Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

April 1, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned

Team Fortress 2 Update Released

March 5, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team's stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2

Team Fortress 2 Update Released

February 23, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include:

  • Fixed trade invites not working in-game

Team Fortress 2 Update Released

February 19, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed Medigun particle beams not always appearing while healing players in DirectX 8
  • Fixed a case where clients would hear/see crit effects when their attack was not a crit
  • Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
  • Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
  • Updated the Unarmed Combat to add the item_type description
  • Updated sv_pure so client will detect corrupt or modified VPK files
    • Use Steam to verify local cache to fix corrupt files
    • Use the custom folder to customize the game
  • Item server stability:
    • Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    • Improved performance fetching persona names for item descriptions (gifted by, etc.)
    • Improved performance generating Steam Community Market data for item tooltips

Team Fortress 2 Update Released

February 11, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an infinite ÜberCharge exploit related to loadout presets
  • Fixed a case where players that are the target of a vote kick would not be banned from the server
  • Fixed a Quickplay crash for Linux clients
  • Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
  • Fixed taunts not previewing in the character loadout screen after being equipped
  • Fixed the High-Five! taunt not hiding the Engineer's weapon
  • Fixed some missing knobs on the level 2 dispenser
  • Fixed being able to jarate invulnerable targets with the Sydney Sleeper
  • Lugermorph Killstreakifier can now be applied to all Lugermorph guns
  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision
  • Updated the Medi-Mask to use equip_region beard instead of face
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

Team Fortress 2 Update Released

February 7, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated
Note missed from the previous update:
  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

Team Fortress 2 Update Released

February 7, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates

  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

Team Fortress 2 Update Released

January 23, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch

Team Fortress 2 Update Released

January 9, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the ability to change an item's style in the class loadout menu
  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
  • Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
  • Fixed Killstreak counts being limited to 128 kills
  • Fixed projectiles not drawing correctly in old .dem files
  • Fixed not being able to gift wrap the Festive Sapper
  • Fixed the Mann vs. Machine scoreboard not always displaying values correctly
  • Fixed an exploit in Mann vs. Machine related to purchasing upgrades
  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
  • Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
  • Fixed Medigun healing beams staying on when the Medic dies while healing someone
  • Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
  • Updated Strange Wranglers to track wrangled sentry kills
  • Updated the Heart of Gold so name tags and description tags can be applied to it
  • Updated the localization files
  • Updated the Short Circuit
    • Damage lowered
    • Consumes 15 metal per projectile destroyed
    • Can no longer fire underwater
    • Fixed a bug with orphaned particles

Team Fortress 2 Update Released

December 20, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2013!

  • All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added community-contributed winter event items
  • Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
  • Added Naughty and Nice winter keys to the Mann Co. Store
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
  • Battalion's Backup
    • Added +20 max HP passive for the wearer
  • Concheror
    • Added +2 health per second passive for the wearer
  • Crit-a-Cola
    • Reduced consumption penalty from +25% extra damage to +10%
  • Diamondback
    • Now also gains a critical attack on successful backstab kills
  • Flying Guillotine
    • Alt-Attack now also throws the Guillotine when active
  • Short Circuit
    • Attack sped up greatly
    • Ammunition cost has been lowered to 5 metal per attack
    • Players and Buildings are only targeted if in range and in front of attacking player
    • Improved visual effects
  • Soda Popper
    • Hype no longer grants mini-crits
    • Added Hypemode which grants up to 5 extra air jumps when active
    • Hypemode is triggered by Alt-Attack when hype is full
  • The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
  • Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.
Cosmetics
  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
  • Unusual effect positioning can now be adjusted for all Cosmetic-slot items
  • Unusual Circling Effects have been given a new origin
  • Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
  • Fixed the Wiki Cap clipping with the Demoman's head
Mann vs. Machine
  • Fixed being able to inspect Blue-team bots
  • Fixed the mission victory screen not always showing the correct information for each player
  • Fixed some clipping issues with the stats in the scoreboard
General
  • Fixed an exploit where players could move around while using a taunt to attack enemies
  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
  • Fixed killstreaks attained via healing not being considered for round-end win panel
  • Fixed the killstreak hud indicator position in minmode
  • Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
  • Fixed strange scores on cosmetic items sometimes failing to increment
  • Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
  • Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
  • Improved bot navigation in cp_gorge
  • Improved bot navigation in pl_upward
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the backpack to filter to automatically filter for valid items when using a tool

Team Fortress 2 Update Released

December 18, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Updated the localization files

Team Fortress 2 Update Released

December 6, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Crate #75, Crate #76, and Crate #77 to the drop list
  • Removed Crate #57, Crate #59 and Crate #71 from the drop list
  • Added new Strange parts that can be applied to Strange cosmetic items
  • Fixed a client crash related to the Mann vs. Machine mission victory panel
  • Fixed players being able to level-up some Strange items when playing on servers with only bots
  • Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
  • Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
  • Fixed killstreak notices being stuck on the screen when the map is changing levels
  • Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
  • Updated several backpack images to fix issues caused by mat_picmip
  • Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
  • Updated pl_upward
    • Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
    • Improved bot navigation
  • Updated cp_gorge
    • Improved bot navigation
  • Updated Mann vs. Machine
    • Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
    • Fixed Romevision hats conflicting with gatebot hats in Mannhattan
    • Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
    • Updated mvm_rottenburg
      • Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
      • Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
      • Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
    • Updated mvm_mannhattan
      • Rebalanced Empire Escalation
      • Fixed credits not always being collected when they fall into the grinder
      • Fixed a bug that allowed the gates to be captured out of order
      • Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

Team Fortress 2 Update Released

November 26, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing backpack material for the Australium Force-a-Nature
  • Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
  • Fixed the Killstreak sheen effect not working on the Mantreads
  • Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
  • Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
  • Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output

Team Fortress 2 Update Released

November 22, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by using custom HUD files
  • Fixed a server crash related to damaging the tank with the new Medic shield
  • Fixed Strange Australium weapons not properly tracking kills
  • Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
  • Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
  • Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
  • Fixed the Health Regen MvM upgrade string mistakenly displaying %
  • Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
  • Fixed Killstreak Mediguns not getting killstreak credit for assists
  • Fixed using the wrong color in the HUD deathnotice for Killstreak weapons

Team Fortress 2 Update Released

November 21, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine

  • Operation Two Cities
    • Two new maps: mvm_mannhattan and mvm_rottenburg
    • New advanced tour featuring four missions
    • Two extra Boot Camp-only missions
  • Added 14 new achievements
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves
    • The amount required is listed in the scoreboard, and varies per-mission
    • Any money collected – whether winning or losing – will count toward earning a credit
    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    • Any money spent on buy-backs and Canteen charges will not be refunded
  • Detailed player performance stats added to the scoreboard
    • Damage and Tank. Total damage done to Gray Mann's forces.
    • Healing. Direct healing done to other players.
    • Support. A composite value that reflects anything a player has done to help their team:
      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
    • Money. The amount each player has collected.
  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
  • Fixed the Romevision tank not animating
  • Medic
    • Revive (no upgrade required)
      • Teammates leave behind a revive marker when they die
      • Target the marker with your medigun to revive them
    • Projectile Shield Upgrade
      • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
      • While active:
        • Blocks all enemy projectiles
        • Damages enemies on touch
    • Mad Milk Syringes Upgrade
      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    • Healing Mastery Upgrade (previously two separate upgrades)
      • +25% heal rate per point
      • +25% revive rate per point
      • +25% self-regen rate per point
    • Overheal Expert Upgrade (previously two separate upgrades)
      • +25% more overheal per point
      • +50% duration per point
    • Canteen Specialist Upgrade
      • Shares canteen charge effects with heal target
      • +1 second charge duration per point
      • -10 canteen charge price per point
  • Soldier
    • Rocket Specialist Upgrade
      • +15% rocket speed per point
      • On direct hits
        • Stuns target (duration increases per point)
        • +15% increased blast radius per point
        • No range-based falloff damage
  • Heavy
    • Attack Projectiles Upgrade
      • Now has two levels
        • Level one is less effective than before
        • Level two is more effective than level one used to be
      • Price reduced from 600 to 400 per point
    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
  • Added a new community map cp_snakewater_final1
    • Added new map stamp and strange filter to the Mann Co. Store
  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances
  • Weapons
    • Baby Face’s Blaster
      • Speed penalty changed to -10% (From -35%)
      • Boost is now only partially lost on air jumps instead of all jumps
      • Reduced Clip Size to 4
      • Removed 40% more accurate attribute
      • Removed Damage Penalty attribute
      • Speed at max boost is same as before (520)
    • Amputator
      • Added -20% damage penalty
      • Added +3 health per second when Weapon is Active bonus
    • Crusader’s Crossbow
      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
    • Liberty Launcher
      • Added 25% reduced self damage from rocket jumps
    • Eyelander
      • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
  • VR Mode
    • Now supports resolutions other than 1280x800
    • Now supports cloning the main display (instead of using the Rift as an extended display)
    • Sharpness of the output has been significantly improved
    • Head-and-neck model has been fixed to remove unnecessary translation