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Team Fortress 2 Update Released

December 17, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
The Tough Break Update has arrived!

  • Additional information available on the website (http://www.teamfortress.com/toughbreak)
  • 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
  • 26 new contracts, including contracts which issue loaner weapons
  • 4 new weapon collections
  • 2 new community taunts: Badpipes and The Bucking Bronco
  • 1 new official taunt: Mannrobics
  • New community cosmetics case with 15 items
General
  • Significant weapon and class balance improvements (see section below for full details)
  • Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
  • Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
  • Added Strange Count Transfer Tool
    • Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
    • Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
  • Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
  • Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
  • Updated the scoreboard
    • Re-ordered some of the columns
    • Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
  • Updated several weapon descriptions to better detail their functionality
  • 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view
  • Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
  • Fixed a bug where Unusual Slider was not properly saving
  • All Strange parts can now be applied to Strange cosmetics items
  • Strange parts added to the Backpack Context Menu for Strange items
  • Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
  • Added case and crate opening animation in Backpack view
  • Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
  • Updated the models/materials for Der Wintermantel and made it paintable
  • Updated the Caped Crusader to include a team-colored style for the cape
  • Players can no longer use blast damage to move during the pre-round freeze period
    • Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
  • Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
  • Added an option in Adv. Options to batch overhead combat text
Performance Improvements
  • Mac and Linux improvements (Windows Direct3D 9 players have these already)
    • Texture streaming now enabled
    • Reduced memory consumption by ~500 megs
    • Faster map loads!
  • Players on Mac can now select 'High' texture settings
  • Eliminated many cases of hitching when using painted weapons
  • Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
  • Massively reduced memory consumption when using painted weapons
  • Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
  • Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
  • Added -default launch option to help players triage performance / stability problems.
    • When run with -default, the game will ignore most convar settings and run purely with default options
    • Upon exit, -default runs do not overwrite the player's config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig in the console.
  • Fixed 5 second stall when opening options menu
  • VR players: You must now pass -vr to launch options to play TF using VR
  • Fixed multiple cases of FPS stutter related to the sound system
Mannpower Changes
  • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
  • If both team flags are stolen and poisonous, they will return when next dropped
  • Fixed players being able to grapple during the pre-round freeze period
  • Reduced the number of flag captures required to win from 10 to 7 on official servers
  • Regeneration powerup
    • Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
  • Reflect powerup
    • Added pushback force to players who damage the powerup carrier (except for flame damage)
  • Added overheal effect to players whose max health is increased by a powerup
Gameplay Changes
  • All
    • Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
    • Upon spawning, friendly players will show an outline for 10 seconds
    • Updated various weapon descriptions to better detail their functionality
  • Multi-Class
    • Panic Attack
      • No longer auto-fires when fully loaded. Shots can be held and released at will.
    • Reserve Shooter
      • No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
      • No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
    • The Half-Zatoichi
      • Now considered a sword (increased holster and deploy time and increased range)
      • Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
      • 100% life restore on kill changed to 50% health gain on kill that can result in overheal
      • No random crits
  • Scout
    • Pretty Boy's Pocket Pistol
      • Increased health recovered on hit from +3 to +5
    • Mad Milk
      • Extinguishing an ally will now reduce the cool down by 20%
    • Wrap Assassin
      • Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
      • Ball recharge rate increased by 25%
      • Damage penalty reduced from -70% to -65%
  • Soldier
    • Beggar's Bazooka
      • Decreased blast radius by 20%
    • Concheror
      • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    • B.A.S.E Jumper
      • Removed hidden property of up draft when on fire
    • Market Gardener
      • Added 20% Attack Speed penalty
    • Air-Strike
      • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
  • Sniper
    • The Cleaner's Carbine
      • Reduced firing rate penalty from 35% to 20%
      • Added 'CRIKEY' meter which is filled by dealing damage
      • Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
    • Cozy Camper
      • Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    • Jarate
      • Extinguishing an ally now reduces the cooldown by 20%
  • Pyro
    • Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
    • Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
    • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
    • Degreaser
      • No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
      • Removed damage penalty
      • Increased Airblast cost by 25%
      • Increased afterburn penalty to from 25% to 66%
    • Phlogistinator
      • Removed 10% damage penalty.
      • When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
    • Axtinguisher
      • Properties changed
      • 100% Chance to crit against burning targets
      • 33% Damage penalty
      • 20% Slower attack speed
      • 75% Slower switch-to speed
  • Medic
    • Medics now have slightly higher health regeneration when healing a hurt patient
    • During setup time, ÜberCharge build rate is now increased by 3x
    • Amputator
      • Taunt can now be activated by alt-fire
      • Healing done with the taunt now grants small amounts of ÜberCharge
    • Vaccinator
      • Removed 10% health regeneration on proper resist
      • Added slight ÜberCharge build on proper resist
      • Increased ÜberCharge rate from +50% to +67%
      • Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
    • Crusader's Crossbow
      • Healing a player with an arrow now grants a small amount of ÜberCharge
    • Quick-Fix
      • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
      • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
  • Spy
    • The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
    • Dead Ringer
      • Initial damage reduction when feigning death increased to 75% from 50%
    • Spy-cicle
      • Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
      • Fire immunity shield no longer appears when fire immunity is triggered
  • Heavy
    • Fists of Steel
      • Removed deploy time penalty
      • Added penalty of increased holster time by 100%
    • Gloves of Running Urgently
      • Increased holster time penalty
    • Warrior's Spirit
      • Now heals 50 health on kill
      • Damage received and dealt increased by 30%
      • Removed health penalty
    • Eviction Notice
      • Now provides 15% move speed bonus
      • Now increases damage taken by 20%
  • Demoman / Demoknight
    • Shield bash now deals damage at all ranges, scaled by distance
    • Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
    • Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
    • All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
    • Splendid Screen
      • Removed the ability to deal charge impact damage at any range (now native to all shields)
      • Now increases recharge rate by 50%
      • Increased blast resistance from 15% to 20%
    • Tide Turner
      • Now grants mini-crit instead of full-crit on charge bash
      • Reduced resistances to 15%
    • Chargin Targe
      • Reduced blast resistance from 40% to 30%
      • Removed fire immunity
    • Claidheamh Mòr
      • Removed charge duration bonus
      • Now restores 25 health on kill
      • Removed health penalty
      • Now increases damage taken while active by 15%
    • Persian Persuader
      • Removed ammo pickups granting health instead of ammo
      • Added penalties of reduced primary and secondary ammo
      • Ammo pickups now replenish charge
      • Now gains charge meter on hit
    • Quickiebomb Launcher
      • Fizzle time increased from 2 seconds to 4 seconds
    • Ullapool Caber
      • Base melee damage increased from 35 to 55
      • Added 20% fire rate penalty
      • Added 100% switch-to time penalty
    • Loose Cannon
      • Reduced projectile speed (now a visible attribute)
      • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
      • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
  • Engineer
    • After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
    • Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
    • The Jag
      • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
    • Rescue Ranger
      • Healing per bolt reduced from 75 to 60

    Team Fortress 2 Update Released

    December 7, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode
    • Updated the localization files

    Team Fortress 2 Update Released

    December 4, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added the Arkham Knight workshop contest winners and runners-up to the Mann Co. Store
    • Added the Workshop Wonderland 2015 community medals
    • Updated the models/materials for The Ward and made it paintable

    Team Fortress 2 Update Released

    December 2, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
    • Fixed not being able to run a dedicated server and connect to it as a client on the same machine
    • Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
    • Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
    • Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
    • host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.
    • Mannpower update
      • Supernova
        • Reduced charge up time
        • Increased the amount that damage contributes to charge
        • Fixed a bug where outline effect showed on invisible Spies
      • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
      • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
      • Added highlight effects to active revenge powerups
      • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it

    Team Fortress 2 Update Released

    November 25, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added Jingle Jam 2015 community medals
    • Fixed a client crash when playing some maps with low quality models
    • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
    • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
    • Updated the model/material for The Au Courant Assassin
    • Updated pl_upward
      • Fixed a teleporter-trap exploit inside the tunnel after the first control point
    • Updated PASS Time mode
      • Each class now has slightly different throwing power and arc
      • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
      • All available enemy goals will show a reticle on the HUD while carrying the jack
      • Added max pass range parameter to passtime_logic
      • Jack won't automatically respawn unless it's been picked up at least once
      • New map: pass_pinewood

    Team Fortress 2 Update Released

    November 18, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a bug where non-Steam controllers could fail to initialize

    Team Fortress 2 Update Released

    November 17, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added beta support for Steam Controllers. Use the Steam Big Picture interface to select and configure your preferred controller mapping. Controls operate in one of four modes, automatically selected by the game as needed. You can customize the controller layout for each one independently to suit your taste, or just use the defaults.
      • “In-Game” operates during regular gameplay. Use the left stick to move, and the right trackpad plus gyro to look around.
      • “Menus” turns the right trackpad into a virtual mouse pointer for use in navigating menus (use the triggers to mouse click).
      • “In-Game During Popup” covers popup menus that occur during gameplay, like Spy’s Disguise Kit, Engineer’s Build PDA, and the Taunt menu.
      • “Spectator” is active while spectating and before respawn.

    Team Fortress 2 Update Released

    November 13, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash on startup for players using DirectX 8

    Team Fortress 2 Update Released

    November 13, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Improved map load times for players on Windows (DX9), Mac and Linux
    • Fixed random client crashes affecting some players with cosmetics
    • Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
    • Fixed a bug with some ambient_generic entities failing to play their sounds
    • Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
    • Fixed not being able to 'inspect' the World Traveler hat
    • Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
    • Added Asiafortress Season 8 medals
    • Mannpower update
      • Updated health kits to give players the normal amount even if their powerup increases max health
      • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
      • Fixed a missing material for ctf_hellfire

    Team Fortress 2 Update Released

    November 11, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Extended the Halloween 2015 event to run until November 12

    Team Fortress 2 Update Released

    November 9, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a bug that did not prevent crits while using items like the Battalion's Backup
    • Fixed a server crash related to Mannpower mode
    • Fixed Halloween spell effects not cycling the colors
    • Fixed The Bearded Bombardier not displaying the smoke effect
    • The Invasion community event has ended
    • Updated the materials/model for the Carouser's Capotain

    Team Fortress 2 Update Released

    November 6, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added the GA'lloween 2015 tournament medals
    • Fixed players sometimes not being able to select a team and spawn on Helltower
    • Fixed two of the Gorge Event Merasmission's objectives not working properly
    • Updated the truce during boss fights to prevent airblasting enemy players and projectiles
    • Updated the Invasion event to run through the weekend
    • Updated the equip_region for the Supernatural Stalker
    • Mannpower Update
      • Updated ctf_hellfire – nobuilds added, final detail pass
      • Spies disguised as the enemy can now pick up enemy colored powerups
      • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
      • Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
      • Fixed a client crash when switching away from the grappling hook
    • Updated cp_powerhouse
      • Teleport blockers near spawn entrances
      • Fixed prop collisions on some models
    • Updated pl_millstone_event
      • Fixed door near final pit so players no longer get stuck in it
      • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
      • Fixed odd cable appearing sometimes in the ground near BLU spawn
      • Fixed being able to shoot spells into BLU spawn during setup time
      • Fixed Monoculus dropping down into a pit in rare cases

    Team Fortress 2 Update Released

    November 3, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed getting the Masked Mann achievement on maps other than Mann Manor
    • Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
    • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
    • Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
    • Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
      • Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
    • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
    • Updated taunts to prevent movement during the pre-round period when players are frozen
    • Updated the Invasion Coin to track stats through November 6th, 2015
    • Updated pl_millstone_event
      • Fixed getting out of the map using spells
      • Monoculus moves now around the end area of the map instead of staying near final pit
      • Made spells spawn a bit less frequently
      • Fixed ghost long arms, now it travels/arrives to hell
      • Performance optimizations
      • Updated the navigation file

    Team Fortress 2 Update Released

    October 30, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed an exploit related to changing teams while in bumper car mode

    Team Fortress 2 Update Released

    October 29, 2015 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed corrupt textures that were appearing for some players
    • Fixed crashes that were occurring for some players with 3GB or less of RAM
    • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
    • Fixed a client crash related to the backpack
    • Fixed a bug where mini-crits were overriding full crits
    • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
    • Fixed the Invasion Unusual effect "Subatomic" being off-center
    • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
    • Fixed missing kill icons for the Invasion weapons
    • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
    • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
    • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
    • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
    • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier