Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

September 20, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Updated the Pilotka so it can be crafted, traded, and gift-wrapped
  • Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
  • Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs

Team Fortress 2 Update Released

September 16, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed the Demoman not being able to charge while in the air
  • Fixed items not drawing correctly on disguised Spies

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 15, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  • Fixed startmovie failing for the raw, tga, jpg, and wav options
  • Fixed some HUD messages not displaying properly on widescreen resolutions
  • Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  • Fixed hatless headgear not removing the player's hat
  • Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  • Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  • Fixed a rare server crash related to assists
  • Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  • Purchased items are no longer announced in the chat text
  • Reduced the amount of server console output when client commands are out of sync
  • Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  • Removed replay_port ConVar (and the need for replay to open a port)
  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  • Updated Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Updated Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Updated Items
    • Added the Killer Exclusive
    • Added the Mask of the Shaman to the droplist and made it craftable
    • Added the El Jefe to the droplist and made it craftable
    • Added two new styles for the Large Luchadore
    • Fixed the Industrial Festivizer sometimes turning white
    • Updated the shading on the Crusader's Crossbow
    • Updated the Magnificent Mongolian texture and made it paintable
    • Updated the Carouser's Capotain with an improved appearance
    • Updated the Whiskered Gentlemen with an improved appearance
    • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
    • Updated the Stickybomb Jumper
      • Now uses a unique texture and projectile
      • No longer causes the wielder to take increased damage from other sources

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

September 6, 2011 - Valve

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
  • Added "startmovie" support for resolutions above 2048x2048
  • Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
  • Fixed a client crash related to rendering replays
Team Fortress 2
  • Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items
  • Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
  • Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
  • Fixed a server crash related to bots
  • Fixed a client crash related to breakables/gibs
  • Added item sets to the GetSchema WebAPI
  • Updated the Spiral Sallet to be equippable by all classes

Team Fortress 2 Update Released

September 2, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots
  • Added a checkbox to the Backpack dialog that will colorize items based on their quality
  • Fixed a server crash exploit caused by invalid player viewangles
  • Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items

Team Fortress 2 Update Released

August 30, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed snd_restart breaking voice recording
  • Fixed a rare crash creating a listen server
Team Fortress 2
  • Item found notifications now correctly show up in chat
  • Added Tropico 4 promotional content
  • Added BleedPlayer input on player for mappers
  • Updated localization files
  • GetSchema WebAPI changes
    • Added "kill_eater_score_types"
    • Added "account_info" for attrbutes where the value is a Steam account ID
    • Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)

Team Fortress 2 Update Released

August 23, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a client crash during demo playback
  • Fixed a SourceTV crash
  • Dedicated servers can now have both SourceTV and Replay enabled at once
    • "replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
  • Added TF birthday replacement models for health kits and ammo packs
  • Added TF birthday Party Hat and Noisemaker
  • Fixed The Short Circuit attacking friendly projectiles
  • Fixed The Short Circuit being hidden when the Engineer taunts
  • Fixed an infinite crits exploit using The Diamondback
  • Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
  • Fixed supply closets regenerating players while they are taunting
  • Fixed the Select Style UI text overlapping the image of the model
  • Fixed the sunbeams hat effect
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
    • Added crit fire force for The Widowmaker and The Diamondback
    • Refined reload force for Flare Gun/Detonator
  • Bot changes:
    • Fixed crash with Demoman
    • bots trying to detonate stickybombs that had already been destroyed
    • Added tf_bot_kill console command (syntax identical to tf_bot_kick)
    • Bots obey melee only mode a bit better
    • Added func_nav_avoid to allow map creators control over where bots "like" to go
    • Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
    • Bots never taunt if carrying the flag now
    • Aiming logic for Huntsman sniper bots
    • Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
    • Improved Demoman bot sentry gun sticky bombing
    • Bots will no longer try to use health entities assigned to the enemy team
    • Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
    • Medic
    • bots stay a bit closer to their patient now
    • Sniper
    • bots go after very nearby enemies with their melee weapon now
    • Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
    • Sniper
    • bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
    • Spy
    • bots are more aggressive about backstabbing an engineer before sapping his nest now

Team Fortress 2 Update Released

August 18, 2011 - Valve

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file
Team Fortress 2
  • Added the Deus Ex promo items
  • Added a bell when the Sniper Rifle is fully charged
    • Toggled in the Adv. Options dialog
  • Fixed disguised Spies showing their critboost status
  • Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
  • Updated the localization files

Team Fortress 2 Update Released

August 9, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Renamed The Tamrielic Relic to The Dragonborn Helmet
  • Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found
  • Updated the gamehaptics file
    • Added draw/recoil/reload/crit forces for The Original
  • Updated the localization files

Team Fortress 2 Update Released

August 3, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added a check to prevent kicking Replay and SourceTV clients from servers
Team Fortress 2
  • Added new items for upcoming promotions
  • Fixed a case where health overheal wasn't being applied when multiple healers were involved
  • Fixed the new Gravelpit backgrounds using the wrong filename
  • Updated the Mask of the Shaman
  • Updated the localization files

Team Fortress 2 Update Released

August 2, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fix a crash bug during changelevel when the Steam client is unable to init
  • Reduced the frequency of diagnostic messages for out-of-range positions and velocities
Team Fortress 2
  • Added the Red Orchestra 2 promo items
  • Fix a crash bug related to the Righteous Bison
  • Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
  • Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
  • Updated the main menu backgrounds to include Granary and Upward

Team Fortress 2 Update Released

July 29, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Added From Dust promotional content.
  • Fixed a problem with the application of team-colored paints.
  • Fixed Mac-only replay editor crash.
  • “Meet the Medic” startup music added.
  • Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Team Fortress 2 Update Released

July 28, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash

Team Fortress 2 Update Released

July 27, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Fixed a Mac client crash triggered after selecting a team
  • Fixed a couple of replay issues
  • Updated the localization files

Team Fortress 2 Update Released

July 26, 2011 - Valve

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

  • Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
  • Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
  • Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
  • Fix memory leak when updating the item schema
  • Fix an occasional crash on game exit
  • Replay updates
    • Client
      • Added basic/rough render queue for internal use to increase replay output for relaunch trailer
      • Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
      • Unneeded block files are now cleaned up automatically on startup
    • Server
      • Fixed fileserver cleanup
      • Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
      • Added a fileserver IP lookup test to replay publish test
      • Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
    • Replay temp directories automatically cleared on startup on both client and server
    • Memory management improvements
    - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero