Ever since the first apes climbed out of the trees, there were apes who did it faster. Some apes just fell out of the tree. It's a sad fact that all apes are not created equal.

Presenting our newest tree-climbing-down simulator, matchmaking. Play alone or with your friends against players of similar skill levels. Climb out of that tree at your own speed, confident that the apes around you aren't beating you to the bananas. Which technically grow IN trees, but maybe the ripest ones probably fall to the ground? Yeah, that makes sense. Look, this isn't a banana simulator, people.
Competitive Mode
Rise Through the Ranks
Ever since the first dolphins crawled out of the ocean, they've longed to pick a fight with the fat, banana-eating apes over by the trees. And now they can, in a structured dolphin-safe environment.

Introducing Competitive Mode, a ranked 6v6 game mode featuring all nine TF classes. Climb the comp mode ranks to earn up to 18 titles and badges. Track all of your match and ongoing stats in-game. You can even earn stat medals by scoring in the top percentile of all players in your rank. Read the Competitive Mode FAQ for more information.
Casual Mode
Quickplay Gets an Upgrade
Matchmaking is also changing the way TF2 can be played casually. Now, instead of jumping randomly into an in-progress game, you'll be matched into an unranked 12v12 game with players of similar skill. This means no more auto-balancing—you'll be playing a match from start to finish, with actual winners and actual losers.

We've also introduced a leveling stat: the more you play, the more you level up, and you can accelerate your leveling by earning points in-game. Have friends? Play on the same team every time simply by inviting them to your party.
The talented folks at Bad Robot and Escalation Studios have been tweaking their game mode based on a lot of great player feedback, and we're happy to announce that PASS Time is out of beta!