not regenerating at the correct rate
 - Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
 - Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
 - Fixed "jointeam unassigned" exploit
 - Fixed being able to respawn during the chat time before a level change
 - Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
 - Prevented some exploits based on mat_dxlevel being changed in-game
 - Updated ripple effects for water drips to improve performance
  
				
				 
				
				Team Fortress 2 Update Released
				June 25, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
 - Added extra data gathering to help us understand and improve Linux performance
 
Team Fortress 2
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
 - Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
 - Fixed a case where an observer could set the observed player's view models
 - Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
 - Fixed Bonk! ammo count exploit after using a regeneration locker
 - Fixed Dead Ringer damage reduction exploit involving Spy taunting
 - Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
 
Missed notes from previous update
- The Ambassador no longer penetrates buildings
 - Removed the movement speed penalty on The Razorback
 
				
				 
				
				Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released
				June 23, 2009 - Valve
				
				Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2, Episode 1 & 2, and Portal
- Added support for the Novint Falcon
 
General
- Added  an option to the advanced  multiplayer menu to select left or right handed view models
 - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
 - Fixed a bug where a fake Spy hand would appear on the screen of other players
 - Custom death animations now only play 25% of the time
 - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
 - Fixed rare client crash on connection and level change
 - Removed refract from water ripples caused by bullet impacts for performance reasons
 - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
 - Started tracking localization settings to help make decisions regarding localization in the future
 - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
 
Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
 - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
 - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
 
Sniper
- Fixed a bad detection case in the "Friendship is Golden" achievement
 - Changed the description of the "Triple Prey" achievement so it better describes how to get it
 - Critical arrows now have a trail and correctly deal enhanced damage
 - The Huntsman now defaults to be right handed
 - Friendly arrows will no longer trigger the near miss sound on you
 - Fixed several sources of floating arrows
 
Spy
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
 - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
 - Fixed a bug where the spy's watch would randomly change models during play
 - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
 - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
 - Increased the Cloak and Dagger regeneration rate slightly
 - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
 - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
 - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
 - The Dead Ringer's cloak meter can now be regenerated from ammo sources
 - The Ambassador now only crits when fully accurate and no longer penetrates enemies
 - The Spy can no longer change weapons from the knife while shocked by the Razorback
 - Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
 - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
 
				
				 
				
 
				Team Fortress 2 Update Released
				June 8, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
- Fixed Day of Defeat: Source server crash when loading dod_jagd.
 
 
Team Fortress 2
- Added a "Discard" button to the item pickup panel.
 - Added a backstab custom death animation to the Heavy.
 - Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
 - Changed the Dead Ringer so it can be activated while carrying the flag.
 - Increased the Force-A-Nature's damage by 10%.
 - Fixed not being able to reflect arrows with the Flamethrower.
 - Fixed The Huntsman drawing a muzzle flash under lagged conditions.
 - Fixed the background color of the Spy disguise panel not always matching his disguise team.
 - Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
 - Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
 - Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
 - Fixed the Ambassador not shooting enemy sticky bombs.
 - Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
 - Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
 - Fixed spectators not having their items removed when they enter spectator mode.
 - Fixed Sniper "civilian" exploit where players could crash the server.
 - Fixed a couple of cases where viable backstabs would fail.
 
 
				
				 
				
 
				Team Fortress 2 Update Released
				May 29, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
 - Arena Mode
- Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
 - Added tf_arena_round_time to set a timelimit on the round
 
 - Added the userid of the player who built the teleporter to the "player_teleported" event
 - Fixed player killed event causing server crash
 - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
 - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
 - Fixed the Ambassador not doing damage to buildings
 - Fixed Spies disguised as their own team not drawing blood effects
 - Fixed players killed by flaming arrows not showing the appropriate death icon
 
				
				 
				
				Team Fortress 2 Update Released
				May 26, 2009 - Valve
				
				Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- The Ambassador now does full critical hits on headshots, instead of mini crits
 - The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
 - Fixed Spy disguise menu not being visible in HUD minimal mode
 - Server log improvements:
- Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
 - Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
 - Identified feign deaths in the events sent to server logs
 
 - Fixed server crash related to the Jarate