Team Fortress 2 Update Released
September 20, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Updated the Pilotka so it can be crafted, traded, and gift-wrapped
- Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
- Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs
Team Fortress 2 Update Released
September 16, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies
Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
September 15, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
- Fixed startmovie failing for the raw, tga, jpg, and wav options
- Fixed some HUD messages not displaying properly on widescreen resolutions
- Updated the localization files for all games
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
- Fixed hatless headgear not removing the player's hat
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
- Fixed a rare server crash related to assists
- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
- Purchased items are no longer announced in the chat text
- Reduced the amount of server console output when client commands are out of sync
- Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
- Removed replay_port ConVar (and the need for replay to open a port)
- Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
- Updated Pl_Upward
- Fixed ending the game mid-round when mp_timelimit has been reached
- Fixed several exploit areas
- Updated Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
- Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
- Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Updated Items
- Added the Killer Exclusive
- Added the Mask of the Shaman to the droplist and made it craftable
- Added the El Jefe to the droplist and made it craftable
- Added two new styles for the Large Luchadore
- Fixed the Industrial Festivizer sometimes turning white
- Updated the shading on the Crusader's Crossbow
- Updated the Magnificent Mongolian texture and made it paintable
- Updated the Carouser's Capotain with an improved appearance
- Updated the Whiskered Gentlemen with an improved appearance
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
- Updated the Stickybomb Jumper
- Now uses a unique texture and projectile
- No longer causes the wielder to take increased damage from other sources

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
September 6, 2011 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure
- Added "startmovie" support for resolutions above 2048x2048
- Fixed a client crash caused by running "startmovie" with the h264 codec without having QuickTime installed
- Fixed a client crash related to rendering replays
Team Fortress 2
- Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items
- Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy
- The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
- Fixed a server crash related to bots
- Fixed a client crash related to breakables/gibs
- Added item sets to the GetSchema WebAPI
- Updated the Spiral Sallet to be equippable by all classes
Team Fortress 2 Update Released
September 2, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots
- Added a checkbox to the Backpack dialog that will colorize items based on their quality
- Fixed a server crash exploit caused by invalid player viewangles
- Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items
Team Fortress 2 Update Released
August 30, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server
Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes
- Added "kill_eater_score_types"
- Added "account_info" for attrbutes where the value is a Steam account ID
- Added support for Romanian, Turkish, and Hungarian (ro, tr, and hu respectively)
Team Fortress 2 Update Released
August 23, 2011 - Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
- "replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
- Added crit fire force for The Widowmaker and The Diamondback
- Refined reload force for Flare Gun/Detonator
- Bot changes:
- Fixed crash with Demoman
- bots trying to detonate stickybombs that had already been destroyed
- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
- Bots obey melee only mode a bit better
- Added func_nav_avoid to allow map creators control over where bots "like" to go
- Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
- Bots never taunt if carrying the flag now
- Aiming logic for Huntsman sniper bots
- Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
- Improved Demoman bot sentry gun sticky bombing
- Bots will no longer try to use health entities assigned to the enemy team
- Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
- Medic
- bots stay a bit closer to their patient now
- Sniper
- bots go after very nearby enemies with their melee weapon now
- Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
- Sniper
- bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
- Spy
- bots are more aggressive about backstabbing an engineer before sapping his nest now

Team Fortress 2 Update Released
August 18, 2011 - Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file
Team Fortress 2
- Added the Deus Ex promo items
- Added a bell when the Sniper Rifle is fully charged
- Toggled in the Adv. Options dialog
- Fixed disguised Spies showing their critboost status
- Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
- Updated the localization files
Team Fortress 2 Update Released
August 9, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found
- Updated the gamehaptics file
- Added draw/recoil/reload/crit forces for The Original
- Updated the localization files
Team Fortress 2 Update Released
August 3, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers
Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where health overheal wasn't being applied when multiple healers were involved
- Fixed the new Gravelpit backgrounds using the wrong filename
- Updated the Mask of the Shaman
- Updated the localization files
Team Fortress 2 Update Released
August 2, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and velocities
Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward
Team Fortress 2 Update Released
July 29, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- “Meet the Medic” startup music added.
- Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.
Team Fortress 2 Update Released
July 28, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash
Team Fortress 2 Update Released
July 27, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed a Mac client crash triggered after selecting a team
- Fixed a couple of replay issues
- Updated the localization files
Team Fortress 2 Update Released
July 26, 2011 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
- Client
- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
- Unneeded block files are now cleaned up automatically on startup
- Server
- Fixed fileserver cleanup
- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
- Added a fileserver IP lookup test to replay publish test
- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
- Replay temp directories automatically cleared on startup on both client and server
- Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
