Sniper Pyro Scout Soldier Engineer Medic Heavy Demoman Spy

TF Team

For general feedback about the game.

Steam Support

Visit the support site for any issues you may be having with the game or Steam.



Team Fortress 2 Update Released

October 29, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

Team Fortress 2 Update Released

October 28, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage
PASS Time update
  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday
Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)

Team Fortress 2 Update Released

October 21, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
    • The sales data was correct. This was only a display problem on the hat.
  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
  • PASS Time update
    • Trying out some new sounds
    • Catching and intercepting a tossed jack is slightly easier
    • Added convar tf_passtime_ball_model
    • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
    • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
    • Fixed an issue that awarded a point to the wrong team during team switch
    • Fixed an issue that prevented automatic jack respawn from working in some cases
    • Fixed a wrong texture on goal visualizers
    • Fixed pass lock sound not playing for the targeted player
    • The announcer now says "overtime" at the appropriate time
    • Updated pass_warehouse and pass_warehouse_goal2
      • Removed jump pads from the second floor of the warehouse
      • Added more spectator cameras
      • Added lateral jump pads to the middle arena

Team Fortress 2 Update Released

October 19, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the contract menu

Team Fortress 2 Update Released

October 15, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
  • Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
  • Fixed the countdown timer not always drawing on pd_watergate
  • Fixed seeing the team leader's dispenser health while spectating on pd_watergate
  • Updated the model/materials for The Last Breath
  • Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
  • Updated ctf_2fort_invasion with the latest changes from the authors
    • Fixed a few areas where players were getting outside of the map

Team Fortress 2 Update Released

October 12, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
  • Fixed an issue where some players could not use some of the crafting recipes
  • Running in textmode now places the client in insecure mode
  • Updated the localization files

Team Fortress 2 Update Released

October 9, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Invasion Community Update Coin having (null) in its name
  • Updated the Invasion Community Update Coin to count assists
  • Updated the World Traveler to fix the description being clipped
  • Updated convar r_proplightingfromdisk to be marked as a cheat
  • Updated the materials for the Batsaber

Team Fortress 2 Update Released

October 8, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
  • Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
  • Updated Batsaber to use the 'unique' base quality
  • Updated the Scout's pistol animation
  • Updated pd_watergate
    • Fixed the reason in the win panel at the end of a round referring to robots
    • Fixed a case where players were able to get outside of the map
    • Fixed a sound cache problem

Team Fortress 2 Update Released

October 6, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • The Invasion Community Update has arrived!
    • Check out the blog post for more information
  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed a regression with weapon hit sounds
    • Hit sounds no longer clip each other
    • Min and max pitch values reverted to what they were prior to the October 1st update
    • Note: the Advanced Options default slider position is 100, which is normal (0) pitch
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Fixed an exploit in Mann vs. Machine related to infinite credits
  • Fixed an exploit related to The Dalokohs Bar
  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
  • The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

Team Fortress 2 Update Released

October 1, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • The Gun Mettle Campaign has officially ended
    • Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
  • Added 'Inspect Item' backpack menu option for all cosmetics and taunts
  • Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
  • Added more LBTF2 Highlander Season 2 tournament medals
  • Added new hit-sound options for players to choose from in the Adv. Options menu
  • Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to the main menu
  • Fixed a server crash related to Mann vs. Machine mode
  • Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
  • Updated campaign contracts to display their expiration date when the time remaining is less than a week
  • Updated the localization files
  • Mannpower update
    • Updated the grapple impact sounds
    • Updated reduced damage taken sound
    • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
    • Fixed an exploit related the Knockout powerup not switching to the melee weapon
    • Fixed players sometimes getting stuck in the grapple

Team Fortress 2 Update Released

September 24, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a crash related to picking up dropped weapons

Team Fortress 2 Update Released

September 24, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!
http://steamcommunity.com/groups/PASSTimeOfficial

Team Fortress 2 Update Released

September 10, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
    • If the jack is neutral for too long, it will automatically respawn
    • If a player holds the jack for too long, teammates can steal the jack from that player
    • Catching and intercepting a tossed jack is slightly easier
    • Demoman can no longer charge or detonate while holding the jack
    • Enabled melee-only for sudden death mode
    • Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.

Team Fortress 2 Update Released

September 7, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Removed the Gun Mettle Campaign Pass from the Mann Co. Store
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files

Team Fortress 2 Update Released

August 28, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files