Team Fortress 2 Update Released
December 21, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
- Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
- Updated pl_rumford_event
- Adjusted occluders
- Added some hints
- Reduced unneeded props
- Adjusted area portals
- Minor deforestation
- Updated cp_frostwatch
- Stage 2
- Added spawn camp prevention/covers (both A and B paths)
- Added another Snowmann
- Removed mine carts in A flank
- Reduced length of metal gate in the middle court
- Increased cap time from 16 to 20
- Stage 3
- Added spawn camp prevention/covers
- Added another Snowmann
- Enhanced the snow pile in the water trench
- Added another way to get out of the trench
- Increased Point 1 doorway length
- Removed a sightline with RED spawn
Team Fortress 2 Update Released
December 14, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Particulate Protector not using the BLU team skin
- Fixed Huntsman registering headshots when arrows go through other entities
- Fixed Oktoberfester's third style using the smoke effect
- Fixed missing smoke effect for The Salty Dog's second style
- Updated Tainted Frost unusual effect to fix a problem with the material
- Updated Colonel Kringle to fix some clipping and alignment issues
- Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
- Updated Taunt: Russian Rubdown to fix some sounds being clipped
- Updated Taunt: Roasty Toasty
- Fixed some sounds clipping the Pyro's lines
- Fixed some missing particles
- Fixed a stutter in the animation loop
- Updated pl_rumford_event
- Fixed missing materials/models
- Fixed duplicate lights on the rope entities
- Updated cp_gravelpit_snowy
- Fixed a client crash caused by failing to decode MP3 files
- Fixed snow displacements poking through the roof
- Fixed bullet holes poking through soft snow
- Fixed snowman bombs not respawning properly
- Minor clipping improvements
- Removed the Observer
Team Fortress 2 Update Released
December 7, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
- Updated cp_gravelpit_snowy
- Improved clipping
- Added missing color correction data
- Adjusted BLU spawn to light better and tweak some clipping
- Adjusted intensity and hue of lighting in various places for better readability
- Fixed soundscape transition bugs
- Reduced temperature by 3 degrees
- Updated VScript
- Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
Team Fortress 2 Update Released
December 6, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a population manager
Team Fortress 2 Update Released
December 5, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2022!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit
- Added the Winter 2022 Cosmetic Case
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Russian Rubdown
- Taunt: Tailored Terminal
- Taunt: Roasty Toasty
- Added 17 new community-created Unusual effects
- 8 new effects for Unusual hats
- 9 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- Mann Co. Store winter sale!
- Smissmas runs through January 7th, 2023
General
- Fixed some point_camera visibility issues
- Fixed some UGC medals using the wrong skin for team RED
- Updated backpack images for some older cosmetic cases
- Updated winter cosmetic cases to use a winterized sound when opening
- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed missing cubemaps
- Improved blockbullets
- Visual fixes
Team Fortress 2 Update Released
December 1, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations
- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- https://developer.valvesoftware.com/wiki/VScript
- https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
- Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
- Added support for custom MvM upgrade files packed into the map
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Exposed several movement related ConVars
- Implemented support for func_monitor and cameras
- Implemented logic_eventlistener for listening to game events from Hammer logic
- Added the ability to pass parameters and delay to MvM populator actions
- Improved compile time with VRAD
- Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests
Team Fortress 2 Update Released
November 4, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports
- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file
Team Fortress 2 Update Released
October 20, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed the Grim Tweeter hiding the hat/headphones
- Updated cp_spookeyridge to fix missing tool brushes
- Updated pd_farmageddon
- Lighting changes
- Minor detail changes
- Reworked scarecrow logic to make use of the setmodel and ondeath commands
- Set scarecrow health to 500
- Updated menu text
- Updated ctf_crasher
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
- Fixed an instance where a player could become trapped inside the opposing team's door
- Updated plr_hacksaw_event
- Fixed broken area portals
- Fixed skybox issue
- Fixed HHH not animating
Team Fortress 2 Update Released
October 18, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades
Team Fortress 2 Update Released
October 13, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed point_hurt entity not always damaging Übercharged players
- Fixed getting invalid strings for the server map list
Team Fortress 2 Update Released
October 12, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
Team Fortress 2 Update Released
October 11, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
Team Fortress 2 Update Released
October 11, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling
- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits
- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time
- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
Team Fortress 2 Update Released
October 7, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Crasher's contract objective pointing to the wrong map
- Fixed the Escape Hell contract objective not triggering on some maps
- Fixed a materials problem with the More Gun Marshal
- Fixed a materials problem with the Ghoul Blaster war paint
- Fixed overlapping character audio during some of the new taunts
- Updated ctf_crasher
- Fixed some instances of the announcer being interrupted by casual mode lines
- Cleaned up some logic safeguards that have proven unnecessary post-release
- Fixed giant deaths despawning pumpkin bombs
- Fixed nag lines not properly disabling on first flag pickup
- Extended non-buildable area around flag to prevent blocking giants
- Updated koth_sawmill_event
- Fixed a bug where players could be stuck with low-gravity
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit
Team Fortress 2 Update Released
October 6, 2022 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
- Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible